My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Firecracker Guards
Barbarian Barrel
Firecracker Valkyrie Bomb Tower Guards Electro Wizard
The Log
Firecracker Hog Rider Guards
Earthquake
Firecracker Bomb Tower Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Valkyrie Hog Rider Guards Electro Wizard
Fireball
Firecracker Bomb Tower Hog Rider Electro Wizard
Poison
Firecracker Bomb Tower Guards Electro Wizard
Lightning
Valkyrie Bomb Tower Electro Wizard
Rocket
Valkyrie Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Bomb Tower Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Valkyrie Bomb Tower Hog Rider Poison Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Guards Valkyrie

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider
Firecracker
Hog Rider Valkyrie
Valkyrie
Hog Rider Firecracker Electro Wizard
Bomb Tower
Hog Rider
Arrows Firecracker Valkyrie Guards Poison Electro Wizard
Guards
Hog Rider
Poison
Hog Rider
Electro Wizard
Valkyrie Hog Rider

Defense Synergies 1 11

Arrows
Valkyrie Bomb Tower
Firecracker
Valkyrie Bomb Tower Guards Electro Wizard
Valkyrie
Firecracker Arrows Bomb Tower Electro Wizard
Bomb Tower
Arrows Firecracker Valkyrie Electro Wizard
Hog Rider
Guards
Firecracker Poison Electro Wizard
Poison
Guards Electro Wizard
Electro Wizard
Firecracker Valkyrie Bomb Tower Guards Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Electro Wizard
Bomb Tower Firecracker Valkyrie Electro Wizard
Bomb Tower Valkyrie Electro Wizard
Bomb Tower Firecracker Valkyrie Guards Electro Wizard
Arrows Firecracker Valkyrie Bomb Tower Poison
Arrows Firecracker Valkyrie Bomb Tower Guards Electro Wizard
Electro Wizard Arrows Firecracker Bomb Tower Poison
Arrows Valkyrie Bomb Tower Poison Electro Wizard
Bomb Tower
Guards Firecracker Valkyrie Electro Wizard
Valkyrie Guards Poison Electro Wizard Arrows Firecracker Bomb Tower
Arrows Firecracker Poison Electro Wizard
Bomb Tower Valkyrie Guards Electro Wizard
Valkyrie Bomb Tower Arrows Firecracker Guards Poison Electro Wizard
Bomb Tower Electro Wizard
Bomb Tower Electro Wizard
Bomb Tower Arrows Firecracker Valkyrie Poison Electro Wizard
Arrows Valkyrie Bomb Tower Firecracker Guards Electro Wizard
Arrows Valkyrie Bomb Tower Poison Firecracker Guards Electro Wizard
Bomb Tower Electro Wizard
Valkyrie Arrows Firecracker Bomb Tower Guards Poison Electro Wizard
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Electro Wizard
Poison Electro Wizard Arrows Firecracker Valkyrie Bomb Tower
Guards Valkyrie Bomb Tower Electro Wizard
Valkyrie Guards Electro Wizard
Valkyrie Guards
Arrows Firecracker Poison Bomb Tower Electro Wizard
Guards Valkyrie Bomb Tower Electro Wizard
Valkyrie Bomb Tower
Electro Wizard Firecracker Valkyrie Bomb Tower Poison
Guards
Valkyrie Bomb Tower Guards
Arrows Valkyrie Guards Poison Electro Wizard
Valkyrie Bomb Tower Guards
Firecracker Valkyrie Bomb Tower
Guards Electro Wizard Firecracker Valkyrie Bomb Tower Poison
Arrows Valkyrie Poison Firecracker Bomb Tower Electro Wizard
Arrows Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Valkyrie Guards
Arrows Firecracker Poison Electro Wizard
Arrows Poison
Arrows Firecracker Valkyrie Guards Poison
Poison Arrows Firecracker Valkyrie
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Poison Firecracker
Arrows Poison Firecracker
Guards Poison Electro Wizard
Firecracker Poison Arrows Valkyrie Electro Wizard
Poison Arrows Firecracker
Poison Firecracker
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Poison
Arrows Firecracker Poison Electro Wizard
Arrows Firecracker Valkyrie Poison
Poison
Arrows Poison
Arrows Poison
Arrows Firecracker Poison Valkyrie
Arrows Firecracker Poison Electro Wizard
Arrows Poison
Poison Arrows Firecracker
Poison Arrows Firecracker Electro Wizard
Electro Wizard Firecracker Guards Poison
Poison Arrows
Arrows Firecracker Poison Electro Wizard
Arrows Firecracker Poison
Electro Wizard Guards
Poison Arrows Firecracker Electro Wizard
Arrows
Poison Firecracker Valkyrie Electro Wizard
Arrows Firecracker Poison
Arrows Poison
Firecracker
Firecracker Guards Poison Electro Wizard
Firecracker Poison Electro Wizard
Poison Firecracker Electro Wizard
Firecracker

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