My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Giant Skeleton Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Giant Skeleton Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Giant Skeleton
Giant Snowball
Hog Rider Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Valkyrie Skeleton Army Witch Giant Skeleton Electro Wizard
The Log
Hog Rider Skeleton Army Witch Giant Skeleton
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Hog Rider Skeleton Army Witch Giant Skeleton Electro Wizard
Fireball
Hog Rider Skeleton Army Witch Electro Wizard
Poison
Skeleton Army Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Valkyrie Hog Rider Electro Wizard Golden Knight Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Valkyrie Hog Rider

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Giant Skeleton
Valkyrie
Hog Rider Witch Giant Skeleton Electro Wizard
Hog Rider
Arrows Valkyrie Witch Giant Skeleton Electro Wizard Golden Knight
Skeleton Army
Witch
Valkyrie Hog Rider Giant Skeleton
Giant Skeleton
Arrows Valkyrie Hog Rider Witch Electro Wizard
Electro Wizard
Valkyrie Hog Rider Giant Skeleton
Golden Knight
Hog Rider

Defense Synergies 0 10

Arrows
Valkyrie Giant Skeleton Golden Knight
Valkyrie
Arrows Witch Electro Wizard
Hog Rider
Skeleton Army
Giant Skeleton Electro Wizard
Witch
Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton
Arrows Skeleton Army Witch Electro Wizard
Electro Wizard
Valkyrie Skeleton Army Witch Giant Skeleton
Golden Knight
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard Golden Knight
Skeleton Army Valkyrie Witch Electro Wizard
Skeleton Army Witch Valkyrie Giant Skeleton Electro Wizard
Skeleton Army Witch Valkyrie Electro Wizard
Arrows Valkyrie Skeleton Army Giant Skeleton
Arrows Skeleton Army Valkyrie Electro Wizard
Electro Wizard Arrows Witch
Arrows Valkyrie Giant Skeleton Electro Wizard Golden Knight
Witch Skeleton Army
Skeleton Army Valkyrie Giant Skeleton Electro Wizard
Valkyrie Skeleton Army Witch Electro Wizard Arrows Giant Skeleton
Arrows Witch Electro Wizard
Skeleton Army Valkyrie Witch Giant Skeleton Electro Wizard
Valkyrie Skeleton Army Arrows Witch Electro Wizard Golden Knight
Skeleton Army Electro Wizard
Skeleton Army Electro Wizard
Arrows Valkyrie Skeleton Army Witch Electro Wizard
Arrows Valkyrie Skeleton Army Witch Electro Wizard Golden Knight
Arrows Valkyrie Witch Giant Skeleton Electro Wizard
Electro Wizard
Valkyrie Skeleton Army Arrows Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch Giant Skeleton Electro Wizard
Electro Wizard Arrows Valkyrie
Skeleton Army Giant Skeleton Valkyrie Witch Electro Wizard Golden Knight
Valkyrie Skeleton Army Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie Skeleton Army Witch
Arrows Witch Electro Wizard
Skeleton Army Valkyrie Witch Giant Skeleton Electro Wizard
Giant Skeleton Valkyrie Skeleton Army
Giant Skeleton Electro Wizard Valkyrie Skeleton Army Witch
Witch Skeleton Army
Valkyrie Witch Giant Skeleton Golden Knight
Skeleton Army Arrows Valkyrie Giant Skeleton Electro Wizard
Skeleton Army Giant Skeleton Valkyrie Witch Golden Knight
Valkyrie Skeleton Army Witch
Skeleton Army Witch Electro Wizard Valkyrie Giant Skeleton Golden Knight
Arrows Valkyrie Witch Giant Skeleton Electro Wizard Golden Knight
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Giant Skeleton Golden Knight
Arrows Electro Wizard Golden Knight
Arrows Giant Skeleton
Arrows Valkyrie Giant Skeleton
Arrows Valkyrie
Arrows Witch
Arrows Witch
Arrows
Arrows Golden Knight
Electro Wizard
Arrows Valkyrie Electro Wizard Golden Knight
Arrows
Golden Knight
Arrows
Arrows
Arrows Witch Golden Knight
Arrows
Arrows
Arrows Electro Wizard
Arrows Valkyrie Witch Golden Knight
Giant Skeleton
Arrows
Arrows
Arrows Valkyrie Witch
Witch
Arrows Witch Electro Wizard Golden Knight
Arrows Witch Golden Knight
Arrows Golden Knight
Arrows Witch Electro Wizard
Electro Wizard Witch
Arrows
Arrows Electro Wizard
Giant Skeleton
Arrows
Electro Wizard Skeleton Army Witch
Arrows Witch Electro Wizard
Arrows
Valkyrie Electro Wizard
Arrows
Arrows Giant Skeleton
Witch Giant Skeleton Electro Wizard Golden Knight
Witch Electro Wizard
Witch Giant Skeleton Electro Wizard Golden Knight

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