My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Flying Machine Witch P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Flying Machine P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Flying Machine Guards Witch
Zap
Flying Machine Guards Witch
Barbarian Barrel
Valkyrie Guards Witch
The Log
Guards Witch
Earthquake
Guards Witch
Arrows
Flying Machine Guards Witch
Royal Delivery
Valkyrie Flying Machine Guards Witch P.E.K.K.A
Fireball
Flying Machine Witch
Poison
Flying Machine Guards Witch
Lightning
Valkyrie Witch Goblinstein
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Fireball Valkyrie Flying Machine Witch Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Fireball Valkyrie

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A
Fireball
Arrows
Valkyrie
Flying Machine Witch P.E.K.K.A
Flying Machine
Valkyrie P.E.K.K.A
Guards
Witch
Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Valkyrie Flying Machine Witch
Goblinstein

Defense Synergies 0 10

Arrows
Fireball Valkyrie P.E.K.K.A
Fireball
Arrows Valkyrie
Valkyrie
Arrows Fireball Flying Machine Witch P.E.K.K.A
Flying Machine
Valkyrie Guards P.E.K.K.A
Guards
Flying Machine Witch
Witch
Valkyrie Guards
P.E.K.K.A
Arrows Valkyrie Flying Machine
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Flying Machine
P.E.K.K.A Valkyrie Flying Machine Witch
Witch P.E.K.K.A Valkyrie
Witch P.E.K.K.A Valkyrie Guards
Arrows Fireball Valkyrie P.E.K.K.A
Arrows Fireball Valkyrie Flying Machine Guards
Arrows Fireball Flying Machine Witch
Arrows Fireball Valkyrie Flying Machine P.E.K.K.A
Witch P.E.K.K.A
Guards Valkyrie
Valkyrie Guards Witch Arrows Fireball Flying Machine
Arrows Fireball Flying Machine Witch
P.E.K.K.A Fireball Valkyrie Flying Machine Guards Witch
Fireball Valkyrie Arrows Guards Witch P.E.K.K.A
P.E.K.K.A
Fireball P.E.K.K.A
Arrows Fireball Valkyrie Witch P.E.K.K.A
Arrows Fireball Valkyrie Flying Machine Guards Witch
Arrows Valkyrie Witch Fireball Flying Machine Guards
P.E.K.K.A
Valkyrie Arrows Fireball Flying Machine Guards Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Fireball Witch P.E.K.K.A
Fireball Arrows Valkyrie Flying Machine
Guards P.E.K.K.A Valkyrie Witch
Valkyrie Guards P.E.K.K.A Fireball
P.E.K.K.A Valkyrie Guards Witch
Arrows Fireball Flying Machine Witch
Guards P.E.K.K.A Fireball Valkyrie Flying Machine Witch
P.E.K.K.A Valkyrie
P.E.K.K.A Fireball Valkyrie Flying Machine Witch
Witch P.E.K.K.A Guards
P.E.K.K.A Valkyrie Flying Machine Guards Witch
P.E.K.K.A Arrows Fireball Valkyrie Guards
P.E.K.K.A Fireball Valkyrie Guards Witch
Fireball Valkyrie Flying Machine Witch
Guards Witch Fireball Valkyrie Flying Machine P.E.K.K.A
Arrows Valkyrie Fireball Flying Machine Witch P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Flying Machine Guards
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Valkyrie Flying Machine Guards
Fireball Arrows Valkyrie
Arrows Fireball Flying Machine Witch
Arrows Flying Machine Witch
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Fireball Guards
Arrows Fireball Valkyrie Flying Machine
Fireball Arrows Flying Machine
Flying Machine Fireball
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine Witch
Arrows Fireball Flying Machine
Arrows Fireball
Arrows Fireball Flying Machine
Arrows Fireball Valkyrie Flying Machine Witch
Fireball
Arrows Fireball
Arrows Fireball Flying Machine
Arrows Fireball Valkyrie Witch
Witch
Arrows Fireball Flying Machine Witch
Fireball Arrows Flying Machine Witch
Fireball Arrows
Arrows Fireball Flying Machine Witch
Fireball Flying Machine Guards Witch
Fireball
Arrows Fireball
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Fireball Flying Machine Guards Witch
Fireball Arrows Flying Machine Witch
Arrows Fireball
Fireball Valkyrie Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball
Flying Machine P.E.K.K.A
Fireball Flying Machine Guards Witch
Fireball Flying Machine Witch
Fireball Flying Machine Witch
P.E.K.K.A
Fireball

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