My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince Sparky
Giant Snowball
Goblin Barrel
Zap
Goblin Barrel Prince Sparky
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Electro Wizard Sparky
The Log
Goblin Barrel Prince Sparky
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Valkyrie Wizard Goblin Barrel Prince Electro Wizard Sparky
Fireball
Wizard Goblin Barrel Electro Wizard Sparky
Poison
Wizard Electro Wizard Sparky
Lightning
Valkyrie Wizard Prince Electro Wizard Sparky
Rocket
Valkyrie Wizard Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Freeze Prince Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Valkyrie Freeze Electro Wizard Wizard Prince Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Barrel Valkyrie Freeze

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Goblin Barrel Freeze Prince
Valkyrie
Goblin Barrel Prince Wizard Electro Wizard Sparky
Wizard
Valkyrie Prince Sparky
Goblin Barrel
Valkyrie Prince Arrows Sparky
Freeze
Arrows
Prince
Valkyrie Goblin Barrel Arrows Wizard Electro Wizard
Electro Wizard
Valkyrie Prince Sparky
Sparky
Arrows Valkyrie Wizard Goblin Barrel Electro Wizard

Defense Synergies 0 14

Arrows
Valkyrie Prince Sparky
Valkyrie
Arrows Wizard Freeze Prince Electro Wizard Sparky
Wizard
Valkyrie Freeze Prince Electro Wizard
Goblin Barrel
Freeze
Valkyrie Wizard Electro Wizard Sparky
Prince
Arrows Valkyrie Wizard Electro Wizard
Electro Wizard
Valkyrie Wizard Freeze Prince
Sparky
Arrows Valkyrie Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard Sparky
Sparky Valkyrie Prince Electro Wizard
Prince Sparky Valkyrie Freeze Electro Wizard
Prince Sparky Valkyrie Electro Wizard
Arrows Valkyrie Prince Sparky
Arrows Freeze Valkyrie Electro Wizard
Electro Wizard Arrows Wizard Freeze
Arrows Valkyrie Electro Wizard Sparky
Sparky Prince
Valkyrie Prince Electro Wizard Sparky
Valkyrie Electro Wizard Arrows Wizard Freeze
Arrows Wizard Electro Wizard
Prince Sparky Valkyrie Wizard Freeze Electro Wizard
Valkyrie Wizard Sparky Arrows Freeze Prince Electro Wizard
Sparky Prince Electro Wizard
Freeze Prince Electro Wizard Sparky
Wizard Sparky Arrows Valkyrie Prince Electro Wizard
Arrows Valkyrie Wizard Prince Electro Wizard
Arrows Valkyrie Wizard Freeze Electro Wizard
Sparky Prince Electro Wizard
Valkyrie Wizard Arrows Prince Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Prince Electro Wizard Sparky
Electro Wizard Arrows Valkyrie Wizard Prince
Valkyrie Prince Electro Wizard Sparky
Valkyrie Prince Electro Wizard Sparky
Valkyrie Prince Sparky
Arrows Wizard Freeze Electro Wizard
Prince Sparky Valkyrie Electro Wizard
Valkyrie Prince Sparky
Freeze Electro Wizard Valkyrie Prince Sparky
Sparky
Valkyrie Prince Sparky
Arrows Valkyrie Prince Electro Wizard
Prince Valkyrie Wizard Sparky
Wizard Valkyrie Sparky
Electro Wizard Sparky Valkyrie Freeze Prince
Arrows Valkyrie Wizard Freeze Electro Wizard Sparky
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze Sparky
Arrows Electro Wizard
Arrows Sparky
Arrows Valkyrie Freeze Prince Sparky
Wizard Arrows Valkyrie Sparky
Arrows Wizard Freeze
Arrows Wizard Sparky
Arrows Wizard Freeze
Arrows Wizard
Prince Electro Wizard Sparky
Arrows Valkyrie Wizard Prince Electro Wizard Sparky
Arrows Wizard
Sparky
Arrows Freeze
Arrows Prince Sparky
Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Freeze Sparky
Sparky
Arrows Wizard Prince Electro Wizard Sparky
Arrows Valkyrie Wizard
Prince Sparky
Arrows Wizard
Prince Sparky
Arrows
Arrows Freeze Valkyrie Wizard Sparky
Arrows Wizard Electro Wizard Sparky
Arrows Wizard Prince Sparky
Arrows Sparky
Arrows Wizard Electro Wizard Sparky
Electro Wizard Wizard Freeze
Sparky
Arrows Wizard Sparky
Arrows Freeze Electro Wizard Sparky
Prince Sparky
Arrows Wizard Sparky
Electro Wizard Freeze Prince
Arrows Wizard Electro Wizard
Freeze
Arrows
Valkyrie Wizard Prince Electro Wizard Sparky
Arrows Wizard
Arrows Sparky
Prince Sparky
Freeze Electro Wizard Sparky
Electro Wizard
Freeze Prince Electro Wizard Sparky
Prince Sparky
Wizard Sparky

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