My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Rune Giant Ice Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Barbarian Barrel Wall Breakers Rune Giant Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton King
Giant Snowball
Wall Breakers Skeleton King
Zap
Wall Breakers Skeleton King
Barbarian Barrel
Valkyrie Wizard Wall Breakers Ice Wizard Skeleton King
The Log
Wall Breakers Skeleton King
Earthquake
Skeleton King
Arrows
Wall Breakers Skeleton King
Royal Delivery
Valkyrie Wizard Wall Breakers Ice Wizard Skeleton King
Fireball
Wizard Wall Breakers Ice Wizard Skeleton King
Poison
Wizard Ice Wizard Skeleton King
Lightning
Valkyrie Wizard Ice Wizard Skeleton King
Rocket
Valkyrie Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Barbarian Barrel Ice Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rune Giant Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Wall Breakers Arrows Ice Wizard Valkyrie Rune Giant Skeleton King Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel Wall Breakers Arrows Ice Wizard

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Wall Breakers
Valkyrie
Wall Breakers Wizard
Wizard
Valkyrie
Barbarian Barrel
Wall Breakers Ice Wizard
Wall Breakers
Valkyrie Arrows Barbarian Barrel Skeleton King
Rune Giant
Ice Wizard
Ice Wizard
Barbarian Barrel Rune Giant
Skeleton King
Wall Breakers

Defense Synergies 0 10

Arrows
Valkyrie Barbarian Barrel Ice Wizard
Valkyrie
Arrows Wizard Ice Wizard
Wizard
Valkyrie Barbarian Barrel Ice Wizard Skeleton King
Barbarian Barrel
Arrows Wizard Ice Wizard
Wall Breakers
Rune Giant
Ice Wizard
Arrows Valkyrie Wizard Barbarian Barrel Skeleton King
Skeleton King
Wizard Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Barbarian Barrel
Valkyrie Ice Wizard
Valkyrie Ice Wizard
Valkyrie Ice Wizard Skeleton King
Arrows Valkyrie Barbarian Barrel
Arrows Barbarian Barrel Valkyrie Ice Wizard
Arrows Wizard Ice Wizard
Arrows Valkyrie Barbarian Barrel
Ice Wizard Skeleton King
Valkyrie Barbarian Barrel Ice Wizard
Valkyrie Ice Wizard Arrows Wizard Barbarian Barrel Skeleton King
Arrows Wizard Ice Wizard
Valkyrie Wizard Ice Wizard
Valkyrie Wizard Arrows Barbarian Barrel Skeleton King
Skeleton King
Wizard Arrows Valkyrie
Arrows Valkyrie Wizard Barbarian Barrel Ice Wizard
Arrows Valkyrie Wizard Barbarian Barrel Ice Wizard
Valkyrie Wizard Arrows Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Barrel
Arrows Valkyrie Wizard Barbarian Barrel
Valkyrie
Valkyrie Barbarian Barrel
Valkyrie
Arrows Wizard Ice Wizard
Valkyrie Ice Wizard
Valkyrie
Valkyrie Barbarian Barrel
Valkyrie
Arrows Valkyrie
Valkyrie Wizard Skeleton King
Wizard Valkyrie
Valkyrie Barbarian Barrel Skeleton King
Arrows Valkyrie Wizard Barbarian Barrel Ice Wizard Skeleton King
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Barbarian Barrel
Arrows Barbarian Barrel Ice Wizard
Arrows Barbarian Barrel
Arrows Valkyrie Barbarian Barrel
Wizard Arrows Valkyrie Barbarian Barrel
Arrows Wizard Ice Wizard
Arrows Wizard
Arrows Wizard Barbarian Barrel Ice Wizard
Arrows Wizard
Arrows Valkyrie Wizard Barbarian Barrel
Arrows Wizard
Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Wizard Barbarian Barrel
Arrows Wizard Barbarian Barrel
Arrows Barbarian Barrel
Arrows Wizard Barbarian Barrel
Arrows Valkyrie Wizard Barbarian Barrel
Arrows Wizard
Arrows Barbarian Barrel
Arrows Valkyrie Wizard Barbarian Barrel Ice Wizard
Arrows Wizard Barbarian Barrel Ice Wizard
Arrows Wizard
Arrows Barbarian Barrel
Arrows Wizard Ice Wizard
Wizard
Arrows Wizard
Arrows
Arrows Wizard
Barbarian Barrel
Arrows Wizard Ice Wizard
Arrows Barbarian Barrel
Valkyrie Wizard
Arrows Wizard Skeleton King
Arrows
Skeleton King
Barbarian Barrel
Wizard

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