My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Dark Prince Witch Prince Executioner Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Dark Prince Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince Bandit
Giant Snowball
Witch
Zap
Inferno Tower Dark Prince Witch Prince Bandit
Barbarian Barrel
Valkyrie Inferno Tower Dark Prince Witch Executioner Bandit
The Log
Dark Prince Witch Prince Bandit
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Valkyrie Dark Prince Witch Prince Executioner Bandit
Fireball
Inferno Tower Witch Executioner Bandit
Poison
Inferno Tower Witch Executioner
Lightning
Valkyrie Inferno Tower Dark Prince Witch Prince Executioner Bandit
Rocket
Valkyrie Inferno Tower Witch Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Dark Prince Prince Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Bandit Valkyrie Dark Prince Inferno Tower Witch Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Bandit Valkyrie Dark Prince

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Dark Prince Prince Bandit
Valkyrie
Prince Dark Prince Witch Executioner Bandit
Inferno Tower
Dark Prince
Prince Arrows Valkyrie Witch Executioner Bandit
Witch
Valkyrie Dark Prince Prince Bandit
Prince
Valkyrie Dark Prince Arrows Witch
Executioner
Valkyrie Dark Prince Bandit
Bandit
Arrows Valkyrie Dark Prince Witch Executioner

Defense Synergies 0 21

Arrows
Valkyrie Inferno Tower Dark Prince Prince Bandit
Valkyrie
Arrows Inferno Tower Witch Prince Executioner Bandit
Inferno Tower
Arrows Valkyrie Dark Prince Prince Bandit
Dark Prince
Arrows Inferno Tower Witch Prince Executioner Bandit
Witch
Valkyrie Dark Prince Prince Bandit
Prince
Arrows Valkyrie Inferno Tower Dark Prince Witch Executioner
Executioner
Valkyrie Dark Prince Prince Bandit
Bandit
Arrows Valkyrie Inferno Tower Dark Prince Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Executioner
Inferno Tower Valkyrie Dark Prince Witch Prince Executioner Bandit
Inferno Tower Witch Prince Valkyrie Dark Prince Executioner Bandit
Inferno Tower Witch Prince Valkyrie Dark Prince Bandit
Arrows Valkyrie Dark Prince Prince
Arrows Valkyrie Dark Prince Executioner Bandit
Inferno Tower Arrows Witch Executioner
Arrows Valkyrie Inferno Tower Bandit
Inferno Tower Witch Prince
Valkyrie Inferno Tower Dark Prince Prince Bandit
Valkyrie Witch Executioner Arrows Dark Prince Bandit
Arrows Inferno Tower Executioner Witch
Inferno Tower Prince Valkyrie Dark Prince Witch Bandit
Valkyrie Executioner Arrows Dark Prince Witch Prince
Inferno Tower Prince Bandit
Inferno Tower Prince Bandit
Arrows Valkyrie Inferno Tower Dark Prince Witch Prince Executioner
Arrows Valkyrie Dark Prince Witch Prince Executioner Bandit
Arrows Valkyrie Witch Executioner Dark Prince Bandit
Inferno Tower Prince
Valkyrie Dark Prince Arrows Witch Prince Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower Dark Prince Witch Prince Bandit
Bandit Arrows Valkyrie Prince Executioner
Bandit Valkyrie Inferno Tower Dark Prince Witch Prince
Valkyrie Dark Prince Prince Inferno Tower Bandit
Inferno Tower Valkyrie Dark Prince Witch Prince Executioner Bandit
Arrows Executioner Witch
Dark Prince Prince Valkyrie Inferno Tower Witch Bandit
Inferno Tower Valkyrie Dark Prince Prince
Valkyrie Inferno Tower Dark Prince Witch Prince Bandit
Inferno Tower Witch
Valkyrie Inferno Tower Dark Prince Witch Prince
Arrows Valkyrie Dark Prince Prince
Dark Prince Prince Valkyrie Inferno Tower Witch Executioner Bandit
Valkyrie Witch Executioner
Inferno Tower Witch Valkyrie Dark Prince Prince Executioner
Arrows Valkyrie Executioner Inferno Tower Dark Prince Witch
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Bandit
Arrows Executioner Bandit
Arrows Bandit
Arrows Valkyrie Dark Prince Prince
Executioner Arrows Valkyrie Dark Prince
Arrows Executioner Witch
Arrows Witch Executioner
Arrows Executioner
Arrows Bandit
Prince
Arrows Valkyrie Dark Prince Prince Bandit
Arrows Executioner
Executioner Bandit
Arrows Bandit
Arrows Prince
Arrows Witch Executioner Bandit
Arrows Executioner Bandit
Arrows
Arrows Dark Prince Prince Executioner Bandit
Arrows Valkyrie Witch
Prince
Arrows
Prince
Arrows
Arrows Valkyrie Dark Prince Witch Executioner
Witch
Arrows Witch Executioner Bandit
Arrows Witch Prince Bandit
Arrows Bandit
Arrows Witch Executioner
Witch
Arrows Bandit
Arrows
Prince
Arrows
Dark Prince Witch Prince Bandit
Arrows Witch Executioner
Arrows
Valkyrie Dark Prince Prince Executioner
Arrows Executioner
Arrows
Dark Prince Prince Executioner
Witch
Witch Executioner
Dark Prince Witch Prince Executioner Bandit
Prince

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