My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Furnace Witch
Zap
Furnace Witch
Barbarian Barrel
Valkyrie Furnace Witch Electro Wizard
The Log
Hog Rider Furnace Witch
Earthquake
Hog Rider Furnace Witch
Arrows
Furnace Witch
Royal Delivery
Valkyrie Hog Rider Witch Electro Wizard
Fireball
Hog Rider Furnace Witch Electro Wizard
Poison
Furnace Witch Electro Wizard
Lightning
Valkyrie Furnace Witch Electro Wizard
Rocket
Valkyrie Hog Rider Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Furnace The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Valkyrie Hog Rider Furnace Electro Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Valkyrie Hog Rider

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mega Knight
Valkyrie
Hog Rider Furnace Witch Electro Wizard
Hog Rider
Arrows Valkyrie The Log Furnace Witch Electro Wizard Mega Knight
Furnace
Valkyrie Hog Rider
Witch
Valkyrie Hog Rider Mega Knight
The Log
Hog Rider Mega Knight
Electro Wizard
Valkyrie Hog Rider Mega Knight
Mega Knight
Arrows Hog Rider Witch The Log Electro Wizard

Defense Synergies 1 13

Arrows
Mega Knight Valkyrie Furnace
Valkyrie
Arrows Furnace Witch The Log Electro Wizard
Hog Rider
Furnace
Arrows Valkyrie Electro Wizard
Witch
Valkyrie The Log Electro Wizard Mega Knight
The Log
Valkyrie Witch Electro Wizard Mega Knight
Electro Wizard
Valkyrie Furnace Witch The Log Mega Knight
Mega Knight
Arrows Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Electro Wizard
Valkyrie Furnace Witch The Log Electro Wizard Mega Knight
Furnace Witch Mega Knight Valkyrie Electro Wizard
Witch Valkyrie Furnace Electro Wizard Mega Knight
Arrows Valkyrie The Log Mega Knight
Arrows The Log Valkyrie Furnace Electro Wizard Mega Knight
Furnace Electro Wizard Arrows Witch
Arrows Valkyrie The Log Electro Wizard Mega Knight
Witch Furnace
Valkyrie Electro Wizard Mega Knight
Valkyrie Witch Electro Wizard Arrows Furnace The Log Mega Knight
Arrows Furnace Witch Electro Wizard
Furnace Mega Knight Valkyrie Witch The Log Electro Wizard
Valkyrie Mega Knight Arrows Furnace Witch The Log Electro Wizard
Furnace Electro Wizard Mega Knight
Furnace The Log Electro Wizard Mega Knight
Mega Knight Arrows Valkyrie Furnace Witch Electro Wizard
Arrows Valkyrie Mega Knight Furnace Witch The Log Electro Wizard
Arrows Valkyrie Furnace Witch The Log Electro Wizard Mega Knight
Electro Wizard
Valkyrie Mega Knight Arrows Furnace Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Furnace Witch Electro Wizard
Electro Wizard Arrows Valkyrie The Log Mega Knight
Mega Knight Valkyrie Furnace Witch The Log Electro Wizard
Valkyrie Mega Knight The Log Electro Wizard
Valkyrie Witch Mega Knight
Arrows Furnace Witch Electro Wizard
Valkyrie Furnace Witch Electro Wizard
Mega Knight Valkyrie
Electro Wizard Mega Knight Valkyrie Witch The Log
Witch
Mega Knight Valkyrie Witch
Mega Knight Arrows Valkyrie The Log Electro Wizard
Mega Knight Valkyrie Witch
Valkyrie Furnace Witch Mega Knight
Witch Electro Wizard Valkyrie Furnace The Log
Arrows Valkyrie Mega Knight Witch The Log Electro Wizard
Arrows Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows Valkyrie The Log
Arrows Valkyrie Furnace The Log Mega Knight
Arrows Furnace Witch
Arrows Furnace Witch The Log
Arrows The Log
Arrows The Log
Electro Wizard
Arrows Valkyrie The Log Electro Wizard
Arrows
The Log
Arrows
Arrows Furnace The Log
Arrows Furnace Witch The Log
Arrows Furnace The Log Mega Knight
Arrows
Arrows The Log Electro Wizard Mega Knight
Arrows Valkyrie Witch The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie Furnace Witch Mega Knight
Witch
Arrows The Log Witch Electro Wizard
Arrows Witch The Log Mega Knight
Arrows The Log
Arrows Furnace Witch Electro Wizard
Electro Wizard Witch
Arrows The Log Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows The Log
Electro Wizard Witch
Arrows Witch Electro Wizard
Arrows The Log
Valkyrie Electro Wizard Mega Knight
Arrows The Log
Arrows
Mega Knight
Witch The Log Electro Wizard
Witch Electro Wizard
Witch The Log Electro Wizard Mega Knight
Mega Knight

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