My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Balloon
Giant Snowball
Hog Rider Guards Balloon Lumberjack
Zap
Guards Balloon
Barbarian Barrel
Valkyrie Wizard Guards Lumberjack
The Log
Hog Rider Guards Lumberjack
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Valkyrie Hog Rider Wizard Guards Balloon Lumberjack
Fireball
Hog Rider Wizard Balloon Lumberjack
Poison
Wizard Guards Balloon
Lightning
Valkyrie Wizard Balloon Lumberjack
Rocket
Valkyrie Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Valkyrie Hog Rider Freeze Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Valkyrie Hog Rider

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Balloon Freeze Lumberjack
Valkyrie
Hog Rider Balloon Lumberjack Wizard
Hog Rider
Arrows Valkyrie Freeze Wizard Guards Balloon Lumberjack
Wizard
Valkyrie Hog Rider Balloon Lumberjack
Guards
Hog Rider Lumberjack
Freeze
Hog Rider Balloon Arrows
Balloon
Arrows Valkyrie Freeze Lumberjack Hog Rider Wizard
Lumberjack
Valkyrie Balloon Arrows Hog Rider Wizard Guards

Defense Synergies 0 10

Arrows
Valkyrie Lumberjack
Valkyrie
Arrows Wizard Freeze Lumberjack
Hog Rider
Wizard
Valkyrie Guards Freeze Lumberjack
Guards
Wizard Lumberjack
Freeze
Valkyrie Wizard Lumberjack
Balloon
Lumberjack
Arrows Valkyrie Wizard Guards Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Lumberjack Valkyrie
Lumberjack Valkyrie Freeze
Lumberjack Valkyrie Guards
Arrows Valkyrie Lumberjack
Arrows Freeze Valkyrie Guards Lumberjack
Arrows Wizard Freeze
Arrows Valkyrie
Lumberjack
Guards Valkyrie Lumberjack
Valkyrie Guards Arrows Wizard Freeze Lumberjack
Arrows Wizard
Lumberjack Valkyrie Wizard Guards Freeze
Valkyrie Wizard Arrows Guards Freeze Lumberjack
Lumberjack
Freeze Lumberjack
Wizard Arrows Valkyrie Lumberjack
Arrows Valkyrie Wizard Guards Lumberjack
Arrows Valkyrie Wizard Freeze Guards Lumberjack
Lumberjack
Valkyrie Wizard Arrows Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Lumberjack
Arrows Valkyrie Wizard Lumberjack
Guards Lumberjack Valkyrie
Valkyrie Guards Lumberjack
Valkyrie Guards Lumberjack
Arrows Wizard Freeze
Guards Valkyrie Lumberjack
Valkyrie Lumberjack
Freeze Valkyrie
Guards
Valkyrie Guards Lumberjack
Arrows Valkyrie Guards
Valkyrie Wizard Guards Lumberjack
Wizard Valkyrie
Guards Valkyrie Freeze Lumberjack
Arrows Valkyrie Wizard Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards Freeze
Arrows
Arrows
Arrows Valkyrie Guards Freeze
Wizard Arrows Valkyrie
Arrows Wizard Freeze
Arrows Wizard
Arrows Wizard Freeze
Arrows Wizard
Guards Lumberjack
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Freeze
Arrows
Arrows Wizard
Arrows Wizard
Arrows Freeze
Arrows Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Freeze Valkyrie Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Wizard Guards Freeze
Arrows Wizard
Arrows Freeze
Arrows Wizard
Guards Freeze
Arrows Wizard
Freeze
Arrows
Valkyrie Wizard Lumberjack
Arrows Wizard
Arrows
Guards Freeze
Freeze
Wizard

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