My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Electro Dragon Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Barrel Skeleton Army Phoenix
Giant Snowball
Goblin Barrel Skeleton Army Electro Dragon
Zap
Goblin Barrel Skeleton Army
Barbarian Barrel
Elixir Golem Valkyrie Goblin Barrel Skeleton Army
The Log
Elixir Golem Goblin Barrel Skeleton Army
Earthquake
Elixir Golem Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Elixir Golem Valkyrie Goblin Barrel Skeleton Army Electro Dragon
Fireball
Elixir Golem Goblin Barrel Skeleton Army Electro Dragon
Poison
Elixir Golem Skeleton Army Electro Dragon Phoenix
Lightning
Valkyrie Electro Dragon Phoenix
Rocket
Valkyrie Electro Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Elixir Golem Goblin Barrel Skeleton Army Valkyrie Phoenix Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Elixir Golem Goblin Barrel

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Goblin Barrel Phoenix
Elixir Golem
Rage Arrows Goblin Barrel Electro Dragon
Valkyrie
Goblin Barrel Electro Dragon
Rage
Elixir Golem Electro Dragon Phoenix
Goblin Barrel
Valkyrie Arrows Elixir Golem Skeleton Army
Skeleton Army
Goblin Barrel
Electro Dragon
Elixir Golem Valkyrie Rage
Phoenix
Arrows Rage

Defense Synergies 0 4

Arrows
Valkyrie Phoenix
Elixir Golem
Valkyrie
Arrows Electro Dragon
Rage
Goblin Barrel
Skeleton Army
Electro Dragon
Electro Dragon
Valkyrie Skeleton Army
Phoenix
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Dragon
Skeleton Army Valkyrie Electro Dragon Phoenix
Skeleton Army Valkyrie Electro Dragon
Skeleton Army Valkyrie Electro Dragon Phoenix
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Valkyrie Electro Dragon
Arrows Electro Dragon Phoenix
Arrows Valkyrie Electro Dragon Phoenix
Skeleton Army Phoenix
Skeleton Army Valkyrie Phoenix
Valkyrie Skeleton Army Arrows Electro Dragon
Arrows Electro Dragon Phoenix
Skeleton Army Valkyrie Electro Dragon
Valkyrie Skeleton Army Arrows Electro Dragon
Skeleton Army Phoenix
Skeleton Army
Arrows Valkyrie Skeleton Army Electro Dragon
Arrows Valkyrie Skeleton Army Electro Dragon
Arrows Valkyrie Electro Dragon
Phoenix
Valkyrie Skeleton Army Arrows Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Arrows Valkyrie Electro Dragon Phoenix
Skeleton Army Valkyrie Electro Dragon
Valkyrie Skeleton Army Phoenix
Valkyrie Skeleton Army Phoenix
Arrows Electro Dragon
Skeleton Army Valkyrie Phoenix
Valkyrie Skeleton Army Phoenix
Electro Dragon Valkyrie Skeleton Army Phoenix
Skeleton Army Phoenix
Valkyrie Electro Dragon Phoenix
Skeleton Army Arrows Valkyrie Phoenix
Skeleton Army Valkyrie
Valkyrie Skeleton Army Electro Dragon
Skeleton Army Electro Dragon Phoenix Valkyrie
Arrows Valkyrie Electro Dragon Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Valkyrie
Arrows Valkyrie
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Electro Dragon
Arrows Valkyrie Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Valkyrie Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Valkyrie Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Skeleton Army Electro Dragon
Arrows Electro Dragon
Arrows
Valkyrie Electro Dragon
Arrows Electro Dragon
Arrows
Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon

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