My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Rune Giant P.E.K.K.A Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Rune Giant P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Lumberjack
Zap
Barbarian Barrel
Valkyrie Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Valkyrie P.E.K.K.A Electro Wizard Lumberjack
Fireball
Electro Wizard Lumberjack
Poison
Electro Wizard
Lightning
Valkyrie Electro Wizard Lumberjack
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Freeze Rune Giant P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Valkyrie Freeze Rune Giant Electro Wizard Lumberjack P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Valkyrie Freeze Rune Giant

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Freeze Lumberjack Mega Knight
Valkyrie
Lumberjack P.E.K.K.A Electro Wizard
Freeze
Arrows
Rune Giant
Electro Wizard Lumberjack
P.E.K.K.A
Arrows Electro Wizard Valkyrie Lumberjack
Electro Wizard
P.E.K.K.A Valkyrie Rune Giant Lumberjack Mega Knight
Lumberjack
Valkyrie Arrows Rune Giant P.E.K.K.A Electro Wizard Mega Knight
Mega Knight
Arrows Electro Wizard Lumberjack

Defense Synergies 1 13

Arrows
Mega Knight Valkyrie P.E.K.K.A Lumberjack
Valkyrie
Arrows Freeze P.E.K.K.A Electro Wizard Lumberjack
Freeze
Valkyrie Electro Wizard Lumberjack Mega Knight
Rune Giant
P.E.K.K.A
Arrows Valkyrie Electro Wizard
Electro Wizard
Valkyrie Freeze P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Arrows Valkyrie Freeze Electro Wizard
Mega Knight
Arrows Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
P.E.K.K.A Lumberjack Valkyrie Electro Wizard Mega Knight
P.E.K.K.A Lumberjack Mega Knight Valkyrie Freeze Electro Wizard
P.E.K.K.A Lumberjack Valkyrie Electro Wizard Mega Knight
Arrows Valkyrie P.E.K.K.A Lumberjack Mega Knight
Arrows Freeze Valkyrie Electro Wizard Lumberjack Mega Knight
Electro Wizard Arrows Freeze
Arrows Valkyrie P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Lumberjack
Valkyrie Electro Wizard Lumberjack Mega Knight
Valkyrie Electro Wizard Arrows Freeze Lumberjack Mega Knight
Arrows Electro Wizard
P.E.K.K.A Lumberjack Mega Knight Valkyrie Freeze Electro Wizard
Valkyrie Mega Knight Arrows Freeze P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Freeze P.E.K.K.A Electro Wizard Lumberjack Mega Knight
Mega Knight Arrows Valkyrie P.E.K.K.A Electro Wizard Lumberjack
Arrows Valkyrie Mega Knight Electro Wizard Lumberjack
Arrows Valkyrie Freeze Electro Wizard Lumberjack Mega Knight
P.E.K.K.A Electro Wizard Lumberjack
Valkyrie Mega Knight Arrows P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight P.E.K.K.A Electro Wizard
Electro Wizard Arrows Valkyrie Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Lumberjack Mega Knight Electro Wizard
P.E.K.K.A Valkyrie Lumberjack Mega Knight
Arrows Freeze Electro Wizard
P.E.K.K.A Valkyrie Electro Wizard Lumberjack
P.E.K.K.A Mega Knight Valkyrie Lumberjack
Freeze P.E.K.K.A Electro Wizard Mega Knight Valkyrie
P.E.K.K.A
P.E.K.K.A Mega Knight Valkyrie Lumberjack
P.E.K.K.A Mega Knight Arrows Valkyrie Electro Wizard
P.E.K.K.A Mega Knight Valkyrie Lumberjack
Valkyrie Mega Knight
Electro Wizard Valkyrie Freeze P.E.K.K.A Lumberjack
Arrows Valkyrie Mega Knight Freeze P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze
Arrows Electro Wizard
Arrows
Arrows Valkyrie Freeze
Arrows Valkyrie Mega Knight
Arrows Freeze
Arrows
Arrows Freeze
Arrows
Electro Wizard Lumberjack
Arrows Valkyrie Electro Wizard
Arrows
Arrows Freeze
Arrows
Arrows
Arrows Mega Knight
Arrows Freeze
Arrows Electro Wizard Mega Knight
Arrows Valkyrie Mega Knight
Mega Knight
Arrows
Arrows
Arrows Freeze Valkyrie Mega Knight
Arrows Electro Wizard
Arrows Mega Knight
Arrows
Arrows Electro Wizard
Electro Wizard Freeze
Arrows Mega Knight
Arrows Freeze Electro Wizard
P.E.K.K.A Mega Knight
Arrows
Electro Wizard Freeze
Arrows Electro Wizard
Freeze
Arrows
Valkyrie Electro Wizard Lumberjack Mega Knight
Arrows
Arrows
P.E.K.K.A Mega Knight
Freeze Electro Wizard
Electro Wizard
Freeze Electro Wizard Mega Knight
P.E.K.K.A
Mega Knight

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