My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Royal Hogs Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Royal Hogs Baby Dragon Witch
Zap
Royal Hogs Witch
Barbarian Barrel
Valkyrie Wizard Royal Hogs Witch
The Log
Mini P.E.K.K.A Royal Hogs Witch
Earthquake
Royal Hogs Witch
Arrows
Royal Hogs Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard Royal Hogs Baby Dragon Witch
Fireball
Wizard Royal Hogs Baby Dragon Witch
Poison
Wizard Royal Hogs Witch
Lightning
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Witch
Rocket
Valkyrie Wizard Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Mini P.E.K.K.A Valkyrie Baby Dragon Wizard Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Mini P.E.K.K.A Valkyrie

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Valkyrie Wizard Royal Hogs Baby Dragon The Log
Valkyrie
Mini P.E.K.K.A Wizard Royal Hogs Baby Dragon Witch
Wizard
Mini P.E.K.K.A Valkyrie Royal Hogs
Royal Hogs
Arrows Mini P.E.K.K.A Valkyrie Wizard The Log
Baby Dragon
Mini P.E.K.K.A Valkyrie Witch
Witch
Valkyrie Baby Dragon
The Log
Mini P.E.K.K.A Royal Hogs

Defense Synergies 1 14

Arrows
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
The Log Arrows Valkyrie Wizard Baby Dragon Witch
Valkyrie
Arrows Mini P.E.K.K.A Wizard Baby Dragon Witch The Log
Wizard
Mini P.E.K.K.A Valkyrie The Log
Royal Hogs
Baby Dragon
Mini P.E.K.K.A Valkyrie Witch The Log
Witch
Mini P.E.K.K.A Valkyrie Baby Dragon The Log
The Log
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon The Log
Mini P.E.K.K.A Valkyrie Witch The Log
Mini P.E.K.K.A Witch Valkyrie
Mini P.E.K.K.A Witch Valkyrie
Arrows Mini P.E.K.K.A Valkyrie The Log
Arrows The Log Valkyrie Baby Dragon
Arrows Wizard Baby Dragon Witch
Arrows Valkyrie Baby Dragon The Log
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Valkyrie
Valkyrie Witch Arrows Wizard Baby Dragon The Log
Arrows Wizard Baby Dragon Witch
Mini P.E.K.K.A Valkyrie Wizard Witch The Log
Valkyrie Wizard Arrows Mini P.E.K.K.A Baby Dragon Witch The Log
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Wizard Arrows Mini P.E.K.K.A Valkyrie Witch
Arrows Valkyrie Wizard Baby Dragon Witch The Log
Arrows Valkyrie Wizard Baby Dragon Witch The Log
Mini P.E.K.K.A
Valkyrie Wizard Arrows Mini P.E.K.K.A Baby Dragon Witch The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Witch
Arrows Mini P.E.K.K.A Valkyrie Wizard Baby Dragon The Log
Mini P.E.K.K.A Valkyrie Witch The Log
Mini P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A Valkyrie Witch
Arrows Wizard Baby Dragon Witch
Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Baby Dragon Witch The Log
Witch
Mini P.E.K.K.A Valkyrie Witch
Arrows Valkyrie The Log
Mini P.E.K.K.A Valkyrie Wizard Witch
Wizard Valkyrie Baby Dragon Witch
Witch Mini P.E.K.K.A Valkyrie Baby Dragon The Log
Arrows Valkyrie Mini P.E.K.K.A Wizard Baby Dragon Witch The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Valkyrie The Log
Wizard Arrows Valkyrie Baby Dragon The Log
Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon Witch The Log
Arrows The Log Wizard Baby Dragon
Arrows The Log Wizard
Mini P.E.K.K.A
Arrows Valkyrie Wizard The Log
Arrows Wizard Baby Dragon
Baby Dragon The Log
Arrows Baby Dragon
Arrows Baby Dragon The Log
Arrows Wizard Baby Dragon Witch The Log
Arrows Wizard Baby Dragon The Log
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Baby Dragon The Log
Arrows Valkyrie Wizard Baby Dragon Witch The Log
Baby Dragon The Log
Arrows Wizard
The Log
Arrows Baby Dragon The Log
Arrows The Log Valkyrie Wizard Baby Dragon Witch
Witch
Arrows The Log Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon Witch The Log
Arrows Baby Dragon The Log
Arrows Wizard Baby Dragon Witch
Wizard Witch
Mini P.E.K.K.A
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Witch
Arrows Wizard Baby Dragon Witch
Arrows The Log
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon
Arrows The Log Wizard Baby Dragon
Arrows
Baby Dragon Witch The Log
Witch
Baby Dragon Witch The Log
Wizard

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