My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon Prince Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Balloon Prince
Giant Snowball
Goblin Barrel Balloon Princess
Zap
Goblin Barrel Balloon Prince Princess
Barbarian Barrel
Valkyrie Goblin Barrel Princess Electro Wizard
The Log
Goblin Barrel Prince Princess
Earthquake
Goblin Barrel
Arrows
Goblin Barrel Princess
Royal Delivery
Valkyrie Goblin Barrel Balloon Prince Princess Electro Wizard
Fireball
Goblin Barrel Balloon Princess Electro Wizard
Poison
Balloon Princess Electro Wizard
Lightning
Valkyrie Balloon Prince Electro Wizard
Rocket
Valkyrie Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Goblin Barrel Princess Valkyrie Electro Wizard Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Goblin Barrel Princess

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Goblin Barrel Prince
Valkyrie
Goblin Barrel Balloon Prince Electro Wizard
Rage
Balloon Prince Electro Wizard
Goblin Barrel
Valkyrie Prince Arrows Balloon Princess
Balloon
Arrows Valkyrie Rage Goblin Barrel Princess Electro Wizard
Prince
Valkyrie Goblin Barrel Arrows Rage Princess Electro Wizard
Princess
Goblin Barrel Balloon Prince
Electro Wizard
Valkyrie Rage Balloon Prince

Defense Synergies 0 6

Arrows
Valkyrie Prince
Valkyrie
Arrows Prince Princess Electro Wizard
Rage
Goblin Barrel
Balloon
Prince
Arrows Valkyrie Electro Wizard
Princess
Valkyrie
Electro Wizard
Valkyrie Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
Valkyrie Prince Electro Wizard
Prince Valkyrie Electro Wizard
Prince Valkyrie Electro Wizard
Arrows Valkyrie Prince Princess
Arrows Valkyrie Electro Wizard
Electro Wizard Arrows Princess
Arrows Valkyrie Electro Wizard
Prince Princess
Valkyrie Prince Electro Wizard
Valkyrie Electro Wizard Arrows Princess
Arrows Princess Electro Wizard
Prince Valkyrie Electro Wizard
Valkyrie Arrows Prince Princess Electro Wizard
Prince Electro Wizard
Prince Electro Wizard
Arrows Valkyrie Prince Electro Wizard
Arrows Valkyrie Prince Electro Wizard
Arrows Valkyrie Princess Electro Wizard
Prince Electro Wizard
Valkyrie Arrows Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Prince Electro Wizard
Electro Wizard Arrows Valkyrie Prince
Valkyrie Prince Electro Wizard
Valkyrie Prince Electro Wizard
Valkyrie Prince
Arrows Princess Electro Wizard
Prince Valkyrie Electro Wizard
Valkyrie Prince
Electro Wizard Valkyrie Prince
Valkyrie Prince
Arrows Valkyrie Prince Electro Wizard
Prince Valkyrie
Valkyrie Princess
Electro Wizard Valkyrie Prince
Arrows Valkyrie Princess Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Valkyrie
Arrows Princess Electro Wizard
Arrows
Arrows Valkyrie Prince
Arrows Valkyrie
Arrows Princess
Arrows Princess
Arrows Princess
Arrows
Prince Electro Wizard
Arrows Valkyrie Prince Princess Electro Wizard
Arrows Princess
Princess
Arrows Princess
Princess Arrows Prince
Arrows Princess
Arrows Princess
Arrows
Arrows Prince Princess Electro Wizard
Arrows Valkyrie Princess
Prince
Arrows Princess
Prince
Arrows
Arrows Valkyrie Princess
Arrows Princess Electro Wizard
Arrows Prince Princess
Arrows
Arrows Princess Electro Wizard
Electro Wizard
Arrows
Arrows Princess Electro Wizard
Prince
Arrows Princess
Electro Wizard Prince Princess
Arrows Princess Electro Wizard
Arrows
Valkyrie Prince Princess Electro Wizard
Arrows Princess
Arrows
Prince
Princess Electro Wizard
Princess Electro Wizard
Prince Princess Electro Wizard
Prince

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