My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Balloon Bowler Bandit Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Bandit
Giant Snowball
Witch Balloon
Zap
Witch Balloon Bandit
Barbarian Barrel
Valkyrie Witch Bandit Electro Wizard Magic Archer
The Log
Witch Bandit
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Witch Balloon Bowler Bandit Electro Wizard Magic Archer
Fireball
Witch Balloon Bowler Bandit Electro Wizard Magic Archer
Poison
Witch Balloon Electro Wizard Magic Archer
Lightning
Valkyrie Witch Balloon Bowler Bandit Electro Wizard Magic Archer
Rocket
Valkyrie Witch Balloon Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Bandit Valkyrie Electro Wizard Magic Archer Witch Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Bandit Valkyrie Electro Wizard

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Bowler Bandit
Valkyrie
Balloon Witch Bandit Electro Wizard Magic Archer
Witch
Valkyrie Bowler Bandit
Balloon
Arrows Valkyrie Bandit Electro Wizard Magic Archer
Bowler
Arrows Witch Electro Wizard Magic Archer
Bandit
Arrows Valkyrie Witch Balloon Electro Wizard Magic Archer
Electro Wizard
Valkyrie Balloon Bowler Bandit Magic Archer
Magic Archer
Valkyrie Balloon Bowler Bandit Electro Wizard

Defense Synergies 0 16

Arrows
Valkyrie Bowler Bandit
Valkyrie
Arrows Witch Bowler Bandit Electro Wizard Magic Archer
Witch
Valkyrie Bowler Bandit Electro Wizard
Balloon
Bowler
Arrows Valkyrie Witch Bandit Electro Wizard
Bandit
Arrows Valkyrie Witch Bowler Electro Wizard Magic Archer
Electro Wizard
Valkyrie Witch Bowler Bandit Magic Archer
Magic Archer
Valkyrie Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Valkyrie Electro Wizard Magic Archer
Valkyrie Witch Bandit Electro Wizard
Witch Bowler Valkyrie Bandit Electro Wizard
Witch Valkyrie Bowler Bandit Electro Wizard
Arrows Valkyrie Bowler
Arrows Bowler Valkyrie Bandit Electro Wizard Magic Archer
Electro Wizard Arrows Witch Magic Archer
Bowler Arrows Valkyrie Bandit Electro Wizard Magic Archer
Witch
Valkyrie Bowler Bandit Electro Wizard
Valkyrie Witch Electro Wizard Arrows Bowler Bandit Magic Archer
Arrows Witch Electro Wizard Magic Archer
Bowler Valkyrie Witch Bandit Electro Wizard
Valkyrie Bowler Arrows Witch Electro Wizard Magic Archer
Bandit Electro Wizard
Bowler Bandit Electro Wizard
Arrows Valkyrie Witch Bowler Electro Wizard
Arrows Valkyrie Witch Bowler Bandit Electro Wizard Magic Archer
Arrows Valkyrie Witch Bowler Bandit Electro Wizard Magic Archer
Electro Wizard
Valkyrie Bowler Arrows Witch Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Bowler Bandit Electro Wizard
Bandit Electro Wizard Arrows Valkyrie Bowler Magic Archer
Bandit Valkyrie Witch Bowler Electro Wizard
Valkyrie Bowler Bandit Electro Wizard
Valkyrie Witch Bowler Bandit
Arrows Witch Electro Wizard Magic Archer
Valkyrie Witch Bowler Bandit Electro Wizard
Valkyrie
Electro Wizard Valkyrie Witch Bandit Magic Archer
Witch
Valkyrie Witch Bowler
Arrows Valkyrie Bowler Electro Wizard
Bowler Valkyrie Witch Bandit
Valkyrie Witch Bowler Magic Archer
Witch Electro Wizard Valkyrie Bowler Magic Archer
Arrows Valkyrie Bowler Witch Electro Wizard Magic Archer
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie Bandit
Arrows Bowler Bandit Electro Wizard Magic Archer
Arrows Bandit Magic Archer
Arrows Valkyrie
Arrows Valkyrie Bowler Magic Archer
Arrows Witch Magic Archer
Arrows Witch Bowler Magic Archer
Arrows Bowler Magic Archer
Arrows Bandit
Bowler Electro Wizard
Arrows Valkyrie Bowler Bandit Electro Wizard Magic Archer
Arrows Magic Archer
Bowler Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Magic Archer
Arrows Witch Bowler Bandit Magic Archer
Magic Archer Arrows Bowler Bandit
Arrows
Arrows Bowler Bandit Electro Wizard Magic Archer
Arrows Valkyrie Witch Bowler Magic Archer
Bowler Magic Archer
Arrows
Bowler
Arrows
Arrows Valkyrie Witch Bowler Magic Archer
Witch
Arrows Witch Bowler Bandit Electro Wizard Magic Archer
Arrows Witch Bowler Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Witch Electro Wizard Magic Archer
Electro Wizard Witch
Bowler
Arrows Bandit Magic Archer
Arrows Electro Wizard Magic Archer
Arrows Bowler Magic Archer
Electro Wizard Witch Bandit Magic Archer
Arrows Witch Electro Wizard Magic Archer
Arrows
Valkyrie Bowler Electro Wizard Magic Archer
Arrows Bowler Magic Archer
Arrows
Witch Bowler Electro Wizard Magic Archer
Witch Electro Wizard Magic Archer
Witch Bowler Bandit Electro Wizard Magic Archer
Bowler

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