My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Executioner P.E.K.K.A Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Valkyrie Skeleton Army Executioner Electro Wizard
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Hog Rider Skeleton Army Executioner P.E.K.K.A Electro Wizard
Fireball
Hog Rider Skeleton Army Executioner Electro Wizard
Poison
Skeleton Army Executioner Electro Wizard
Lightning
Valkyrie Executioner Electro Wizard
Rocket
Valkyrie Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Executioner Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Executioner P.E.K.K.A Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Valkyrie Hog Rider Electro Wizard Executioner P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Valkyrie Hog Rider

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A
Valkyrie
Hog Rider Executioner P.E.K.K.A Electro Wizard
Hog Rider
Arrows Valkyrie Executioner Electro Wizard
Skeleton Army
Executioner
Valkyrie Hog Rider P.E.K.K.A
P.E.K.K.A
Arrows Electro Wizard Valkyrie Executioner
Electro Giant
Electro Wizard
P.E.K.K.A Valkyrie Hog Rider

Defense Synergies 0 8

Arrows
Valkyrie P.E.K.K.A
Valkyrie
Arrows Executioner P.E.K.K.A Electro Wizard
Hog Rider
Skeleton Army
Executioner Electro Wizard
Executioner
Valkyrie Skeleton Army
P.E.K.K.A
Arrows Valkyrie Electro Wizard
Electro Giant
Electro Wizard
Valkyrie Skeleton Army P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Executioner Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Executioner Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Executioner Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Electro Wizard
Arrows Valkyrie Skeleton Army P.E.K.K.A
Arrows Skeleton Army Valkyrie Executioner Electro Wizard
Electro Wizard Arrows Executioner
Arrows Valkyrie P.E.K.K.A Electro Giant Electro Wizard
P.E.K.K.A Skeleton Army
Skeleton Army Valkyrie Electro Wizard
Valkyrie Skeleton Army Executioner Electro Wizard Arrows Electro Giant
Arrows Executioner Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Electro Wizard
Valkyrie Skeleton Army Executioner Arrows P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Electro Giant Electro Wizard
Arrows Valkyrie Skeleton Army Executioner P.E.K.K.A Electro Wizard
Arrows Valkyrie Skeleton Army Executioner Electro Wizard
Arrows Valkyrie Executioner Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Skeleton Army Arrows Executioner P.E.K.K.A Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army P.E.K.K.A Electro Giant Electro Wizard
Electro Wizard Arrows Valkyrie Executioner
Skeleton Army P.E.K.K.A Valkyrie Electro Wizard
Valkyrie Skeleton Army P.E.K.K.A Electro Wizard
P.E.K.K.A Valkyrie Skeleton Army Executioner
Arrows Executioner Electro Giant Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Electro Wizard Valkyrie Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Valkyrie
Skeleton Army P.E.K.K.A Arrows Valkyrie Electro Giant Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Executioner
Valkyrie Skeleton Army Executioner Electro Giant
Skeleton Army Electro Giant Electro Wizard Valkyrie Executioner P.E.K.K.A
Arrows Valkyrie Executioner P.E.K.K.A Electro Giant Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Executioner Electro Wizard
Arrows
Arrows Valkyrie
Executioner Arrows Valkyrie
Arrows Executioner Electro Giant
Arrows Executioner
Arrows Executioner
Arrows
Electro Wizard
Arrows Valkyrie Electro Wizard
Arrows Executioner
Executioner
Arrows
Arrows
Arrows Executioner
Arrows Executioner
Arrows
Arrows Executioner Electro Wizard
Arrows Valkyrie Electro Giant
Arrows
Arrows
Arrows Electro Giant Valkyrie Executioner
Arrows Executioner Electro Wizard
Arrows
Arrows
Arrows Executioner Electro Giant Electro Wizard
Electro Wizard Electro Giant
Arrows
Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Skeleton Army
Arrows Executioner Electro Wizard
Arrows
Valkyrie Executioner Electro Wizard
Arrows Executioner
Arrows Electro Giant
Executioner P.E.K.K.A
Electro Giant Electro Wizard
Executioner Electro Wizard
Executioner Electro Giant Electro Wizard
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: