My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

4 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Prince Executioner P.E.K.K.A Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Lumberjack
Zap
Prince
Barbarian Barrel
Valkyrie Executioner Lumberjack
The Log
Prince Lumberjack
Earthquake
Arrows
Royal Delivery
Valkyrie Prince Executioner P.E.K.K.A Lumberjack
Fireball
Executioner Lumberjack
Poison
Executioner
Lightning
Valkyrie Prince Executioner Lumberjack
Rocket
Valkyrie Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Prince Executioner P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Valkyrie Lumberjack Prince Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Arrows Valkyrie Lumberjack

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror P.E.K.K.A Prince Lumberjack Mega Knight
Valkyrie
Prince Lumberjack Executioner P.E.K.K.A
Mirror
Arrows Lumberjack
Prince
Valkyrie Mega Knight Arrows Lumberjack
Executioner
Valkyrie P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Valkyrie Executioner Lumberjack
Lumberjack
Valkyrie Arrows Mirror Prince P.E.K.K.A Mega Knight
Mega Knight
Prince Arrows Executioner Lumberjack

Defense Synergies 2 15

Arrows
Mirror Mega Knight Valkyrie Prince P.E.K.K.A Lumberjack
Valkyrie
Arrows Mirror Prince Executioner P.E.K.K.A Lumberjack
Mirror
Arrows Valkyrie Executioner Lumberjack Mega Knight
Prince
Arrows Valkyrie Executioner
Executioner
Valkyrie Mirror Prince Lumberjack Mega Knight
P.E.K.K.A
Arrows Valkyrie
Lumberjack
Arrows Valkyrie Mirror Executioner
Mega Knight
Arrows Mirror Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Executioner
P.E.K.K.A Lumberjack Valkyrie Prince Executioner Mega Knight
Prince P.E.K.K.A Lumberjack Mega Knight Valkyrie Executioner
Prince P.E.K.K.A Lumberjack Valkyrie Mega Knight
Arrows Valkyrie Prince P.E.K.K.A Lumberjack Mega Knight
Arrows Valkyrie Executioner Lumberjack Mega Knight
Arrows Executioner
Arrows Valkyrie P.E.K.K.A Mega Knight
P.E.K.K.A Prince Lumberjack
Valkyrie Prince Lumberjack Mega Knight
Valkyrie Executioner Arrows Lumberjack Mega Knight
Arrows Executioner
Prince P.E.K.K.A Lumberjack Mega Knight Valkyrie
Valkyrie Executioner Mega Knight Arrows Prince P.E.K.K.A Lumberjack
P.E.K.K.A Prince Lumberjack Mega Knight
Prince P.E.K.K.A Lumberjack Mega Knight
Mega Knight Arrows Valkyrie Prince Executioner P.E.K.K.A Lumberjack
Arrows Valkyrie Mega Knight Prince Executioner Lumberjack
Arrows Valkyrie Executioner Lumberjack Mega Knight
P.E.K.K.A Prince Lumberjack
Valkyrie Mega Knight Arrows Prince Executioner P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Prince P.E.K.K.A
Arrows Valkyrie Prince Executioner Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight Valkyrie Prince
Valkyrie Prince P.E.K.K.A Lumberjack Mega Knight
P.E.K.K.A Valkyrie Prince Executioner Lumberjack Mega Knight
Arrows Executioner
Prince P.E.K.K.A Valkyrie Lumberjack
P.E.K.K.A Mega Knight Valkyrie Prince Lumberjack
P.E.K.K.A Mega Knight Valkyrie Prince
P.E.K.K.A
P.E.K.K.A Mega Knight Valkyrie Prince Lumberjack
P.E.K.K.A Mega Knight Arrows Valkyrie Prince
Prince P.E.K.K.A Mega Knight Valkyrie Executioner Lumberjack
Valkyrie Executioner Mega Knight
Valkyrie Prince Executioner P.E.K.K.A Lumberjack
Arrows Valkyrie Executioner Mega Knight P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Executioner
Arrows
Arrows Valkyrie Prince
Executioner Arrows Valkyrie Mega Knight
Arrows Executioner
Arrows Executioner
Arrows Executioner
Arrows
Prince Lumberjack
Arrows Valkyrie Prince
Arrows Executioner
Executioner
Arrows
Arrows Prince
Arrows Executioner
Arrows Executioner Mega Knight
Arrows
Arrows Prince Executioner Mega Knight
Arrows Valkyrie Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows
Arrows Valkyrie Executioner Mega Knight
Arrows Executioner
Arrows Prince Mega Knight
Arrows
Arrows Executioner
Arrows Mega Knight
Arrows
P.E.K.K.A Prince Mega Knight
Arrows
Prince
Arrows Executioner
Arrows
Valkyrie Prince Executioner Lumberjack Mega Knight
Arrows Executioner
Arrows
Prince Executioner P.E.K.K.A Mega Knight
Executioner
Prince Executioner Mega Knight
Prince P.E.K.K.A
Mega Knight

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