My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Balloon Giant Skeleton Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton
Giant Snowball
Balloon Lumberjack
Zap
Firecracker Balloon
Barbarian Barrel
Firecracker Valkyrie Giant Skeleton Lumberjack
The Log
Firecracker Giant Skeleton Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Balloon Giant Skeleton Lumberjack
Fireball
Firecracker Balloon Lumberjack
Poison
Firecracker Balloon
Lightning
Valkyrie Balloon Lumberjack Goblinstein
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Valkyrie Lumberjack Balloon Goblinstein Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Firecracker Valkyrie

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Giant Skeleton Lumberjack
Firecracker
Valkyrie Balloon Giant Skeleton Lumberjack
Valkyrie
Balloon Lumberjack Firecracker Giant Skeleton
Balloon
Arrows Valkyrie Lumberjack Firecracker Giant Skeleton The Log
Giant Skeleton
Arrows Firecracker Valkyrie Balloon The Log Lumberjack
The Log
Balloon Giant Skeleton Lumberjack
Lumberjack
Valkyrie Balloon Arrows Firecracker Giant Skeleton The Log
Goblinstein

Defense Synergies 2 10

Arrows
Valkyrie Giant Skeleton Lumberjack
Firecracker
Valkyrie The Log Giant Skeleton Lumberjack
Valkyrie
Firecracker Arrows The Log Lumberjack
Balloon
Giant Skeleton
Arrows Firecracker The Log Lumberjack
The Log
Firecracker Valkyrie Giant Skeleton Lumberjack
Lumberjack
Arrows Firecracker Valkyrie Giant Skeleton The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log
Lumberjack Firecracker Valkyrie The Log
Lumberjack Valkyrie Giant Skeleton
Lumberjack Firecracker Valkyrie
Arrows Firecracker Valkyrie Giant Skeleton The Log Lumberjack
Arrows The Log Firecracker Valkyrie Lumberjack
Arrows Firecracker
Arrows Valkyrie Giant Skeleton The Log
Lumberjack
Firecracker Valkyrie Giant Skeleton Lumberjack
Valkyrie Arrows Firecracker Giant Skeleton The Log Lumberjack
Arrows Firecracker
Lumberjack Valkyrie Giant Skeleton The Log
Valkyrie Arrows Firecracker The Log Lumberjack
Lumberjack
The Log Lumberjack
Arrows Firecracker Valkyrie Lumberjack
Arrows Valkyrie Firecracker The Log Lumberjack
Arrows Valkyrie The Log Firecracker Giant Skeleton Lumberjack
Lumberjack
Valkyrie Arrows Firecracker Giant Skeleton The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Giant Skeleton
Arrows Firecracker Valkyrie The Log Lumberjack
Giant Skeleton Lumberjack Valkyrie The Log
Valkyrie Giant Skeleton Lumberjack The Log
Giant Skeleton Valkyrie Lumberjack
Arrows Firecracker
Valkyrie Giant Skeleton Lumberjack
Giant Skeleton Valkyrie Lumberjack
Giant Skeleton Firecracker Valkyrie The Log
Valkyrie Giant Skeleton Lumberjack
Arrows Valkyrie Giant Skeleton The Log
Giant Skeleton Valkyrie Lumberjack
Firecracker Valkyrie
Firecracker Valkyrie Giant Skeleton The Log Lumberjack
Arrows Valkyrie Firecracker Giant Skeleton The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Giant Skeleton The Log
Arrows Firecracker The Log
Arrows Giant Skeleton The Log
Arrows Firecracker Valkyrie Giant Skeleton The Log
Arrows Firecracker Valkyrie The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Lumberjack
Firecracker Arrows Valkyrie The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Arrows Firecracker The Log
Arrows Firecracker Valkyrie The Log
Giant Skeleton The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Valkyrie
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker
Firecracker
Arrows The Log
Arrows Firecracker
Giant Skeleton
Arrows Firecracker The Log
Arrows Firecracker
Arrows The Log
Firecracker Valkyrie Lumberjack
Arrows The Log Firecracker
Arrows Giant Skeleton
Firecracker
Firecracker Giant Skeleton The Log
Firecracker
Firecracker Giant Skeleton The Log
Firecracker

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