My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Goblin Giant Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Dragon Goblin Giant Inferno Dragon Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Night Witch
Giant Snowball
Electro Dragon Inferno Dragon Night Witch
Zap
Goblin Giant Inferno Dragon Night Witch
Barbarian Barrel
Valkyrie Night Witch
The Log
Earthquake
Arrows
Night Witch
Royal Delivery
Valkyrie Electro Dragon Inferno Dragon Night Witch
Fireball
Electro Dragon Inferno Dragon Night Witch
Poison
Electro Dragon Night Witch
Lightning
Valkyrie Electro Dragon Inferno Dragon Night Witch
Rocket
Valkyrie Electro Dragon Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Tornado Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Tornado Inferno Dragon Night Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Valkyrie Inferno Dragon Night Witch Electro Dragon Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Tornado Valkyrie Inferno Dragon

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Giant Night Witch Mega Knight
Valkyrie
Tornado Electro Dragon
Tornado
Valkyrie Electro Dragon Goblin Giant Night Witch Mega Knight
Electro Dragon
Valkyrie Tornado Goblin Giant Inferno Dragon Mega Knight
Goblin Giant
Arrows Tornado Electro Dragon Night Witch
Inferno Dragon
Mega Knight Electro Dragon
Night Witch
Arrows Tornado Goblin Giant Mega Knight
Mega Knight
Inferno Dragon Arrows Tornado Electro Dragon Night Witch

Defense Synergies 1 12

Arrows
Mega Knight Valkyrie Tornado
Valkyrie
Arrows Tornado Electro Dragon Night Witch
Tornado
Arrows Valkyrie Electro Dragon Goblin Giant Inferno Dragon Mega Knight
Electro Dragon
Valkyrie Tornado Inferno Dragon
Goblin Giant
Tornado
Inferno Dragon
Tornado Electro Dragon Mega Knight
Night Witch
Valkyrie Mega Knight
Mega Knight
Arrows Tornado Inferno Dragon Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Dragon Goblin Giant
Inferno Dragon Valkyrie Electro Dragon Night Witch Mega Knight
Tornado Mega Knight Valkyrie Electro Dragon Inferno Dragon Night Witch
Inferno Dragon Night Witch Valkyrie Electro Dragon Mega Knight
Arrows Valkyrie Tornado Mega Knight
Arrows Tornado Valkyrie Electro Dragon Night Witch Mega Knight
Tornado Inferno Dragon Arrows Electro Dragon Night Witch
Arrows Valkyrie Electro Dragon Goblin Giant Mega Knight
Inferno Dragon Tornado Night Witch
Tornado Valkyrie Night Witch Mega Knight
Valkyrie Arrows Tornado Electro Dragon Goblin Giant Night Witch Mega Knight
Arrows Inferno Dragon Tornado Electro Dragon Night Witch
Night Witch Mega Knight Valkyrie Electro Dragon
Valkyrie Mega Knight Arrows Tornado Electro Dragon Night Witch
Inferno Dragon Mega Knight
Tornado Inferno Dragon Mega Knight
Mega Knight Arrows Valkyrie Tornado Electro Dragon Night Witch
Arrows Mega Knight Valkyrie Tornado Electro Dragon Night Witch
Arrows Valkyrie Tornado Electro Dragon Inferno Dragon Mega Knight
Tornado Inferno Dragon
Valkyrie Mega Knight Arrows Electro Dragon Goblin Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight
Arrows Valkyrie Electro Dragon Inferno Dragon Mega Knight
Mega Knight Valkyrie Electro Dragon Goblin Giant
Valkyrie Mega Knight Tornado Goblin Giant Night Witch
Valkyrie Goblin Giant Inferno Dragon Night Witch Mega Knight
Arrows Tornado Electro Dragon Goblin Giant
Valkyrie Goblin Giant Night Witch
Mega Knight Valkyrie Goblin Giant Inferno Dragon
Electro Dragon Mega Knight Valkyrie Tornado Inferno Dragon
Goblin Giant Inferno Dragon
Inferno Dragon Mega Knight Valkyrie Electro Dragon
Mega Knight Arrows Valkyrie Tornado Goblin Giant
Mega Knight Valkyrie Goblin Giant Night Witch
Valkyrie Electro Dragon Mega Knight
Electro Dragon Valkyrie Tornado Goblin Giant Inferno Dragon Night Witch
Arrows Valkyrie Mega Knight Electro Dragon Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon Goblin Giant
Arrows Valkyrie
Arrows Valkyrie Mega Knight
Arrows Tornado Electro Dragon Goblin Giant
Arrows Tornado
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Tornado Electro Dragon Night Witch
Arrows Valkyrie Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows Tornado
Night Witch
Arrows Electro Dragon Mega Knight
Arrows Valkyrie Tornado Electro Dragon Mega Knight
Night Witch Mega Knight
Arrows Tornado
Tornado
Arrows Electro Dragon
Arrows Tornado Valkyrie Electro Dragon Mega Knight
Inferno Dragon
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon Mega Knight
Arrows Tornado
Arrows Tornado Electro Dragon Night Witch
Electro Dragon
Night Witch
Arrows Electro Dragon Night Witch Mega Knight
Arrows Electro Dragon
Mega Knight
Arrows
Electro Dragon Night Witch
Arrows Tornado Electro Dragon
Arrows
Valkyrie Electro Dragon Mega Knight
Arrows Electro Dragon
Arrows Tornado
Electro Dragon Mega Knight
Electro Dragon Tornado
Tornado Electro Dragon
Electro Dragon Tornado Goblin Giant Mega Knight

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