My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A Electro Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A Electro Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel
Giant Snowball
Hog Rider Goblin Barrel Princess
Zap
Goblin Barrel Princess
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Princess
The Log
Hog Rider Goblin Barrel Princess
Earthquake
Hog Rider Goblin Barrel
Arrows
Goblin Barrel Princess
Royal Delivery
Valkyrie Hog Rider Wizard Goblin Barrel P.E.K.K.A Princess
Fireball
Hog Rider Wizard Goblin Barrel Princess
Poison
Wizard Princess
Lightning
Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Electro Giant Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A Electro Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Princess Valkyrie Hog Rider Wizard P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Barrel Princess Valkyrie

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Goblin Barrel
Valkyrie
Hog Rider Goblin Barrel Wizard P.E.K.K.A
Hog Rider
Arrows Valkyrie Wizard Goblin Barrel Princess
Wizard
Valkyrie Hog Rider P.E.K.K.A
Goblin Barrel
Valkyrie Arrows Hog Rider P.E.K.K.A Princess
P.E.K.K.A
Arrows Valkyrie Wizard Goblin Barrel Princess
Electro Giant
Princess
Hog Rider Goblin Barrel P.E.K.K.A

Defense Synergies 0 7

Arrows
Valkyrie P.E.K.K.A
Valkyrie
Arrows Wizard P.E.K.K.A Princess
Hog Rider
Wizard
Valkyrie P.E.K.K.A
Goblin Barrel
P.E.K.K.A
Arrows Valkyrie Wizard Princess
Electro Giant
Princess
Valkyrie P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie
Arrows Valkyrie P.E.K.K.A Princess
Arrows Valkyrie
Arrows Wizard Princess
Arrows Valkyrie P.E.K.K.A Electro Giant
P.E.K.K.A Princess
Valkyrie
Valkyrie Arrows Wizard Electro Giant Princess
Arrows Wizard Princess
P.E.K.K.A Valkyrie Wizard
Valkyrie Wizard Arrows P.E.K.K.A Princess
P.E.K.K.A
P.E.K.K.A Electro Giant
Wizard Arrows Valkyrie P.E.K.K.A
Arrows Valkyrie Wizard
Arrows Valkyrie Wizard Princess
P.E.K.K.A
Valkyrie Wizard Arrows P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A Electro Giant
Arrows Valkyrie Wizard
P.E.K.K.A Valkyrie
Valkyrie P.E.K.K.A
P.E.K.K.A Valkyrie
Arrows Wizard Electro Giant Princess
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Arrows Valkyrie Electro Giant
P.E.K.K.A Valkyrie Wizard
Wizard Valkyrie Electro Giant Princess
Electro Giant Valkyrie P.E.K.K.A
Arrows Valkyrie Wizard P.E.K.K.A Electro Giant Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Valkyrie
Arrows Princess
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Electro Giant Princess
Arrows Wizard Princess
Arrows Wizard Princess
Arrows Wizard
Arrows Valkyrie Wizard Princess
Arrows Wizard Princess
Princess
Arrows Princess
Princess Arrows
Arrows Wizard Princess
Arrows Wizard Princess
Arrows
Arrows Wizard Princess
Arrows Valkyrie Wizard Electro Giant Princess
Arrows Wizard Princess
Arrows
Arrows Electro Giant Valkyrie Wizard Princess
Arrows Wizard Princess
Arrows Wizard Princess
Arrows
Arrows Wizard Electro Giant Princess
Wizard Electro Giant
Arrows Wizard
Arrows Princess
P.E.K.K.A
Arrows Wizard Princess
Princess
Arrows Wizard Princess
Arrows
Valkyrie Wizard Princess
Arrows Wizard Princess
Arrows Electro Giant
P.E.K.K.A
Electro Giant Princess
Princess
Electro Giant Princess

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