My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Musketeer Hog Rider Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Musketeer Valkyrie Wizard Skeleton Army Electro Wizard
The Log
Mini P.E.K.K.A Musketeer Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Musketeer Valkyrie Hog Rider Wizard Skeleton Army Electro Wizard
Fireball
Musketeer Hog Rider Wizard Skeleton Army Electro Wizard
Poison
Musketeer Wizard Skeleton Army Electro Wizard
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Wizard Electro Wizard
Rocket
Musketeer Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Mini P.E.K.K.A Musketeer Valkyrie Hog Rider Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Mini P.E.K.K.A Musketeer

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Musketeer Valkyrie Hog Rider Wizard Electro Wizard
Musketeer
Valkyrie Hog Rider Mini P.E.K.K.A
Valkyrie
Musketeer Hog Rider Mini P.E.K.K.A Wizard Electro Wizard
Hog Rider
Arrows Musketeer Valkyrie Mini P.E.K.K.A Wizard Electro Wizard
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider
Skeleton Army
Electro Wizard
Mini P.E.K.K.A Valkyrie Hog Rider

Defense Synergies 2 13

Arrows
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Electro Wizard Arrows Musketeer Valkyrie Wizard Skeleton Army
Musketeer
Valkyrie Mini P.E.K.K.A Skeleton Army Electro Wizard
Valkyrie
Musketeer Arrows Mini P.E.K.K.A Wizard Electro Wizard
Hog Rider
Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Electro Wizard
Skeleton Army
Mini P.E.K.K.A Musketeer Wizard Electro Wizard
Electro Wizard
Mini P.E.K.K.A Musketeer Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Wizard Electro Wizard
Mini P.E.K.K.A Skeleton Army Musketeer Valkyrie Electro Wizard
Mini P.E.K.K.A Skeleton Army Musketeer Valkyrie Electro Wizard
Mini P.E.K.K.A Skeleton Army Musketeer Valkyrie Electro Wizard
Arrows Mini P.E.K.K.A Valkyrie Skeleton Army
Arrows Skeleton Army Musketeer Valkyrie Electro Wizard
Musketeer Electro Wizard Arrows Wizard
Arrows Musketeer Valkyrie Electro Wizard
Mini P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Mini P.E.K.K.A Musketeer Valkyrie Electro Wizard
Valkyrie Skeleton Army Electro Wizard Arrows Musketeer Wizard
Arrows Musketeer Wizard Electro Wizard
Mini P.E.K.K.A Skeleton Army Musketeer Valkyrie Wizard Electro Wizard
Valkyrie Wizard Skeleton Army Arrows Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard
Skeleton Army Mini P.E.K.K.A Electro Wizard
Wizard Arrows Mini P.E.K.K.A Musketeer Valkyrie Skeleton Army Electro Wizard
Arrows Valkyrie Musketeer Wizard Skeleton Army Electro Wizard
Arrows Valkyrie Wizard Musketeer Electro Wizard
Mini P.E.K.K.A Musketeer Electro Wizard
Valkyrie Wizard Skeleton Army Arrows Mini P.E.K.K.A Musketeer Electro Wizard
Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Musketeer Valkyrie Wizard
Skeleton Army Mini P.E.K.K.A Musketeer Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Musketeer Electro Wizard
Mini P.E.K.K.A Musketeer Valkyrie Skeleton Army
Arrows Wizard Musketeer Electro Wizard
Mini P.E.K.K.A Skeleton Army Musketeer Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army
Electro Wizard Mini P.E.K.K.A Valkyrie Skeleton Army
Musketeer Skeleton Army
Mini P.E.K.K.A Musketeer Valkyrie
Skeleton Army Arrows Valkyrie Electro Wizard
Mini P.E.K.K.A Skeleton Army Valkyrie Wizard
Wizard Musketeer Valkyrie Skeleton Army
Skeleton Army Electro Wizard Mini P.E.K.K.A Musketeer Valkyrie
Arrows Valkyrie Mini P.E.K.K.A Musketeer Wizard Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Musketeer Electro Wizard
Arrows
Arrows Musketeer Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Musketeer
Arrows Musketeer Wizard
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A Musketeer Electro Wizard
Arrows Musketeer Valkyrie Wizard Electro Wizard
Arrows Musketeer Wizard
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer Wizard Electro Wizard
Arrows Valkyrie Wizard
Musketeer
Arrows Wizard
Musketeer
Arrows Musketeer
Arrows Valkyrie Wizard
Arrows Musketeer Wizard Electro Wizard
Arrows Musketeer Wizard
Arrows Musketeer
Arrows Musketeer Wizard Electro Wizard
Electro Wizard Musketeer Wizard
Mini P.E.K.K.A
Arrows Musketeer Wizard
Arrows Electro Wizard
Arrows Wizard
Electro Wizard Musketeer Skeleton Army
Arrows Musketeer Wizard Electro Wizard
Arrows
Mini P.E.K.K.A Musketeer Valkyrie Wizard Electro Wizard
Arrows Musketeer Wizard
Arrows
Musketeer
Musketeer Electro Wizard
Musketeer Electro Wizard
Musketeer Electro Wizard
Wizard

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