My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Valkyrie Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Baby Dragon Graveyard
Zap
Graveyard
Barbarian Barrel
Goblin Cage Valkyrie Ice Wizard Graveyard
The Log
Goblin Cage Graveyard
Earthquake
Goblin Cage Graveyard
Arrows
Graveyard
Royal Delivery
Goblin Cage Valkyrie Baby Dragon Ice Wizard Graveyard
Fireball
Goblin Cage Baby Dragon Ice Wizard
Poison
Goblin Cage Ice Wizard Graveyard
Lightning
Goblin Cage Valkyrie Baby Dragon Ice Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Baby Dragon Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Tornado Baby Dragon Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Tornado Baby Dragon Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Ice Wizard Goblin Cage Valkyrie Baby Dragon Freeze Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Tornado Ice Wizard Goblin Cage

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Graveyard Freeze
Goblin Cage
Baby Dragon Graveyard
Valkyrie
Graveyard Tornado Baby Dragon
Tornado
Baby Dragon Valkyrie Freeze Ice Wizard Graveyard
Baby Dragon
Tornado Graveyard Goblin Cage Valkyrie Ice Wizard
Freeze
Graveyard Arrows Tornado
Ice Wizard
Tornado Baby Dragon Graveyard
Graveyard
Arrows Valkyrie Baby Dragon Freeze Goblin Cage Tornado Ice Wizard

Defense Synergies 2 11

Arrows
Valkyrie Tornado Ice Wizard
Goblin Cage
Tornado Baby Dragon Ice Wizard
Valkyrie
Arrows Tornado Baby Dragon Freeze Ice Wizard
Tornado
Ice Wizard Arrows Goblin Cage Valkyrie Baby Dragon
Baby Dragon
Ice Wizard Goblin Cage Valkyrie Tornado
Freeze
Valkyrie
Ice Wizard
Tornado Baby Dragon Arrows Goblin Cage Valkyrie
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Valkyrie Baby Dragon
Goblin Cage Valkyrie Ice Wizard
Goblin Cage Tornado Valkyrie Freeze Ice Wizard
Goblin Cage Valkyrie Ice Wizard
Arrows Goblin Cage Valkyrie Tornado
Arrows Tornado Freeze Valkyrie Baby Dragon Ice Wizard
Tornado Arrows Goblin Cage Baby Dragon Freeze Ice Wizard
Arrows Goblin Cage Valkyrie Baby Dragon
Goblin Cage Tornado Ice Wizard
Tornado Valkyrie Ice Wizard
Valkyrie Ice Wizard Arrows Tornado Baby Dragon Freeze
Arrows Tornado Baby Dragon Ice Wizard
Goblin Cage Valkyrie Freeze Ice Wizard
Valkyrie Arrows Goblin Cage Tornado Baby Dragon Freeze
Goblin Cage
Tornado Goblin Cage Freeze
Arrows Goblin Cage Valkyrie Tornado
Arrows Goblin Cage Valkyrie Tornado Baby Dragon Ice Wizard
Arrows Goblin Cage Valkyrie Tornado Baby Dragon Freeze Ice Wizard
Goblin Cage Tornado
Valkyrie Arrows Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblin Cage
Arrows Valkyrie Baby Dragon
Goblin Cage Valkyrie
Valkyrie Goblin Cage Tornado
Goblin Cage Valkyrie
Arrows Tornado Baby Dragon Freeze Ice Wizard
Goblin Cage Valkyrie Ice Wizard
Goblin Cage Valkyrie
Goblin Cage Freeze Valkyrie Tornado Baby Dragon
Goblin Cage
Goblin Cage Valkyrie
Arrows Goblin Cage Valkyrie Tornado
Goblin Cage Valkyrie
Goblin Cage Valkyrie Baby Dragon
Goblin Cage Valkyrie Tornado Baby Dragon Freeze
Arrows Valkyrie Goblin Cage Baby Dragon Freeze Ice Wizard
Arrows Goblin Cage Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon Freeze
Arrows Tornado Baby Dragon Ice Wizard
Arrows Baby Dragon
Arrows Valkyrie Freeze
Arrows Valkyrie Baby Dragon
Arrows Tornado Baby Dragon Freeze Ice Wizard
Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon Freeze Ice Wizard
Arrows Tornado
Tornado
Arrows Valkyrie Tornado
Arrows Tornado Baby Dragon
Baby Dragon
Arrows Baby Dragon Freeze
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Tornado Freeze
Arrows Baby Dragon
Arrows Valkyrie Tornado Baby Dragon
Baby Dragon
Arrows Tornado
Tornado
Arrows Baby Dragon
Arrows Tornado Freeze Valkyrie Baby Dragon Ice Wizard
Arrows Tornado Baby Dragon Ice Wizard
Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon
Arrows Tornado Baby Dragon Ice Wizard
Freeze
Arrows
Arrows Freeze
Arrows
Freeze
Arrows Tornado Baby Dragon Ice Wizard
Freeze
Arrows
Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Tornado
Tornado Baby Dragon Freeze
Tornado
Tornado Baby Dragon Freeze

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