My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Valkyrie Giant Witch Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Giant
Giant Snowball
Bats Royal Recruits Witch Electro Dragon
Zap
Bats Witch
Barbarian Barrel
Royal Recruits Valkyrie Witch
The Log
Royal Recruits Witch
Earthquake
Witch
Arrows
Bats Royal Recruits Witch
Royal Delivery
Bats Royal Recruits Valkyrie Witch Electro Dragon
Fireball
Witch Electro Dragon
Poison
Bats Royal Recruits Witch Electro Dragon
Lightning
Valkyrie Witch Electro Dragon
Rocket
Valkyrie Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Valkyrie Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Valkyrie Giant Witch Electro Dragon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Arrows Valkyrie

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Giant Royal Recruits Rage
Arrows
Giant
Royal Recruits
Bats Electro Dragon
Valkyrie
Bats Giant Witch Electro Dragon
Giant
Bats Arrows Rage Electro Dragon Valkyrie Witch
Rage
Giant Witch Bats Electro Dragon
Witch
Rage Valkyrie Giant
Electro Dragon
Giant Royal Recruits Valkyrie Rage

Defense Synergies 0 6

Bats
Royal Recruits Valkyrie
Arrows
Valkyrie
Royal Recruits
Bats
Valkyrie
Bats Arrows Witch Electro Dragon
Giant
Rage
Witch
Valkyrie Electro Dragon
Electro Dragon
Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Valkyrie Electro Dragon
Bats Royal Recruits Valkyrie Witch Electro Dragon
Witch Bats Royal Recruits Valkyrie Electro Dragon
Royal Recruits Witch Bats Valkyrie Electro Dragon
Arrows Royal Recruits Valkyrie
Arrows Bats Valkyrie Electro Dragon
Bats Arrows Witch Electro Dragon
Arrows Royal Recruits Valkyrie Electro Dragon
Witch Royal Recruits
Royal Recruits Valkyrie
Bats Valkyrie Witch Arrows Royal Recruits Electro Dragon
Arrows Bats Witch Electro Dragon
Royal Recruits Bats Valkyrie Witch Electro Dragon
Valkyrie Bats Arrows Royal Recruits Witch Electro Dragon
Royal Recruits
Royal Recruits
Bats Arrows Royal Recruits Valkyrie Witch Electro Dragon
Arrows Valkyrie Bats Royal Recruits Witch Electro Dragon
Arrows Valkyrie Witch Bats Royal Recruits Electro Dragon
Royal Recruits
Royal Recruits Valkyrie Bats Arrows Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Witch
Arrows Valkyrie Electro Dragon
Royal Recruits Bats Valkyrie Witch Electro Dragon
Royal Recruits Valkyrie Bats
Royal Recruits Valkyrie Witch
Arrows Bats Witch Electro Dragon
Royal Recruits Bats Valkyrie Witch
Royal Recruits Valkyrie
Royal Recruits Electro Dragon Bats Valkyrie Witch
Royal Recruits Witch
Bats Royal Recruits Valkyrie Witch Electro Dragon
Royal Recruits Arrows Valkyrie
Royal Recruits Valkyrie Witch
Royal Recruits Valkyrie Witch Electro Dragon
Royal Recruits Witch Electro Dragon Bats Valkyrie
Bats Arrows Valkyrie Royal Recruits Witch Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Valkyrie Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Royal Recruits Valkyrie
Arrows Valkyrie
Arrows Bats Witch Electro Dragon
Arrows Witch
Arrows Electro Dragon
Arrows Electro Dragon
Bats Electro Dragon
Arrows Royal Recruits Valkyrie Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Witch Electro Dragon
Arrows Royal Recruits Electro Dragon
Arrows
Bats
Arrows Electro Dragon
Arrows Valkyrie Witch Electro Dragon
Arrows
Arrows Royal Recruits Electro Dragon
Arrows Valkyrie Witch Electro Dragon
Witch
Arrows Witch Electro Dragon
Arrows Witch Electro Dragon
Arrows
Bats Arrows Witch Electro Dragon
Electro Dragon Bats Witch
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Bats Royal Recruits Witch Electro Dragon
Arrows Witch Electro Dragon
Arrows
Valkyrie Electro Dragon
Arrows Electro Dragon
Arrows
Royal Recruits Electro Dragon
Electro Dragon Bats Royal Recruits Witch
Bats Witch Electro Dragon
Electro Dragon Royal Recruits Witch
Electro Dragon

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