My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Goblin Barrel Prince
Giant Snowball
Bats Royal Hogs Goblin Barrel
Zap
Bats Royal Hogs Goblin Barrel Prince
Barbarian Barrel
Valkyrie Royal Hogs Goblin Barrel Ice Wizard
The Log
Royal Hogs Goblin Barrel Prince
Earthquake
Royal Hogs Goblin Barrel
Arrows
Bats Royal Hogs Goblin Barrel
Royal Delivery
Bats Valkyrie Royal Hogs Goblin Barrel Prince Ice Wizard
Fireball
Royal Hogs Goblin Barrel Ice Wizard
Poison
Bats Royal Hogs Ice Wizard
Lightning
Valkyrie Prince Ice Wizard
Rocket
Valkyrie Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Goblin Barrel Ice Wizard Valkyrie Royal Hogs Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Goblin Barrel

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Royal Hogs Goblin Barrel Prince
Arrows
Royal Hogs Goblin Barrel Prince
Valkyrie
Bats Goblin Barrel Prince Royal Hogs
Royal Hogs
Arrows Bats Valkyrie Goblin Barrel The Log
Goblin Barrel
Valkyrie Prince Bats Arrows Royal Hogs Ice Wizard
Prince
Valkyrie Goblin Barrel Bats Arrows The Log Ice Wizard
The Log
Royal Hogs Prince
Ice Wizard
Goblin Barrel Prince

Defense Synergies 1 12

Bats
Valkyrie Prince The Log Ice Wizard
Arrows
Valkyrie Prince Ice Wizard
Valkyrie
Bats Arrows Prince The Log Ice Wizard
Royal Hogs
Goblin Barrel
Prince
The Log Bats Arrows Valkyrie Ice Wizard
The Log
Prince Bats Valkyrie Ice Wizard
Ice Wizard
Bats Arrows Valkyrie Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log
Bats Valkyrie Prince The Log Ice Wizard
Prince Bats Valkyrie Ice Wizard
Prince Bats Valkyrie Ice Wizard
Arrows Valkyrie Prince The Log
Arrows The Log Bats Valkyrie Ice Wizard
Bats Arrows Ice Wizard
Arrows Valkyrie The Log
Prince Ice Wizard
Valkyrie Prince Ice Wizard
Bats Valkyrie Ice Wizard Arrows The Log
Arrows Bats Ice Wizard
Prince Bats Valkyrie The Log Ice Wizard
Valkyrie Bats Arrows Prince The Log
Prince
Prince The Log
Bats Arrows Valkyrie Prince
Arrows Bats Valkyrie Prince The Log Ice Wizard
Arrows Valkyrie The Log Bats Ice Wizard
Prince
Valkyrie Bats Arrows Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Prince
Arrows Valkyrie Prince The Log
Bats Valkyrie Prince The Log
Valkyrie Prince Bats The Log
Valkyrie Prince
Arrows Bats Ice Wizard
Prince Bats Valkyrie Ice Wizard
Valkyrie Prince
Bats Valkyrie Prince The Log
Bats Valkyrie Prince
Arrows Valkyrie Prince The Log
Prince Valkyrie
Valkyrie
Bats Valkyrie Prince The Log
Bats Arrows Valkyrie The Log Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log Ice Wizard
Arrows The Log
Arrows Valkyrie Prince The Log
Arrows Valkyrie The Log
Arrows Bats Ice Wizard
Arrows The Log
Arrows The Log Ice Wizard
Arrows The Log
Bats Prince
Arrows Valkyrie Prince The Log
Arrows
The Log
Arrows
Arrows Prince The Log
Arrows The Log
Arrows The Log
Arrows
Bats
Arrows Prince The Log
Arrows Valkyrie The Log
Prince The Log
Arrows
Prince The Log
Arrows The Log
Arrows The Log Valkyrie Ice Wizard
Arrows The Log Ice Wizard
Arrows Prince The Log
Arrows The Log
Bats Arrows Ice Wizard
Bats
Arrows The Log
Arrows
Prince
Arrows The Log
Bats Prince
Arrows Ice Wizard
Arrows The Log
Valkyrie Prince
Arrows The Log
Arrows
Prince
Bats The Log
Bats
Prince The Log
Prince

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