My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Wizard Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Balloon
Giant Snowball
Musketeer Goblin Barrel Balloon
Zap
Goblin Barrel Balloon
Barbarian Barrel
Musketeer Valkyrie Bomb Tower Wizard Goblin Barrel
The Log
Musketeer Goblin Barrel
Earthquake
Bomb Tower Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Musketeer Valkyrie Wizard Goblin Barrel Balloon P.E.K.K.A
Fireball
Musketeer Bomb Tower Wizard Goblin Barrel Balloon
Poison
Musketeer Bomb Tower Wizard Balloon
Lightning
Musketeer Valkyrie Bomb Tower Wizard Balloon
Rocket
Musketeer Valkyrie Bomb Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Musketeer Valkyrie Bomb Tower Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Barrel Musketeer Valkyrie

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon P.E.K.K.A Goblin Barrel
Musketeer
Valkyrie Balloon P.E.K.K.A
Valkyrie
Musketeer Goblin Barrel Balloon Wizard P.E.K.K.A
Bomb Tower
Wizard
Valkyrie Balloon P.E.K.K.A
Goblin Barrel
Valkyrie Arrows Balloon P.E.K.K.A
Balloon
Arrows Valkyrie Musketeer Wizard Goblin Barrel
P.E.K.K.A
Arrows Musketeer Valkyrie Wizard Goblin Barrel

Defense Synergies 1 9

Arrows
Valkyrie Bomb Tower P.E.K.K.A
Musketeer
Valkyrie Bomb Tower P.E.K.K.A
Valkyrie
Musketeer Arrows Bomb Tower Wizard P.E.K.K.A
Bomb Tower
Arrows Musketeer Valkyrie
Wizard
Valkyrie P.E.K.K.A
Goblin Barrel
Balloon
P.E.K.K.A
Arrows Musketeer Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Wizard
Bomb Tower P.E.K.K.A Musketeer Valkyrie
Bomb Tower P.E.K.K.A Musketeer Valkyrie
Bomb Tower P.E.K.K.A Musketeer Valkyrie
Arrows Valkyrie Bomb Tower P.E.K.K.A
Arrows Musketeer Valkyrie Bomb Tower
Musketeer Arrows Bomb Tower Wizard
Arrows Musketeer Valkyrie Bomb Tower P.E.K.K.A
P.E.K.K.A Musketeer Bomb Tower
Musketeer Valkyrie
Valkyrie Arrows Musketeer Bomb Tower Wizard
Arrows Musketeer Wizard
Bomb Tower P.E.K.K.A Musketeer Valkyrie Wizard
Valkyrie Bomb Tower Wizard Arrows P.E.K.K.A
P.E.K.K.A Bomb Tower
Bomb Tower P.E.K.K.A
Bomb Tower Wizard Arrows Musketeer Valkyrie P.E.K.K.A
Arrows Valkyrie Bomb Tower Musketeer Wizard
Arrows Valkyrie Bomb Tower Wizard Musketeer
P.E.K.K.A Musketeer Bomb Tower
Valkyrie Wizard Arrows Musketeer Bomb Tower P.E.K.K.A
P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A
Arrows Musketeer Valkyrie Bomb Tower Wizard
P.E.K.K.A Musketeer Valkyrie Bomb Tower
Valkyrie P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Valkyrie
Arrows Wizard Musketeer Bomb Tower
P.E.K.K.A Musketeer Valkyrie Bomb Tower
P.E.K.K.A Valkyrie Bomb Tower
P.E.K.K.A Valkyrie Bomb Tower
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Valkyrie Bomb Tower
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Valkyrie Bomb Tower Wizard
Wizard Musketeer Valkyrie Bomb Tower
Musketeer Valkyrie Bomb Tower P.E.K.K.A
Arrows Valkyrie Musketeer Bomb Tower Wizard P.E.K.K.A
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Musketeer
Arrows
Arrows Musketeer Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Musketeer
Arrows Musketeer Wizard
Arrows Wizard
Arrows Wizard
Musketeer
Arrows Musketeer Valkyrie Wizard
Arrows Musketeer Wizard
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Arrows Musketeer Wizard
Arrows Valkyrie Wizard
Musketeer
Arrows Wizard
Musketeer
Arrows Musketeer
Arrows Valkyrie Wizard
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows Musketeer
Arrows Musketeer Wizard
Musketeer Wizard
Arrows Musketeer Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Musketeer
Arrows Musketeer Wizard
Arrows
Musketeer Valkyrie Wizard
Arrows Musketeer Wizard
Arrows
Musketeer P.E.K.K.A
Musketeer
Musketeer
Musketeer
P.E.K.K.A
Wizard

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