My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Witch Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Ram Rider
Giant Snowball
Baby Dragon Witch Inferno Dragon Ram Rider
Zap
Inferno Tower Witch Inferno Dragon Ram Rider
Barbarian Barrel
Valkyrie Bomb Tower Inferno Tower Witch
The Log
Witch Ram Rider
Earthquake
Bomb Tower Inferno Tower Witch
Arrows
Witch
Royal Delivery
Valkyrie Baby Dragon Witch Inferno Dragon Ram Rider
Fireball
Bomb Tower Inferno Tower Baby Dragon Witch Inferno Dragon Ram Rider
Poison
Bomb Tower Inferno Tower Witch
Lightning
Valkyrie Bomb Tower Inferno Tower Baby Dragon Witch Inferno Dragon Ram Rider
Rocket
Valkyrie Bomb Tower Inferno Tower Witch Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Bomb Tower Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Valkyrie Bomb Tower Baby Dragon Inferno Dragon Inferno Tower Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Valkyrie Bomb Tower Baby Dragon

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Ram Rider
Valkyrie
Baby Dragon Witch Ram Rider
Bomb Tower
Inferno Tower
Baby Dragon
Valkyrie Witch Inferno Dragon Ram Rider
Witch
Valkyrie Baby Dragon Ram Rider
Inferno Dragon
Baby Dragon
Ram Rider
Arrows Valkyrie Baby Dragon Witch

Defense Synergies 0 11

Arrows
Valkyrie Bomb Tower Inferno Tower
Valkyrie
Arrows Bomb Tower Inferno Tower Baby Dragon Witch
Bomb Tower
Arrows Valkyrie Baby Dragon
Inferno Tower
Arrows Valkyrie Baby Dragon
Baby Dragon
Valkyrie Bomb Tower Inferno Tower Witch Inferno Dragon
Witch
Valkyrie Baby Dragon
Inferno Dragon
Baby Dragon
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Baby Dragon Ram Rider
Bomb Tower Inferno Tower Inferno Dragon Valkyrie Witch Ram Rider
Bomb Tower Inferno Tower Witch Ram Rider Valkyrie Inferno Dragon
Bomb Tower Inferno Tower Witch Inferno Dragon Valkyrie Ram Rider
Arrows Valkyrie Bomb Tower
Arrows Valkyrie Bomb Tower Baby Dragon
Inferno Tower Inferno Dragon Ram Rider Arrows Bomb Tower Baby Dragon Witch
Arrows Valkyrie Bomb Tower Inferno Tower Baby Dragon Ram Rider
Inferno Tower Witch Inferno Dragon Bomb Tower
Valkyrie Inferno Tower
Valkyrie Witch Arrows Bomb Tower Baby Dragon Ram Rider
Arrows Inferno Tower Inferno Dragon Baby Dragon Witch Ram Rider
Bomb Tower Inferno Tower Valkyrie Witch Ram Rider
Valkyrie Bomb Tower Arrows Baby Dragon Witch
Inferno Tower Inferno Dragon Bomb Tower Ram Rider
Bomb Tower Inferno Tower Inferno Dragon Ram Rider
Bomb Tower Arrows Valkyrie Inferno Tower Witch
Arrows Valkyrie Bomb Tower Baby Dragon Witch Ram Rider
Arrows Valkyrie Bomb Tower Baby Dragon Witch Inferno Dragon Ram Rider
Bomb Tower Inferno Tower Inferno Dragon Ram Rider
Valkyrie Arrows Bomb Tower Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower Witch
Arrows Valkyrie Bomb Tower Baby Dragon Inferno Dragon
Valkyrie Bomb Tower Inferno Tower Witch Ram Rider
Valkyrie Inferno Tower Ram Rider
Inferno Tower Valkyrie Witch Inferno Dragon Ram Rider
Arrows Bomb Tower Baby Dragon Witch Ram Rider
Valkyrie Bomb Tower Inferno Tower Witch Ram Rider
Inferno Tower Valkyrie Bomb Tower Inferno Dragon
Valkyrie Bomb Tower Inferno Tower Baby Dragon Witch Inferno Dragon
Inferno Tower Witch Inferno Dragon
Inferno Dragon Valkyrie Bomb Tower Inferno Tower Witch
Arrows Valkyrie
Valkyrie Bomb Tower Inferno Tower Witch Ram Rider
Valkyrie Bomb Tower Baby Dragon Witch
Inferno Tower Witch Valkyrie Bomb Tower Baby Dragon Inferno Dragon
Arrows Valkyrie Bomb Tower Inferno Tower Baby Dragon Witch Inferno Dragon
Arrows Bomb Tower Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Ram Rider
Arrows Baby Dragon
Arrows Valkyrie
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Witch Ram Rider
Arrows Baby Dragon Witch
Arrows Baby Dragon Ram Rider
Arrows Ram Rider
Arrows Valkyrie Ram Rider
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Witch
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Witch
Witch Inferno Dragon
Arrows Baby Dragon Witch Ram Rider
Arrows Baby Dragon Witch Ram Rider
Arrows Baby Dragon
Arrows Baby Dragon Witch
Witch
Arrows
Arrows
Arrows
Witch
Arrows Baby Dragon Witch Ram Rider
Arrows
Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows
Baby Dragon Witch
Witch
Baby Dragon Witch
Inferno Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: