My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Valkyrie Prince Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Prince Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Prince Skeleton King
Giant Snowball
Hog Rider Skeleton Army Skeleton King
Zap
Skeleton Army Prince Skeleton King
Barbarian Barrel
Goblin Cage Valkyrie Skeleton Army Skeleton King
The Log
Goblin Cage Hog Rider Skeleton Army Prince Skeleton King
Earthquake
Goblin Cage Hog Rider Skeleton Army Skeleton King
Arrows
Skeleton Army Skeleton King
Royal Delivery
Goblin Cage Valkyrie Hog Rider Skeleton Army Prince Mother Witch Skeleton King
Fireball
Goblin Cage Hog Rider Skeleton Army Mother Witch Skeleton King
Poison
Goblin Cage Skeleton Army Mother Witch Skeleton King
Lightning
Goblin Cage Valkyrie Prince Mother Witch Skeleton King
Rocket
Valkyrie Hog Rider Prince Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Prince Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Goblin Cage Valkyrie Hog Rider Mother Witch Skeleton King Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Goblin Cage Valkyrie

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Prince Mother Witch
Goblin Cage
Hog Rider
Valkyrie
Hog Rider Prince Mother Witch
Hog Rider
Arrows Valkyrie Goblin Cage Prince Mother Witch
Skeleton Army
Skeleton King
Prince
Valkyrie Arrows Hog Rider
Mother Witch
Arrows Valkyrie Hog Rider
Skeleton King
Skeleton Army

Defense Synergies 0 11

Arrows
Valkyrie Prince Mother Witch
Goblin Cage
Skeleton Army Prince Mother Witch
Valkyrie
Arrows Prince Mother Witch
Hog Rider
Skeleton Army
Goblin Cage Prince Skeleton King
Prince
Arrows Goblin Cage Valkyrie Skeleton Army
Mother Witch
Arrows Goblin Cage Valkyrie Skeleton King
Skeleton King
Skeleton Army Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Valkyrie
Skeleton Army Goblin Cage Valkyrie Prince
Goblin Cage Skeleton Army Prince Valkyrie
Goblin Cage Skeleton Army Prince Valkyrie Skeleton King
Arrows Goblin Cage Valkyrie Skeleton Army Prince
Arrows Skeleton Army Valkyrie Mother Witch
Arrows Goblin Cage
Arrows Goblin Cage Valkyrie
Goblin Cage Skeleton Army Prince Skeleton King
Skeleton Army Valkyrie Prince
Valkyrie Skeleton Army Mother Witch Arrows Skeleton King
Arrows
Goblin Cage Skeleton Army Prince Valkyrie
Valkyrie Skeleton Army Arrows Goblin Cage Prince Skeleton King
Skeleton Army Goblin Cage Prince Skeleton King
Skeleton Army Goblin Cage Prince
Arrows Goblin Cage Valkyrie Skeleton Army Prince
Arrows Goblin Cage Valkyrie Skeleton Army Prince
Arrows Goblin Cage Valkyrie Mother Witch
Goblin Cage Prince
Valkyrie Skeleton Army Arrows Prince Mother Witch
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Goblin Cage Prince
Arrows Valkyrie Prince
Skeleton Army Goblin Cage Valkyrie Prince
Valkyrie Skeleton Army Prince Goblin Cage
Goblin Cage Valkyrie Skeleton Army Prince
Arrows Mother Witch
Skeleton Army Prince Goblin Cage Valkyrie
Goblin Cage Valkyrie Skeleton Army Prince
Goblin Cage Valkyrie Skeleton Army Prince
Goblin Cage Skeleton Army
Goblin Cage Valkyrie Prince
Skeleton Army Arrows Goblin Cage Valkyrie Prince
Skeleton Army Prince Goblin Cage Valkyrie Skeleton King
Goblin Cage Valkyrie Skeleton Army
Skeleton Army Goblin Cage Valkyrie Prince Skeleton King
Arrows Valkyrie Goblin Cage Mother Witch Skeleton King
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie Prince
Arrows Valkyrie
Arrows Mother Witch
Arrows
Arrows
Arrows
Prince
Arrows Valkyrie Prince
Arrows
Arrows
Arrows Prince
Arrows
Arrows
Arrows
Arrows Prince
Arrows Valkyrie Mother Witch
Prince
Arrows
Prince
Arrows
Arrows Mother Witch Valkyrie
Arrows
Arrows Prince
Arrows
Arrows Mother Witch
Arrows
Arrows
Prince
Arrows
Skeleton Army Prince
Arrows
Arrows
Valkyrie Prince
Arrows Skeleton King
Arrows
Prince
Skeleton King
Prince
Prince

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