My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Barbarian Hut Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Clone
Giant Snowball
Goblin Barrel Skeleton Army Clone Witch
Zap
Goblin Barrel Skeleton Army Clone Witch
Barbarian Barrel
Valkyrie Barbarian Hut Goblin Barrel Skeleton Army Clone Witch
The Log
Barbarian Hut Goblin Barrel Skeleton Army Clone Witch
Earthquake
Barbarian Hut Goblin Barrel Skeleton Army Clone Witch
Arrows
Goblin Barrel Skeleton Army Clone Witch
Royal Delivery
Valkyrie Goblin Barrel Skeleton Army Clone Witch
Fireball
Barbarian Hut Goblin Barrel Skeleton Army Clone Witch
Poison
Barbarian Hut Skeleton Army Clone Witch
Lightning
Valkyrie Barbarian Hut Witch
Rocket
Valkyrie Barbarian Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Clone Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Skeleton Army Clone Valkyrie Witch Barbarian Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Barrel Skeleton Army Clone

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Barbarian Hut Goblin Barrel Mega Knight
Valkyrie
Goblin Barrel Barbarian Hut Witch
Barbarian Hut
Arrows Valkyrie Goblin Barrel
Goblin Barrel
Valkyrie Arrows Barbarian Hut Skeleton Army Clone Mega Knight
Skeleton Army
Clone Goblin Barrel
Clone
Skeleton Army Goblin Barrel Witch
Witch
Valkyrie Clone Mega Knight
Mega Knight
Arrows Goblin Barrel Witch

Defense Synergies 1 5

Arrows
Mega Knight Valkyrie Barbarian Hut
Valkyrie
Arrows Witch
Barbarian Hut
Arrows Skeleton Army
Goblin Barrel
Skeleton Army
Barbarian Hut
Clone
Witch
Valkyrie Mega Knight
Mega Knight
Arrows Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Valkyrie
Barbarian Hut Skeleton Army Valkyrie Witch Mega Knight
Barbarian Hut Skeleton Army Witch Mega Knight Valkyrie
Barbarian Hut Skeleton Army Witch Valkyrie Mega Knight
Arrows Valkyrie Skeleton Army Mega Knight
Arrows Skeleton Army Valkyrie Mega Knight
Arrows Barbarian Hut Witch
Barbarian Hut Arrows Valkyrie Mega Knight
Barbarian Hut Witch Skeleton Army
Skeleton Army Valkyrie Mega Knight
Valkyrie Skeleton Army Witch Arrows Mega Knight
Arrows Barbarian Hut Witch
Barbarian Hut Skeleton Army Mega Knight Valkyrie Witch
Valkyrie Barbarian Hut Skeleton Army Mega Knight Arrows Witch
Barbarian Hut Skeleton Army Mega Knight
Barbarian Hut Skeleton Army Mega Knight
Barbarian Hut Mega Knight Arrows Valkyrie Skeleton Army Witch
Arrows Valkyrie Mega Knight Barbarian Hut Skeleton Army Witch
Arrows Valkyrie Witch Barbarian Hut Mega Knight
Barbarian Hut
Valkyrie Skeleton Army Mega Knight Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Hut Skeleton Army Mega Knight Witch
Arrows Valkyrie Mega Knight
Skeleton Army Mega Knight Valkyrie Barbarian Hut Witch
Valkyrie Skeleton Army Mega Knight Barbarian Hut
Barbarian Hut Valkyrie Skeleton Army Witch Mega Knight
Arrows Witch
Skeleton Army Valkyrie Barbarian Hut Witch
Mega Knight Valkyrie Barbarian Hut Skeleton Army
Mega Knight Valkyrie Barbarian Hut Skeleton Army Witch
Witch Barbarian Hut Skeleton Army
Mega Knight Valkyrie Witch
Skeleton Army Mega Knight Arrows Valkyrie
Skeleton Army Mega Knight Valkyrie Barbarian Hut Witch
Valkyrie Barbarian Hut Skeleton Army Witch Mega Knight
Skeleton Army Witch Valkyrie Barbarian Hut
Arrows Valkyrie Mega Knight Barbarian Hut Witch
Arrows Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Barbarian Hut
Arrows
Arrows Barbarian Hut
Arrows Valkyrie Barbarian Hut
Arrows Valkyrie Mega Knight
Arrows Witch
Arrows Witch
Arrows Barbarian Hut
Arrows
Arrows Valkyrie
Arrows
Barbarian Hut
Arrows
Arrows Barbarian Hut
Arrows Barbarian Hut Witch
Arrows Barbarian Hut Mega Knight
Arrows
Arrows Mega Knight
Arrows Valkyrie Witch Mega Knight
Mega Knight
Arrows
Arrows Barbarian Hut
Arrows Valkyrie Witch Mega Knight
Witch
Arrows Witch
Arrows Witch Mega Knight
Arrows
Arrows Witch
Witch
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Barbarian Hut Skeleton Army Witch
Arrows Witch
Arrows
Valkyrie Mega Knight
Arrows
Arrows
Mega Knight
Witch
Witch
Witch Mega Knight
Mega Knight

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