My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Electro Dragon Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Electro Dragon Mother Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Skeleton Army Witch Electro Dragon Ram Rider
Zap
Inferno Tower Skeleton Army Witch Ram Rider
Barbarian Barrel
Valkyrie Inferno Tower Skeleton Army Witch
The Log
Skeleton Army Witch Ram Rider
Earthquake
Inferno Tower Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Skeleton Army Witch Electro Dragon Mother Witch Ram Rider
Fireball
Inferno Tower Skeleton Army Witch Electro Dragon Mother Witch Ram Rider
Poison
Inferno Tower Skeleton Army Witch Electro Dragon Mother Witch
Lightning
Valkyrie Inferno Tower Witch Electro Dragon Mother Witch Ram Rider
Rocket
Valkyrie Inferno Tower Witch Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Skeleton Army Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Valkyrie Mother Witch Inferno Tower Witch Electro Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Valkyrie Mother Witch

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mother Witch Ram Rider
Valkyrie
Witch Electro Dragon Mother Witch Ram Rider
Inferno Tower
Skeleton Army
Witch
Valkyrie Ram Rider
Electro Dragon
Valkyrie Mother Witch
Mother Witch
Arrows Valkyrie Electro Dragon Ram Rider
Ram Rider
Arrows Valkyrie Witch Mother Witch

Defense Synergies 1 10

Arrows
Valkyrie Inferno Tower Mother Witch
Valkyrie
Arrows Inferno Tower Witch Electro Dragon Mother Witch
Inferno Tower
Skeleton Army Arrows Valkyrie Electro Dragon
Skeleton Army
Inferno Tower Electro Dragon
Witch
Valkyrie Electro Dragon
Electro Dragon
Valkyrie Inferno Tower Skeleton Army Witch
Mother Witch
Arrows Valkyrie
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Electro Dragon Ram Rider
Inferno Tower Skeleton Army Valkyrie Witch Electro Dragon Ram Rider
Inferno Tower Skeleton Army Witch Ram Rider Valkyrie Electro Dragon
Inferno Tower Skeleton Army Witch Valkyrie Electro Dragon Ram Rider
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Valkyrie Electro Dragon Mother Witch
Inferno Tower Ram Rider Arrows Witch Electro Dragon
Arrows Valkyrie Inferno Tower Electro Dragon Ram Rider
Inferno Tower Witch Skeleton Army
Skeleton Army Valkyrie Inferno Tower
Valkyrie Skeleton Army Witch Mother Witch Arrows Electro Dragon Ram Rider
Arrows Inferno Tower Witch Electro Dragon Ram Rider
Inferno Tower Skeleton Army Valkyrie Witch Electro Dragon Ram Rider
Valkyrie Skeleton Army Arrows Witch Electro Dragon
Inferno Tower Skeleton Army Ram Rider
Inferno Tower Skeleton Army Ram Rider
Arrows Valkyrie Inferno Tower Skeleton Army Witch Electro Dragon
Arrows Valkyrie Skeleton Army Witch Electro Dragon Ram Rider
Arrows Valkyrie Witch Electro Dragon Mother Witch Ram Rider
Inferno Tower Ram Rider
Valkyrie Skeleton Army Arrows Witch Electro Dragon Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Inferno Tower Witch
Arrows Valkyrie Electro Dragon
Skeleton Army Valkyrie Inferno Tower Witch Electro Dragon Ram Rider
Valkyrie Skeleton Army Inferno Tower Ram Rider
Inferno Tower Valkyrie Skeleton Army Witch Ram Rider
Arrows Mother Witch Witch Electro Dragon Ram Rider
Skeleton Army Valkyrie Inferno Tower Witch Ram Rider
Inferno Tower Valkyrie Skeleton Army
Electro Dragon Valkyrie Inferno Tower Skeleton Army Witch
Inferno Tower Witch Skeleton Army
Valkyrie Inferno Tower Witch Electro Dragon
Skeleton Army Arrows Valkyrie
Skeleton Army Valkyrie Inferno Tower Witch Ram Rider
Valkyrie Skeleton Army Witch Electro Dragon
Inferno Tower Skeleton Army Witch Electro Dragon Valkyrie
Arrows Valkyrie Inferno Tower Witch Electro Dragon Mother Witch
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Electro Dragon
Arrows Electro Dragon Ram Rider
Arrows Electro Dragon
Arrows Valkyrie
Arrows Valkyrie
Arrows Mother Witch Witch Electro Dragon Ram Rider
Arrows Witch
Arrows Electro Dragon Ram Rider
Arrows Electro Dragon Ram Rider
Electro Dragon
Arrows Valkyrie Electro Dragon Ram Rider
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Witch Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Valkyrie Witch Electro Dragon Mother Witch
Arrows
Arrows Electro Dragon
Arrows Mother Witch Valkyrie Witch Electro Dragon
Witch
Arrows Witch Electro Dragon Ram Rider
Arrows Witch Electro Dragon Ram Rider
Arrows
Arrows Witch Electro Dragon Mother Witch
Electro Dragon Witch
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Skeleton Army Witch Electro Dragon
Arrows Witch Electro Dragon Ram Rider
Arrows
Valkyrie Electro Dragon
Arrows Electro Dragon
Arrows
Electro Dragon
Electro Dragon Witch
Witch Electro Dragon
Electro Dragon Witch
Electro Dragon

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