My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Executioner
The Log
Goblin Gang Firecracker Hog Rider
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Valkyrie Hog Rider Executioner P.E.K.K.A
Fireball
Goblin Gang Firecracker Hog Rider Executioner
Poison
Bats Goblin Gang Firecracker Executioner
Lightning
Valkyrie Executioner
Rocket
Valkyrie Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Firecracker Valkyrie Hog Rider Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Firecracker

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Firecracker P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A
Goblin Gang
Hog Rider Firecracker Valkyrie P.E.K.K.A
Firecracker
Hog Rider Bats Goblin Gang Valkyrie P.E.K.K.A
Valkyrie
Bats Hog Rider Goblin Gang Firecracker Executioner P.E.K.K.A
Hog Rider
Bats Arrows Goblin Gang Firecracker Valkyrie Executioner
Executioner
Valkyrie Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Bats Goblin Gang Firecracker Valkyrie Executioner

Defense Synergies 1 11

Bats
Firecracker Valkyrie P.E.K.K.A
Arrows
Valkyrie P.E.K.K.A
Goblin Gang
Firecracker Valkyrie P.E.K.K.A
Firecracker
Valkyrie Bats Goblin Gang P.E.K.K.A
Valkyrie
Firecracker Bats Arrows Goblin Gang Executioner P.E.K.K.A
Hog Rider
Executioner
Valkyrie
P.E.K.K.A
Bats Arrows Goblin Gang Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Executioner
P.E.K.K.A Bats Goblin Gang Firecracker Valkyrie Executioner
Goblin Gang P.E.K.K.A Bats Valkyrie Executioner
P.E.K.K.A Bats Goblin Gang Firecracker Valkyrie
Arrows Firecracker Valkyrie P.E.K.K.A
Arrows Goblin Gang Bats Firecracker Valkyrie Executioner
Bats Arrows Goblin Gang Firecracker Executioner
Arrows Valkyrie P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Valkyrie
Bats Goblin Gang Valkyrie Executioner Arrows Firecracker
Arrows Executioner Bats Goblin Gang Firecracker
P.E.K.K.A Bats Goblin Gang Valkyrie
Valkyrie Executioner Bats Arrows Goblin Gang Firecracker P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang P.E.K.K.A
Bats Arrows Goblin Gang Firecracker Valkyrie Executioner P.E.K.K.A
Arrows Valkyrie Bats Goblin Gang Firecracker Executioner
Arrows Valkyrie Executioner Bats Firecracker
P.E.K.K.A
Goblin Gang Valkyrie Bats Arrows Firecracker Executioner P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie P.E.K.K.A
Arrows Goblin Gang Firecracker Valkyrie Executioner
Goblin Gang P.E.K.K.A Bats Valkyrie
Goblin Gang Valkyrie P.E.K.K.A Bats
P.E.K.K.A Goblin Gang Valkyrie Executioner
Arrows Firecracker Executioner Bats Goblin Gang
Goblin Gang P.E.K.K.A Bats Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Bats Firecracker Valkyrie
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Goblin Gang Valkyrie Executioner
Firecracker Valkyrie Executioner
Goblin Gang Bats Firecracker Valkyrie Executioner P.E.K.K.A
Bats Arrows Valkyrie Executioner Firecracker P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Executioner
Arrows
Arrows Firecracker Valkyrie
Executioner Arrows Firecracker Valkyrie
Arrows Firecracker Executioner Bats
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Firecracker
Bats Goblin Gang
Firecracker Arrows Valkyrie
Arrows Firecracker Executioner
Firecracker Executioner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows
Bats
Arrows Firecracker Executioner
Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Valkyrie Executioner
Arrows Firecracker Executioner
Arrows
Arrows Firecracker
Bats Arrows Firecracker Executioner
Bats Firecracker
Arrows
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Bats Goblin Gang
Arrows Firecracker Executioner
Arrows
Goblin Gang Firecracker Valkyrie Executioner
Arrows Firecracker Executioner
Arrows
Firecracker Executioner P.E.K.K.A
Bats Goblin Gang Firecracker
Firecracker Bats Executioner
Firecracker Executioner
P.E.K.K.A
Firecracker

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