My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie P.E.K.K.A Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Sparky
Giant Snowball
Skeleton Army
Zap
Inferno Tower Skeleton Army Sparky
Barbarian Barrel
Valkyrie Inferno Tower Skeleton Army Electro Wizard Sparky
The Log
Mini P.E.K.K.A Skeleton Army Sparky
Earthquake
Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A Electro Wizard Sparky
Fireball
Inferno Tower Skeleton Army Electro Wizard Sparky
Poison
Inferno Tower Skeleton Army Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Valkyrie Inferno Tower Electro Wizard Sparky
Rocket
Valkyrie Inferno Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Inferno Tower Skeleton Army P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Mini P.E.K.K.A Valkyrie Electro Wizard Inferno Tower Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Mini P.E.K.K.A Valkyrie

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Sparky Mini P.E.K.K.A
Mini P.E.K.K.A
Sparky Arrows Valkyrie Electro Wizard
Valkyrie
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Sparky
Inferno Tower
Skeleton Army
Sparky
P.E.K.K.A
Arrows Electro Wizard Valkyrie
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Valkyrie Sparky
Sparky
Arrows Mini P.E.K.K.A Valkyrie Skeleton Army Electro Wizard

Defense Synergies 3 14

Arrows
Mini P.E.K.K.A Valkyrie Inferno Tower P.E.K.K.A Sparky
Mini P.E.K.K.A
Electro Wizard Arrows Valkyrie Skeleton Army
Valkyrie
Arrows Mini P.E.K.K.A Inferno Tower P.E.K.K.A Electro Wizard Sparky
Inferno Tower
Skeleton Army Electro Wizard Arrows Valkyrie
Skeleton Army
Inferno Tower Mini P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A
Arrows Valkyrie Electro Wizard
Electro Wizard
Mini P.E.K.K.A Inferno Tower Valkyrie Skeleton Army P.E.K.K.A
Sparky
Arrows Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Electro Wizard Sparky
Mini P.E.K.K.A Inferno Tower Skeleton Army P.E.K.K.A Sparky Valkyrie Electro Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army P.E.K.K.A Sparky Valkyrie Electro Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army P.E.K.K.A Sparky Valkyrie Electro Wizard
Arrows Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A Sparky
Arrows Skeleton Army Valkyrie Electro Wizard
Inferno Tower Electro Wizard Arrows
Arrows Valkyrie Inferno Tower P.E.K.K.A Electro Wizard Sparky
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Sparky Skeleton Army
Skeleton Army Mini P.E.K.K.A Valkyrie Inferno Tower Electro Wizard Sparky
Valkyrie Skeleton Army Electro Wizard Arrows
Arrows Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army P.E.K.K.A Sparky Valkyrie Electro Wizard
Valkyrie Skeleton Army Sparky Arrows Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Tower Skeleton Army P.E.K.K.A Sparky Electro Wizard
Inferno Tower Skeleton Army Mini P.E.K.K.A P.E.K.K.A Electro Wizard Sparky
Sparky Arrows Mini P.E.K.K.A Valkyrie Inferno Tower Skeleton Army P.E.K.K.A Electro Wizard
Arrows Valkyrie Skeleton Army Electro Wizard
Arrows Valkyrie Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Inferno Tower Electro Wizard
Valkyrie Skeleton Army Arrows Mini P.E.K.K.A P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Inferno Tower P.E.K.K.A Electro Wizard Sparky
Electro Wizard Arrows Mini P.E.K.K.A Valkyrie
Skeleton Army P.E.K.K.A Mini P.E.K.K.A Valkyrie Inferno Tower Electro Wizard Sparky
Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A Inferno Tower Electro Wizard Sparky
Inferno Tower P.E.K.K.A Mini P.E.K.K.A Valkyrie Skeleton Army Sparky
Arrows Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Sparky Valkyrie Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Valkyrie Skeleton Army Sparky
P.E.K.K.A Electro Wizard Mini P.E.K.K.A Valkyrie Inferno Tower Skeleton Army Sparky
Inferno Tower P.E.K.K.A Skeleton Army Sparky
P.E.K.K.A Mini P.E.K.K.A Valkyrie Inferno Tower Sparky
Skeleton Army P.E.K.K.A Arrows Valkyrie Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Valkyrie Inferno Tower Sparky
Valkyrie Skeleton Army Sparky
Inferno Tower Skeleton Army Electro Wizard Sparky Mini P.E.K.K.A Valkyrie P.E.K.K.A
Arrows Valkyrie Mini P.E.K.K.A Inferno Tower P.E.K.K.A Electro Wizard Sparky
Arrows Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Sparky
Arrows Electro Wizard
Arrows Sparky
Arrows Valkyrie Sparky
Arrows Valkyrie Sparky
Arrows
Arrows Sparky
Arrows
Arrows
Mini P.E.K.K.A Electro Wizard Sparky
Arrows Valkyrie Electro Wizard Sparky
Arrows
Sparky
Arrows
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Mini P.E.K.K.A Sparky
Arrows Mini P.E.K.K.A Electro Wizard Sparky
Arrows Valkyrie
Sparky
Arrows
Sparky
Arrows
Arrows Valkyrie Sparky
Arrows Electro Wizard Sparky
Arrows Sparky
Arrows Sparky
Arrows Electro Wizard Sparky
Electro Wizard
Mini P.E.K.K.A Sparky
Arrows Sparky
Arrows Electro Wizard Sparky
P.E.K.K.A Sparky
Arrows Sparky
Electro Wizard Skeleton Army
Arrows Electro Wizard
Arrows
Mini P.E.K.K.A Valkyrie Electro Wizard Sparky
Arrows
Arrows Sparky
P.E.K.K.A Sparky
Electro Wizard Sparky
Electro Wizard
Electro Wizard Sparky
P.E.K.K.A Sparky
Sparky

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