My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Giant Skeleton Sparky Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton Sparky Skeleton King
Giant Snowball
Goblin Barrel Skeleton King
Zap
Goblin Barrel Sparky Skeleton King
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Giant Skeleton Sparky Skeleton King
The Log
Goblin Barrel Giant Skeleton Sparky Skeleton King
Earthquake
Goblin Barrel Skeleton King
Arrows
Goblin Barrel Skeleton King
Royal Delivery
Valkyrie Wizard Goblin Barrel Giant Skeleton Sparky Skeleton King
Fireball
Wizard Goblin Barrel Sparky Skeleton King
Poison
Wizard Sparky Skeleton King
Lightning
Valkyrie Wizard Sparky Skeleton King
Rocket
Valkyrie Wizard Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard The Log Sparky Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Barrel Valkyrie Skeleton King Wizard Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Goblin Barrel Valkyrie

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Goblin Barrel Giant Skeleton
Valkyrie
Goblin Barrel Wizard Giant Skeleton Sparky
Wizard
Valkyrie Giant Skeleton Sparky
Goblin Barrel
Valkyrie Arrows Giant Skeleton Sparky Skeleton King
Giant Skeleton
Arrows Valkyrie Wizard Goblin Barrel The Log Sparky
The Log
Giant Skeleton Sparky
Sparky
Arrows Valkyrie Wizard Goblin Barrel Giant Skeleton The Log
Skeleton King
Goblin Barrel

Defense Synergies 0 11

Arrows
Valkyrie Giant Skeleton Sparky
Valkyrie
Arrows Wizard The Log Sparky
Wizard
Valkyrie Giant Skeleton The Log Skeleton King
Goblin Barrel
Giant Skeleton
Arrows Wizard The Log
The Log
Valkyrie Wizard Giant Skeleton Sparky
Sparky
Arrows Valkyrie The Log
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log Sparky
Sparky Valkyrie The Log
Sparky Valkyrie Giant Skeleton
Sparky Valkyrie Skeleton King
Arrows Valkyrie Giant Skeleton The Log Sparky
Arrows The Log Valkyrie
Arrows Wizard
Arrows Valkyrie Giant Skeleton The Log Sparky
Sparky Skeleton King
Valkyrie Giant Skeleton Sparky
Valkyrie Arrows Wizard Giant Skeleton The Log Skeleton King
Arrows Wizard
Sparky Valkyrie Wizard Giant Skeleton The Log
Valkyrie Wizard Sparky Arrows The Log Skeleton King
Sparky Skeleton King
The Log Sparky
Wizard Sparky Arrows Valkyrie
Arrows Valkyrie Wizard The Log
Arrows Valkyrie Wizard The Log Giant Skeleton
Sparky
Valkyrie Wizard Arrows Giant Skeleton The Log Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Giant Skeleton Sparky
Arrows Valkyrie Wizard The Log
Giant Skeleton Valkyrie The Log Sparky
Valkyrie Giant Skeleton The Log Sparky
Giant Skeleton Valkyrie Sparky
Arrows Wizard
Sparky Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Sparky
Giant Skeleton Valkyrie The Log Sparky
Sparky
Valkyrie Giant Skeleton Sparky
Arrows Valkyrie Giant Skeleton The Log
Giant Skeleton Valkyrie Wizard Sparky Skeleton King
Wizard Valkyrie Sparky
Sparky Valkyrie Giant Skeleton The Log Skeleton King
Arrows Valkyrie Wizard Giant Skeleton The Log Sparky Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Giant Skeleton The Log Sparky
Arrows The Log
Arrows Giant Skeleton The Log Sparky
Arrows Valkyrie Giant Skeleton The Log Sparky
Wizard Arrows Valkyrie The Log Sparky
Arrows Wizard
Arrows Wizard The Log Sparky
Arrows The Log Wizard
Arrows The Log Wizard
Sparky
Arrows Valkyrie Wizard The Log Sparky
Arrows Wizard
The Log Sparky
Arrows
Arrows The Log Sparky
Arrows Wizard The Log Sparky
Arrows Wizard The Log Sparky
Arrows Sparky
Sparky
Arrows Wizard The Log Sparky
Arrows Valkyrie Wizard The Log
Giant Skeleton The Log Sparky
Arrows Wizard
The Log Sparky
Arrows The Log
Arrows The Log Valkyrie Wizard Sparky
Arrows The Log Wizard Sparky
Arrows Wizard The Log Sparky
Arrows The Log Sparky
Arrows Wizard Sparky
Wizard
Sparky
Arrows Wizard The Log Sparky
Arrows Sparky
Giant Skeleton Sparky
Arrows Wizard The Log Sparky
Arrows Wizard
Arrows The Log
Valkyrie Wizard Sparky
Arrows The Log Wizard Skeleton King
Arrows Giant Skeleton Sparky
Sparky
Giant Skeleton The Log Sparky Skeleton King
Giant Skeleton The Log Sparky
Sparky
Wizard Sparky

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