My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Balloon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Witch Balloon
Zap
Witch Balloon
Barbarian Barrel
Valkyrie Witch Electro Wizard
The Log
Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Witch Balloon P.E.K.K.A Electro Wizard
Fireball
Witch Balloon Electro Wizard
Poison
Witch Balloon Electro Wizard
Lightning
Valkyrie Witch Balloon Electro Wizard
Rocket
Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Valkyrie Electro Wizard Witch Balloon Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Valkyrie Electro Wizard

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon P.E.K.K.A Lightning
Valkyrie
Balloon Witch P.E.K.K.A Electro Wizard
Rage
Witch Balloon Electro Wizard
Witch
Rage Valkyrie P.E.K.K.A
Balloon
Arrows Valkyrie Rage Electro Wizard
Lightning
Arrows
P.E.K.K.A
Arrows Electro Wizard Valkyrie Witch
Electro Wizard
P.E.K.K.A Valkyrie Rage Balloon

Defense Synergies 0 8

Arrows
Valkyrie Lightning P.E.K.K.A
Valkyrie
Arrows Witch P.E.K.K.A Electro Wizard
Rage
Witch
Valkyrie Electro Wizard
Balloon
Lightning
Arrows
P.E.K.K.A
Arrows Valkyrie Electro Wizard
Electro Wizard
Valkyrie Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Witch Electro Wizard
Witch P.E.K.K.A Valkyrie Lightning Electro Wizard
Witch P.E.K.K.A Valkyrie Electro Wizard
Lightning Arrows Valkyrie P.E.K.K.A
Arrows Valkyrie Electro Wizard
Lightning Electro Wizard Arrows Witch
Lightning Arrows Valkyrie P.E.K.K.A Electro Wizard
Witch P.E.K.K.A
Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Arrows
Arrows Witch Electro Wizard
P.E.K.K.A Valkyrie Witch Lightning Electro Wizard
Valkyrie Arrows Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Lightning P.E.K.K.A Electro Wizard
Arrows Valkyrie Witch P.E.K.K.A Electro Wizard
Arrows Valkyrie Witch Electro Wizard
Arrows Valkyrie Witch Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Arrows Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch P.E.K.K.A Electro Wizard
Electro Wizard Arrows Valkyrie Lightning
P.E.K.K.A Valkyrie Witch Lightning Electro Wizard
Valkyrie Lightning P.E.K.K.A Electro Wizard
P.E.K.K.A Valkyrie Witch
Arrows Witch Electro Wizard
P.E.K.K.A Valkyrie Witch Lightning Electro Wizard
P.E.K.K.A Valkyrie
Lightning P.E.K.K.A Electro Wizard Valkyrie Witch
Witch P.E.K.K.A
P.E.K.K.A Valkyrie Witch
Lightning P.E.K.K.A Arrows Valkyrie Electro Wizard
Lightning P.E.K.K.A Valkyrie Witch
Valkyrie Witch
Witch Electro Wizard Valkyrie Lightning P.E.K.K.A
Arrows Valkyrie Witch P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie
Arrows Electro Wizard
Lightning Arrows
Lightning Arrows Valkyrie
Arrows Valkyrie
Arrows Witch
Arrows Witch
Arrows Lightning
Arrows Lightning
Lightning Electro Wizard
Lightning Arrows Valkyrie Electro Wizard
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows Witch
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows Electro Wizard
Lightning Arrows Valkyrie Witch
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Valkyrie Witch
Witch
Arrows Witch Lightning Electro Wizard
Lightning Arrows Witch
Lightning Arrows
Lightning Arrows Witch Electro Wizard
Lightning Electro Wizard Witch
Lightning
Lightning Arrows
Lightning Arrows Electro Wizard
P.E.K.K.A
Arrows Lightning
Lightning Electro Wizard Witch
Lightning Arrows Witch Electro Wizard
Arrows
Lightning Valkyrie Electro Wizard
Arrows Lightning
Lightning Arrows
P.E.K.K.A
Witch Lightning Electro Wizard
Witch Lightning Electro Wizard
Lightning Witch Electro Wizard
P.E.K.K.A
Lightning

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