My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Night Witch Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Night Witch
Giant Snowball
Goblin Barrel Guards Witch Night Witch
Zap
Goblin Barrel Guards Witch Night Witch
Barbarian Barrel
Valkyrie Goblin Barrel Guards Witch Night Witch
The Log
Goblin Barrel Guards Witch
Earthquake
Goblin Barrel Guards Witch
Arrows
Goblin Barrel Guards Witch Night Witch
Royal Delivery
Valkyrie Goblin Barrel Guards Witch Night Witch Mother Witch
Fireball
Goblin Barrel Witch Night Witch Mother Witch
Poison
Guards Witch Night Witch Mother Witch
Lightning
Valkyrie Witch Night Witch Mother Witch
Rocket
Valkyrie Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Night Witch Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Guards Valkyrie Night Witch Mother Witch Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Barrel Guards Valkyrie

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Night Witch Mother Witch Mega Knight
Valkyrie
Goblin Barrel Witch Mother Witch
Goblin Barrel
Valkyrie Arrows Guards Mega Knight
Guards
Goblin Barrel
Witch
Valkyrie Mega Knight
Night Witch
Arrows Mega Knight
Mother Witch
Arrows Valkyrie Mega Knight
Mega Knight
Arrows Goblin Barrel Witch Night Witch Mother Witch

Defense Synergies 1 11

Arrows
Mega Knight Valkyrie Mother Witch
Valkyrie
Arrows Witch Night Witch Mother Witch
Goblin Barrel
Guards
Witch Mother Witch
Witch
Valkyrie Guards Mega Knight
Night Witch
Valkyrie Mother Witch Mega Knight
Mother Witch
Arrows Valkyrie Guards Night Witch Mega Knight
Mega Knight
Arrows Witch Night Witch Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Valkyrie Witch Night Witch Mega Knight
Witch Mega Knight Valkyrie Night Witch
Witch Night Witch Valkyrie Guards Mega Knight
Arrows Valkyrie Mega Knight
Arrows Valkyrie Guards Night Witch Mother Witch Mega Knight
Arrows Witch Night Witch
Arrows Valkyrie Mega Knight
Witch Night Witch
Guards Valkyrie Night Witch Mega Knight
Valkyrie Guards Witch Mother Witch Arrows Night Witch Mega Knight
Arrows Witch Night Witch
Night Witch Mega Knight Valkyrie Guards Witch
Valkyrie Mega Knight Arrows Guards Witch Night Witch
Mega Knight
Mega Knight
Mega Knight Arrows Valkyrie Witch Night Witch
Arrows Mega Knight Valkyrie Guards Witch Night Witch
Arrows Valkyrie Witch Guards Mother Witch Mega Knight
Valkyrie Mega Knight Arrows Guards Witch Night Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Witch
Arrows Valkyrie Mega Knight
Guards Mega Knight Valkyrie Witch
Valkyrie Guards Mega Knight Night Witch
Valkyrie Guards Witch Night Witch Mega Knight
Arrows Mother Witch Witch
Guards Valkyrie Witch Night Witch
Mega Knight Valkyrie
Mega Knight Valkyrie Witch
Witch Guards
Mega Knight Valkyrie Guards Witch
Mega Knight Arrows Valkyrie Guards
Mega Knight Valkyrie Guards Witch Night Witch
Valkyrie Witch Mega Knight
Guards Witch Valkyrie Night Witch
Arrows Valkyrie Mega Knight Witch Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards
Arrows
Arrows
Arrows Valkyrie Guards
Arrows Valkyrie Mega Knight
Arrows Mother Witch Witch
Arrows Witch
Arrows
Arrows
Guards Night Witch
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows Witch
Arrows Mega Knight
Arrows
Night Witch
Arrows Mega Knight
Arrows Valkyrie Witch Mother Witch Mega Knight
Night Witch Mega Knight
Arrows
Arrows
Arrows Mother Witch Valkyrie Witch Mega Knight
Witch
Arrows Witch
Arrows Witch Mega Knight
Arrows
Arrows Witch Night Witch Mother Witch
Guards Witch
Night Witch
Arrows Night Witch Mega Knight
Arrows
Mega Knight
Arrows
Guards Witch Night Witch
Arrows Witch
Arrows
Valkyrie Mega Knight
Arrows
Arrows
Mega Knight
Guards Witch
Witch
Witch Mega Knight
Mega Knight

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