My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army Witch
Zap
Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Valkyrie Bomb Tower Goblin Barrel Skeleton Army Witch
The Log
Hog Rider Goblin Barrel Skeleton Army Witch
Earthquake
Bomb Tower Hog Rider Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Valkyrie Hog Rider Goblin Barrel Skeleton Army Witch P.E.K.K.A
Fireball
Bomb Tower Hog Rider Goblin Barrel Skeleton Army Witch
Poison
Bomb Tower Skeleton Army Witch
Lightning
Valkyrie Bomb Tower Witch
Rocket
Valkyrie Bomb Tower Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Skeleton Army Valkyrie Bomb Tower Hog Rider Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Barrel Skeleton Army Valkyrie

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Goblin Barrel
Valkyrie
Hog Rider Goblin Barrel Witch P.E.K.K.A
Bomb Tower
Hog Rider
Arrows Valkyrie Goblin Barrel Witch
Goblin Barrel
Valkyrie Arrows Hog Rider Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
Witch
Valkyrie Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Valkyrie Goblin Barrel Witch

Defense Synergies 0 7

Arrows
Valkyrie Bomb Tower P.E.K.K.A
Valkyrie
Arrows Bomb Tower Witch P.E.K.K.A
Bomb Tower
Arrows Valkyrie Skeleton Army
Hog Rider
Goblin Barrel
Skeleton Army
Bomb Tower
Witch
Valkyrie
P.E.K.K.A
Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Bomb Tower Skeleton Army P.E.K.K.A Valkyrie Witch
Bomb Tower Skeleton Army Witch P.E.K.K.A Valkyrie
Bomb Tower Skeleton Army Witch P.E.K.K.A Valkyrie
Arrows Valkyrie Bomb Tower Skeleton Army P.E.K.K.A
Arrows Skeleton Army Valkyrie Bomb Tower
Arrows Bomb Tower Witch
Arrows Valkyrie Bomb Tower P.E.K.K.A
Witch P.E.K.K.A Bomb Tower Skeleton Army
Skeleton Army Valkyrie
Valkyrie Skeleton Army Witch Arrows Bomb Tower
Arrows Witch
Bomb Tower Skeleton Army P.E.K.K.A Valkyrie Witch
Valkyrie Bomb Tower Skeleton Army Arrows Witch P.E.K.K.A
Skeleton Army P.E.K.K.A Bomb Tower
Bomb Tower Skeleton Army P.E.K.K.A
Bomb Tower Arrows Valkyrie Skeleton Army Witch P.E.K.K.A
Arrows Bomb Tower Valkyrie Skeleton Army Witch
Arrows Valkyrie Bomb Tower Witch
P.E.K.K.A Bomb Tower
Valkyrie Skeleton Army Arrows Bomb Tower Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch P.E.K.K.A
Arrows Valkyrie Bomb Tower
Skeleton Army P.E.K.K.A Valkyrie Bomb Tower Witch
Valkyrie Skeleton Army P.E.K.K.A
P.E.K.K.A Valkyrie Skeleton Army Witch
Arrows Bomb Tower Witch
Skeleton Army P.E.K.K.A Valkyrie Bomb Tower Witch
P.E.K.K.A Valkyrie Bomb Tower Skeleton Army
P.E.K.K.A Valkyrie Bomb Tower Skeleton Army Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Valkyrie Bomb Tower Witch
Skeleton Army P.E.K.K.A Arrows Valkyrie
Skeleton Army P.E.K.K.A Valkyrie Bomb Tower Witch
Valkyrie Bomb Tower Skeleton Army Witch
Skeleton Army Witch Valkyrie Bomb Tower P.E.K.K.A
Arrows Valkyrie Bomb Tower Witch P.E.K.K.A
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Witch
Arrows Witch
Arrows
Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Arrows
Arrows Valkyrie Witch
Arrows
Arrows
Arrows Valkyrie Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Witch
Arrows
Arrows
P.E.K.K.A
Arrows
Skeleton Army Witch
Arrows Witch
Arrows
Valkyrie
Arrows
Arrows
P.E.K.K.A
Witch
Witch
Witch

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