My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers Inferno Dragon
Giant Snowball
Hog Rider Wall Breakers Witch Inferno Dragon
Zap
Wall Breakers Witch Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Wall Breakers Witch
The Log
Hog Rider Wall Breakers Witch
Earthquake
Hog Rider Witch
Arrows
Wall Breakers Witch
Royal Delivery
Valkyrie Hog Rider Wizard Wall Breakers Witch Inferno Dragon
Fireball
Hog Rider Wizard Wall Breakers Witch Inferno Dragon
Poison
Wizard Witch
Lightning
Valkyrie Wizard Witch Inferno Dragon
Rocket
Valkyrie Hog Rider Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Tornado Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Tornado Valkyrie Hog Rider Inferno Dragon Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Arrows Tornado Valkyrie

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Wall Breakers
Valkyrie
Hog Rider Wall Breakers Wizard Tornado Witch
Hog Rider
Arrows Valkyrie Wizard Tornado Witch
Wizard
Tornado Valkyrie Hog Rider
Wall Breakers
Valkyrie Arrows
Tornado
Wizard Valkyrie Hog Rider Witch
Witch
Valkyrie Hog Rider Tornado
Inferno Dragon

Defense Synergies 1 7

Arrows
Valkyrie Tornado
Valkyrie
Arrows Wizard Tornado Witch
Hog Rider
Wizard
Tornado Valkyrie
Wall Breakers
Tornado
Wizard Arrows Valkyrie Witch Inferno Dragon
Witch
Valkyrie Tornado
Inferno Dragon
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Inferno Dragon Valkyrie Witch
Tornado Witch Valkyrie Inferno Dragon
Witch Inferno Dragon Valkyrie
Arrows Valkyrie Tornado
Arrows Tornado Valkyrie
Tornado Inferno Dragon Arrows Wizard Witch
Arrows Valkyrie
Witch Inferno Dragon Tornado
Tornado Valkyrie
Valkyrie Witch Arrows Wizard Tornado
Arrows Inferno Dragon Wizard Tornado Witch
Valkyrie Wizard Witch
Valkyrie Wizard Arrows Tornado Witch
Inferno Dragon
Tornado Inferno Dragon
Wizard Arrows Valkyrie Tornado Witch
Arrows Valkyrie Wizard Tornado Witch
Arrows Valkyrie Wizard Tornado Witch Inferno Dragon
Tornado Inferno Dragon
Valkyrie Wizard Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch
Arrows Valkyrie Wizard Inferno Dragon
Valkyrie Witch
Valkyrie Tornado
Valkyrie Witch Inferno Dragon
Arrows Wizard Tornado Witch
Valkyrie Witch
Valkyrie Inferno Dragon
Valkyrie Tornado Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Valkyrie Witch
Arrows Valkyrie Tornado
Valkyrie Wizard Witch
Wizard Valkyrie Witch
Witch Valkyrie Tornado Inferno Dragon
Arrows Valkyrie Wizard Witch Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Tornado
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Tornado Witch
Arrows Wizard Tornado Witch
Arrows Wizard Tornado
Arrows Wizard Tornado
Tornado
Arrows Valkyrie Wizard Tornado
Arrows Wizard Tornado
Arrows
Arrows
Arrows Wizard Witch
Arrows Wizard
Arrows Tornado
Arrows Wizard
Arrows Valkyrie Wizard Tornado Witch
Arrows Wizard Tornado
Tornado
Arrows
Arrows Tornado Valkyrie Wizard Witch
Witch Inferno Dragon
Arrows Wizard Tornado Witch
Arrows Wizard Tornado Witch
Arrows Tornado
Arrows Wizard Tornado Witch
Wizard Witch
Arrows Wizard
Arrows
Arrows Wizard
Witch
Arrows Wizard Tornado Witch
Arrows
Valkyrie Wizard
Arrows Wizard
Arrows Tornado
Tornado Witch
Tornado Witch
Tornado Witch
Inferno Dragon
Wizard

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