My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Valkyrie Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Musketeer Valkyrie Wizard Witch
The Log
Firecracker Mini P.E.K.K.A Musketeer Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Musketeer Valkyrie Wizard Witch P.E.K.K.A
Fireball
Firecracker Musketeer Wizard Witch
Poison
Firecracker Musketeer Wizard Witch
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Wizard Witch
Rocket
Musketeer Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Mini P.E.K.K.A Musketeer Valkyrie Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Mini P.E.K.K.A Musketeer

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mini P.E.K.K.A
Firecracker
Mini P.E.K.K.A Valkyrie P.E.K.K.A
Mini P.E.K.K.A
Arrows Firecracker Musketeer Valkyrie Wizard
Musketeer
Valkyrie Mini P.E.K.K.A P.E.K.K.A
Valkyrie
Musketeer Firecracker Mini P.E.K.K.A Wizard Witch P.E.K.K.A
Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A
Witch
Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Musketeer Valkyrie Wizard Witch

Defense Synergies 2 15

Arrows
Mini P.E.K.K.A Valkyrie P.E.K.K.A
Firecracker
Valkyrie Mini P.E.K.K.A Musketeer P.E.K.K.A
Mini P.E.K.K.A
Arrows Firecracker Musketeer Valkyrie Wizard Witch
Musketeer
Valkyrie Firecracker Mini P.E.K.K.A P.E.K.K.A
Valkyrie
Firecracker Musketeer Arrows Mini P.E.K.K.A Wizard Witch P.E.K.K.A
Wizard
Mini P.E.K.K.A Valkyrie P.E.K.K.A
Witch
Mini P.E.K.K.A Valkyrie
P.E.K.K.A
Arrows Firecracker Musketeer Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Valkyrie Wizard
Mini P.E.K.K.A P.E.K.K.A Firecracker Musketeer Valkyrie Witch
Mini P.E.K.K.A Witch P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Witch P.E.K.K.A Firecracker Musketeer Valkyrie
Arrows Firecracker Mini P.E.K.K.A Valkyrie P.E.K.K.A
Arrows Firecracker Musketeer Valkyrie
Musketeer Arrows Firecracker Wizard Witch
Arrows Musketeer Valkyrie P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A Musketeer
Firecracker Mini P.E.K.K.A Musketeer Valkyrie
Valkyrie Witch Arrows Firecracker Musketeer Wizard
Arrows Musketeer Firecracker Wizard Witch
Mini P.E.K.K.A P.E.K.K.A Musketeer Valkyrie Wizard Witch
Valkyrie Wizard Arrows Firecracker Mini P.E.K.K.A Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Wizard Arrows Firecracker Mini P.E.K.K.A Musketeer Valkyrie Witch P.E.K.K.A
Arrows Valkyrie Firecracker Musketeer Wizard Witch
Arrows Valkyrie Wizard Witch Firecracker Musketeer
Mini P.E.K.K.A P.E.K.K.A Musketeer
Valkyrie Wizard Arrows Firecracker Mini P.E.K.K.A Musketeer Witch P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Witch P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Musketeer Valkyrie Wizard
P.E.K.K.A Mini P.E.K.K.A Musketeer Valkyrie Witch
Mini P.E.K.K.A Valkyrie P.E.K.K.A Musketeer
P.E.K.K.A Mini P.E.K.K.A Musketeer Valkyrie Witch
Arrows Firecracker Wizard Musketeer Witch
Mini P.E.K.K.A P.E.K.K.A Musketeer Valkyrie Witch
Mini P.E.K.K.A P.E.K.K.A Valkyrie
P.E.K.K.A Firecracker Mini P.E.K.K.A Valkyrie Witch
Witch P.E.K.K.A Musketeer
P.E.K.K.A Mini P.E.K.K.A Musketeer Valkyrie Witch
P.E.K.K.A Arrows Valkyrie
Mini P.E.K.K.A P.E.K.K.A Valkyrie Wizard Witch
Wizard Firecracker Musketeer Valkyrie Witch
Witch Firecracker Mini P.E.K.K.A Musketeer Valkyrie P.E.K.K.A
Arrows Valkyrie Firecracker Mini P.E.K.K.A Musketeer Wizard Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer Valkyrie
Arrows Firecracker Musketeer
Arrows
Arrows Firecracker Musketeer Valkyrie
Wizard Arrows Firecracker Valkyrie
Arrows Firecracker Wizard Musketeer Witch
Arrows Firecracker Musketeer Wizard Witch
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Mini P.E.K.K.A Musketeer
Firecracker Arrows Musketeer Valkyrie Wizard
Arrows Firecracker Musketeer Wizard
Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Wizard Witch
Arrows Firecracker Musketeer Wizard
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Musketeer Wizard
Arrows Firecracker Valkyrie Wizard Witch
Musketeer
Arrows Wizard
Musketeer
Arrows Musketeer
Arrows Firecracker Valkyrie Wizard Witch
Witch
Arrows Firecracker Musketeer Wizard Witch
Arrows Musketeer Wizard Witch
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Wizard Witch
Firecracker Musketeer Wizard Witch
Mini P.E.K.K.A
Arrows Musketeer Wizard
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Wizard
Musketeer Witch
Arrows Firecracker Musketeer Wizard Witch
Arrows
Firecracker Mini P.E.K.K.A Musketeer Valkyrie Wizard
Arrows Firecracker Musketeer Wizard
Arrows
Firecracker Musketeer P.E.K.K.A
Firecracker Musketeer Witch
Firecracker Musketeer Witch
Firecracker Musketeer Witch
P.E.K.K.A
Firecracker Wizard

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