My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Dark Prince Witch P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Valkyrie Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince Inferno Dragon
Giant Snowball
Goblin Barrel Witch Inferno Dragon
Zap
Goblin Barrel Dark Prince Witch Inferno Dragon
Barbarian Barrel
Heal Spirit Valkyrie Goblin Barrel Dark Prince Witch
The Log
Heal Spirit Goblin Barrel Dark Prince Witch
Earthquake
Goblin Barrel Witch
Arrows
Heal Spirit Goblin Barrel Witch
Royal Delivery
Heal Spirit Valkyrie Goblin Barrel Dark Prince Witch P.E.K.K.A Inferno Dragon
Fireball
Goblin Barrel Witch Inferno Dragon
Poison
Witch
Lightning
Valkyrie Dark Prince Witch Inferno Dragon
Rocket
Valkyrie Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Valkyrie Dark Prince P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Arrows Goblin Barrel Valkyrie Dark Prince Inferno Dragon Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Arrows Goblin Barrel Valkyrie

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Goblin Barrel Dark Prince
Heal Spirit
Valkyrie Dark Prince Witch P.E.K.K.A Inferno Dragon
Valkyrie
Goblin Barrel Heal Spirit Dark Prince Witch P.E.K.K.A
Goblin Barrel
Valkyrie Dark Prince Arrows P.E.K.K.A
Dark Prince
Goblin Barrel Arrows Heal Spirit Valkyrie Witch
Witch
Heal Spirit Valkyrie Dark Prince P.E.K.K.A
P.E.K.K.A
Arrows Heal Spirit Valkyrie Goblin Barrel Witch
Inferno Dragon
Heal Spirit

Defense Synergies 0 6

Arrows
Valkyrie Dark Prince P.E.K.K.A
Heal Spirit
Valkyrie
Arrows Witch P.E.K.K.A
Goblin Barrel
Dark Prince
Arrows Witch
Witch
Valkyrie Dark Prince
P.E.K.K.A
Arrows Valkyrie
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
P.E.K.K.A Inferno Dragon Valkyrie Dark Prince Witch
Witch P.E.K.K.A Valkyrie Dark Prince Inferno Dragon
Witch P.E.K.K.A Inferno Dragon Valkyrie Dark Prince
Arrows Valkyrie Dark Prince P.E.K.K.A
Arrows Valkyrie Dark Prince
Inferno Dragon Arrows Witch
Arrows Valkyrie P.E.K.K.A
Witch P.E.K.K.A Inferno Dragon
Valkyrie Dark Prince
Valkyrie Witch Arrows Dark Prince
Arrows Inferno Dragon Witch
P.E.K.K.A Valkyrie Dark Prince Witch
Valkyrie Arrows Dark Prince Witch P.E.K.K.A
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
Arrows Valkyrie Dark Prince Witch P.E.K.K.A
Arrows Valkyrie Dark Prince Witch
Arrows Valkyrie Witch Dark Prince Inferno Dragon
P.E.K.K.A Inferno Dragon
Valkyrie Dark Prince Arrows Witch P.E.K.K.A
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Dark Prince Witch P.E.K.K.A
Arrows Valkyrie Inferno Dragon
P.E.K.K.A Valkyrie Dark Prince Witch
Valkyrie Dark Prince P.E.K.K.A
P.E.K.K.A Valkyrie Dark Prince Witch Inferno Dragon
Arrows Witch
Dark Prince P.E.K.K.A Valkyrie Witch
P.E.K.K.A Valkyrie Dark Prince Inferno Dragon
P.E.K.K.A Valkyrie Dark Prince Witch Inferno Dragon
Witch P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Valkyrie Dark Prince Witch
P.E.K.K.A Arrows Valkyrie Dark Prince
Dark Prince P.E.K.K.A Valkyrie Witch
Valkyrie Witch
Witch Valkyrie Dark Prince P.E.K.K.A Inferno Dragon
Arrows Valkyrie Dark Prince Witch P.E.K.K.A Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie Dark Prince
Arrows Valkyrie Dark Prince
Arrows Witch
Arrows Witch
Arrows
Arrows
Arrows Valkyrie Dark Prince
Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Arrows Dark Prince
Arrows Valkyrie Witch
Arrows
Arrows
Arrows Valkyrie Dark Prince Witch
Witch Inferno Dragon
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Witch
Arrows
Arrows
P.E.K.K.A
Arrows
Dark Prince Witch
Arrows Witch
Arrows
Valkyrie Dark Prince
Arrows
Arrows
Dark Prince P.E.K.K.A
Witch
Witch
Dark Prince Witch
P.E.K.K.A Inferno Dragon

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