My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs
Giant Snowball
Royal Hogs Baby Dragon Witch
Zap
Royal Hogs Witch
Barbarian Barrel
Valkyrie Royal Hogs Witch Electro Wizard Magic Archer
The Log
Royal Hogs Witch
Earthquake
Royal Hogs Witch
Arrows
Royal Hogs Witch
Royal Delivery
Valkyrie Royal Hogs Baby Dragon Witch Electro Wizard Magic Archer
Fireball
Royal Hogs Baby Dragon Witch Electro Wizard Magic Archer
Poison
Royal Hogs Witch Electro Wizard Magic Archer
Lightning
Valkyrie Baby Dragon Witch Electro Wizard Magic Archer
Rocket
Valkyrie Royal Hogs Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Valkyrie Baby Dragon Electro Wizard Magic Archer Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Arrows Valkyrie Baby Dragon

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Mirror
Valkyrie
Royal Hogs Baby Dragon Witch Electro Wizard Magic Archer
Royal Hogs
Arrows Valkyrie Electro Wizard Magic Archer
Mirror
Arrows Magic Archer
Baby Dragon
Valkyrie Witch Electro Wizard
Witch
Valkyrie Baby Dragon
Electro Wizard
Valkyrie Royal Hogs Baby Dragon Magic Archer
Magic Archer
Valkyrie Royal Hogs Mirror Electro Wizard

Defense Synergies 1 11

Arrows
Mirror Valkyrie
Valkyrie
Arrows Mirror Baby Dragon Witch Electro Wizard Magic Archer
Royal Hogs
Mirror
Arrows Valkyrie Electro Wizard Magic Archer
Baby Dragon
Valkyrie Witch
Witch
Valkyrie Baby Dragon Electro Wizard
Electro Wizard
Valkyrie Mirror Witch Magic Archer
Magic Archer
Valkyrie Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Electro Wizard Magic Archer
Valkyrie Witch Electro Wizard
Witch Valkyrie Electro Wizard
Witch Valkyrie Electro Wizard
Arrows Valkyrie
Arrows Valkyrie Baby Dragon Electro Wizard Magic Archer
Electro Wizard Arrows Baby Dragon Witch Magic Archer
Arrows Valkyrie Baby Dragon Electro Wizard Magic Archer
Witch
Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Witch Electro Wizard Magic Archer
Valkyrie Witch Electro Wizard
Valkyrie Arrows Baby Dragon Witch Electro Wizard Magic Archer
Electro Wizard
Electro Wizard
Arrows Valkyrie Witch Electro Wizard
Arrows Valkyrie Baby Dragon Witch Electro Wizard Magic Archer
Arrows Valkyrie Baby Dragon Witch Electro Wizard Magic Archer
Electro Wizard
Valkyrie Arrows Baby Dragon Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Electro Wizard
Electro Wizard Arrows Valkyrie Baby Dragon Magic Archer
Valkyrie Witch Electro Wizard
Valkyrie Electro Wizard
Valkyrie Witch
Arrows Baby Dragon Witch Electro Wizard Magic Archer
Valkyrie Witch Electro Wizard
Valkyrie
Electro Wizard Valkyrie Baby Dragon Witch Magic Archer
Witch
Valkyrie Witch
Arrows Valkyrie Electro Wizard
Valkyrie Witch
Valkyrie Baby Dragon Witch Magic Archer
Witch Electro Wizard Valkyrie Baby Dragon Magic Archer
Arrows Valkyrie Baby Dragon Witch Electro Wizard Magic Archer
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Electro Wizard Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Valkyrie
Arrows Valkyrie Baby Dragon Magic Archer
Arrows Baby Dragon Witch Magic Archer
Arrows Baby Dragon Witch Magic Archer
Arrows Baby Dragon Magic Archer
Arrows
Electro Wizard
Arrows Valkyrie Electro Wizard Magic Archer
Arrows Baby Dragon Magic Archer
Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Witch Magic Archer
Magic Archer Arrows Baby Dragon
Arrows
Arrows Baby Dragon Electro Wizard Magic Archer
Arrows Valkyrie Baby Dragon Witch Magic Archer
Baby Dragon Magic Archer
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Witch Magic Archer
Witch
Arrows Baby Dragon Witch Electro Wizard Magic Archer
Arrows Baby Dragon Witch Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Witch Electro Wizard Magic Archer
Electro Wizard Witch
Arrows Magic Archer
Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Electro Wizard Witch Magic Archer
Arrows Baby Dragon Witch Electro Wizard Magic Archer
Arrows
Valkyrie Baby Dragon Electro Wizard Magic Archer
Arrows Baby Dragon Magic Archer
Arrows
Baby Dragon Witch Electro Wizard Magic Archer
Witch Electro Wizard Magic Archer
Baby Dragon Witch Electro Wizard Magic Archer

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