My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon Electro Dragon Phoenix Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Phoenix Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Phoenix Lava Hound
Giant Snowball
Guards Balloon Electro Dragon Lava Hound
Zap
Guards Balloon Lava Hound
Barbarian Barrel
Valkyrie Guards
The Log
Guards
Earthquake
Guards
Arrows
Guards Lava Hound
Royal Delivery
Valkyrie Guards Balloon Electro Dragon Lava Hound
Fireball
Balloon Electro Dragon Lava Hound
Poison
Guards Balloon Electro Dragon Phoenix Lava Hound
Lightning
Valkyrie Balloon Electro Dragon Phoenix
Rocket
Valkyrie Balloon Electro Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Valkyrie Phoenix Balloon Electro Dragon Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Valkyrie Phoenix

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lava Hound Lightning Phoenix
Valkyrie
Balloon Electro Dragon
Guards
Lava Hound
Balloon
Arrows Valkyrie Lava Hound Electro Dragon
Electro Dragon
Lava Hound Valkyrie Balloon
Lightning
Lava Hound Arrows
Phoenix
Arrows
Lava Hound
Arrows Balloon Electro Dragon Lightning Guards

Defense Synergies 0 5

Arrows
Valkyrie Lightning Phoenix
Valkyrie
Arrows Electro Dragon
Guards
Electro Dragon
Balloon
Electro Dragon
Valkyrie Guards
Lightning
Arrows
Phoenix
Arrows
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Electro Dragon
Valkyrie Electro Dragon Phoenix
Valkyrie Electro Dragon Lightning
Valkyrie Guards Electro Dragon Phoenix
Lightning Arrows Valkyrie
Arrows Valkyrie Guards Electro Dragon
Lightning Arrows Electro Dragon Phoenix
Lightning Arrows Valkyrie Electro Dragon Phoenix
Phoenix
Guards Valkyrie Phoenix
Valkyrie Guards Arrows Electro Dragon
Arrows Electro Dragon Phoenix
Valkyrie Guards Electro Dragon Lightning
Valkyrie Arrows Guards Electro Dragon
Phoenix
Lightning
Arrows Valkyrie Electro Dragon
Arrows Valkyrie Guards Electro Dragon
Arrows Valkyrie Guards Electro Dragon
Phoenix
Valkyrie Arrows Guards Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards
Arrows Valkyrie Electro Dragon Lightning Phoenix
Guards Valkyrie Electro Dragon Lightning
Valkyrie Guards Lightning Phoenix
Valkyrie Guards Phoenix
Arrows Electro Dragon
Guards Valkyrie Lightning Phoenix
Valkyrie Phoenix
Electro Dragon Lightning Valkyrie Phoenix
Guards Phoenix
Valkyrie Guards Electro Dragon Phoenix
Lightning Arrows Valkyrie Guards Phoenix
Lightning Valkyrie Guards
Valkyrie Electro Dragon
Guards Electro Dragon Phoenix Valkyrie Lightning
Arrows Valkyrie Electro Dragon Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie Guards Electro Dragon
Arrows Electro Dragon
Lightning Arrows Electro Dragon
Lightning Arrows Valkyrie Guards
Arrows Valkyrie
Arrows Electro Dragon
Arrows
Arrows Electro Dragon Lightning
Arrows Electro Dragon Lightning
Lightning Guards Electro Dragon
Lightning Arrows Valkyrie Electro Dragon
Lightning Arrows Electro Dragon
Lightning
Lightning Arrows Electro Dragon
Lightning Arrows
Lightning Arrows Electro Dragon
Lightning Arrows Electro Dragon
Lightning Arrows
Lightning
Lightning Arrows Electro Dragon
Lightning Arrows Valkyrie Electro Dragon
Lightning
Lightning Arrows
Lightning
Lightning Arrows Electro Dragon
Arrows Valkyrie Electro Dragon
Arrows Electro Dragon Lightning
Lightning Arrows Electro Dragon
Lightning Arrows
Lightning Arrows Electro Dragon
Electro Dragon Lightning Guards
Lightning
Lightning Arrows Electro Dragon
Lightning Arrows Electro Dragon
Arrows Lightning
Lightning Guards Electro Dragon
Lightning Arrows Electro Dragon
Arrows
Lightning Valkyrie Electro Dragon
Arrows Electro Dragon Lightning
Lightning Arrows
Electro Dragon
Electro Dragon Guards Lightning
Electro Dragon Lightning
Electro Dragon Lightning
Lightning Electro Dragon

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