My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Dart Goblin Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Army Balloon
Giant Snowball
Bats Goblin Gang Dart Goblin Skeleton Army Balloon
Zap
Bats Goblin Gang Dart Goblin Skeleton Army Balloon
Barbarian Barrel
Electro Spirit Goblin Gang Dart Goblin Valkyrie Skeleton Army
The Log
Electro Spirit Goblin Gang Dart Goblin Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Electro Spirit Bats Goblin Gang Dart Goblin Skeleton Army
Royal Delivery
Electro Spirit Bats Goblin Gang Dart Goblin Valkyrie Skeleton Army Balloon
Fireball
Goblin Gang Dart Goblin Skeleton Army Balloon
Poison
Bats Goblin Gang Dart Goblin Skeleton Army Balloon
Lightning
Valkyrie Balloon
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Arrows Goblin Gang Dart Goblin Skeleton Army Valkyrie Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats Arrows Goblin Gang

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Balloon
Bats
Valkyrie Balloon
Arrows
Balloon
Goblin Gang
Dart Goblin Valkyrie Balloon
Dart Goblin
Valkyrie Goblin Gang Balloon
Valkyrie
Bats Dart Goblin Balloon Goblin Gang
Skeleton Army
Balloon
Bats Arrows Valkyrie Electro Spirit Goblin Gang Dart Goblin

Defense Synergies 0 8

Electro Spirit
Bats
Dart Goblin Valkyrie
Arrows
Valkyrie
Goblin Gang
Dart Goblin Valkyrie Skeleton Army
Dart Goblin
Bats Goblin Gang Valkyrie Skeleton Army
Valkyrie
Bats Arrows Goblin Gang Dart Goblin
Skeleton Army
Goblin Gang Dart Goblin
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Valkyrie
Skeleton Army Bats Goblin Gang Dart Goblin Valkyrie
Goblin Gang Skeleton Army Bats Dart Goblin Valkyrie
Skeleton Army Bats Goblin Gang Dart Goblin Valkyrie
Arrows Valkyrie Skeleton Army
Arrows Goblin Gang Skeleton Army Electro Spirit Bats Dart Goblin Valkyrie
Bats Dart Goblin Electro Spirit Arrows Goblin Gang
Electro Spirit Arrows Dart Goblin Valkyrie
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Dart Goblin Valkyrie
Bats Goblin Gang Dart Goblin Valkyrie Skeleton Army Electro Spirit Arrows
Arrows Bats Goblin Gang Dart Goblin
Skeleton Army Bats Goblin Gang Valkyrie
Valkyrie Skeleton Army Electro Spirit Bats Arrows Goblin Gang Dart Goblin
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang
Bats Arrows Goblin Gang Valkyrie Skeleton Army
Arrows Valkyrie Electro Spirit Bats Goblin Gang Dart Goblin Skeleton Army
Arrows Valkyrie Electro Spirit Bats Dart Goblin
Dart Goblin
Goblin Gang Valkyrie Skeleton Army Electro Spirit Bats Arrows Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army
Arrows Goblin Gang Valkyrie
Goblin Gang Skeleton Army Bats Valkyrie
Goblin Gang Valkyrie Skeleton Army Bats
Goblin Gang Valkyrie Skeleton Army
Arrows Electro Spirit Bats Goblin Gang Dart Goblin
Goblin Gang Skeleton Army Bats Dart Goblin Valkyrie
Valkyrie Skeleton Army
Electro Spirit Bats Valkyrie Skeleton Army
Goblin Gang Dart Goblin Skeleton Army
Bats Dart Goblin Valkyrie
Skeleton Army Arrows Valkyrie
Skeleton Army Goblin Gang Valkyrie
Dart Goblin Valkyrie Skeleton Army
Goblin Gang Skeleton Army Electro Spirit Bats Dart Goblin Valkyrie
Bats Arrows Valkyrie Electro Spirit Dart Goblin
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Valkyrie
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Valkyrie
Arrows Valkyrie
Arrows Electro Spirit Bats Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Bats Goblin Gang
Arrows Dart Goblin Valkyrie
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Bats
Arrows Dart Goblin
Arrows Dart Goblin Valkyrie
Arrows
Arrows
Arrows Electro Spirit Valkyrie
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Bats Arrows Dart Goblin
Electro Spirit Bats Dart Goblin
Arrows Dart Goblin
Electro Spirit Arrows
Arrows
Electro Spirit Bats Goblin Gang Dart Goblin Skeleton Army
Arrows Dart Goblin
Arrows
Goblin Gang Dart Goblin Valkyrie
Arrows Dart Goblin
Arrows
Dart Goblin
Electro Spirit Bats Goblin Gang Dart Goblin
Bats Dart Goblin
Dart Goblin
Dart Goblin

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