My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker Inferno Tower
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Inferno Tower Wizard
The Log
Firecracker Elixir Golem Hog Rider
Earthquake
Firecracker Elixir Golem Hog Rider Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Valkyrie Hog Rider Wizard
Fireball
Firecracker Elixir Golem Hog Rider Inferno Tower Wizard
Poison
Firecracker Elixir Golem Inferno Tower Wizard
Lightning
Valkyrie Inferno Tower Wizard
Rocket
Valkyrie Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Elixir Golem Valkyrie Hog Rider Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Elixir Golem Valkyrie

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Elixir Golem Mega Knight
Firecracker
Elixir Golem Hog Rider Valkyrie Mega Knight
Elixir Golem
Firecracker Arrows Hog Rider Wizard
Valkyrie
Hog Rider Firecracker Wizard
Hog Rider
Arrows Firecracker Valkyrie Elixir Golem Wizard Mega Knight
Inferno Tower
Wizard
Elixir Golem Valkyrie Hog Rider Mega Knight
Mega Knight
Arrows Firecracker Hog Rider Wizard

Defense Synergies 2 8

Arrows
Mega Knight Valkyrie Inferno Tower
Firecracker
Valkyrie Inferno Tower Mega Knight
Elixir Golem
Valkyrie
Firecracker Arrows Inferno Tower Wizard
Hog Rider
Inferno Tower
Arrows Firecracker Valkyrie Mega Knight
Wizard
Valkyrie Mega Knight
Mega Knight
Arrows Firecracker Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Inferno Tower Wizard
Inferno Tower Firecracker Valkyrie Mega Knight
Inferno Tower Mega Knight Valkyrie
Inferno Tower Firecracker Valkyrie Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Inferno Tower Arrows Firecracker Wizard
Arrows Valkyrie Inferno Tower Mega Knight
Inferno Tower
Firecracker Valkyrie Inferno Tower Mega Knight
Valkyrie Arrows Firecracker Wizard Mega Knight
Arrows Inferno Tower Firecracker Wizard
Inferno Tower Mega Knight Valkyrie Wizard
Valkyrie Wizard Mega Knight Arrows Firecracker
Inferno Tower Mega Knight
Inferno Tower Mega Knight
Wizard Mega Knight Arrows Firecracker Valkyrie Inferno Tower
Arrows Mega Knight Firecracker Valkyrie Wizard
Arrows Valkyrie Wizard Firecracker Mega Knight
Inferno Tower
Valkyrie Wizard Mega Knight Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Inferno Tower
Arrows Firecracker Valkyrie Wizard Mega Knight
Mega Knight Valkyrie Inferno Tower
Valkyrie Mega Knight Inferno Tower
Inferno Tower Valkyrie Mega Knight
Arrows Firecracker Wizard
Valkyrie Inferno Tower
Inferno Tower Mega Knight Valkyrie
Mega Knight Firecracker Valkyrie Inferno Tower
Inferno Tower
Mega Knight Valkyrie Inferno Tower
Mega Knight Arrows Valkyrie
Mega Knight Valkyrie Inferno Tower Wizard
Wizard Firecracker Valkyrie Mega Knight
Inferno Tower Firecracker Valkyrie
Arrows Valkyrie Mega Knight Firecracker Inferno Tower Wizard
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie
Wizard Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Firecracker Arrows Valkyrie Wizard
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard Mega Knight
Arrows
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Valkyrie Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Firecracker Valkyrie Wizard Mega Knight
Arrows Firecracker Wizard
Arrows Wizard Mega Knight
Arrows Firecracker
Arrows Firecracker Wizard
Firecracker Wizard
Arrows Wizard Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Firecracker Valkyrie Wizard Mega Knight
Arrows Firecracker Wizard
Arrows
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Wizard Mega Knight

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