My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Royal Ghost Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Ghost Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Goblin Barrel Guards Lumberjack
Zap
Goblin Barrel Guards
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Guards Royal Ghost Lumberjack
The Log
Goblin Barrel Guards Lumberjack
Earthquake
Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Valkyrie Wizard Goblin Barrel Guards Royal Ghost Lumberjack
Fireball
Wizard Goblin Barrel Lumberjack
Poison
Wizard Guards
Lightning
Valkyrie Wizard Lumberjack
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Guards Royal Ghost Valkyrie Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Barrel Guards Royal Ghost

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Lumberjack Mega Knight
Valkyrie
Goblin Barrel Lumberjack Wizard Royal Ghost
Wizard
Valkyrie Royal Ghost Lumberjack Mega Knight
Goblin Barrel
Valkyrie Arrows Guards Royal Ghost Lumberjack Mega Knight
Guards
Goblin Barrel Lumberjack
Royal Ghost
Valkyrie Wizard Goblin Barrel Lumberjack Mega Knight
Lumberjack
Valkyrie Arrows Wizard Goblin Barrel Guards Royal Ghost Mega Knight
Mega Knight
Arrows Wizard Goblin Barrel Royal Ghost Lumberjack

Defense Synergies 1 10

Arrows
Mega Knight Valkyrie Lumberjack
Valkyrie
Arrows Wizard Lumberjack
Wizard
Valkyrie Guards Royal Ghost Lumberjack Mega Knight
Goblin Barrel
Guards
Wizard Lumberjack
Royal Ghost
Wizard Mega Knight
Lumberjack
Arrows Valkyrie Wizard Guards
Mega Knight
Arrows Wizard Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Lumberjack Valkyrie Mega Knight
Lumberjack Mega Knight Valkyrie
Lumberjack Valkyrie Guards Mega Knight
Arrows Valkyrie Lumberjack Mega Knight
Arrows Valkyrie Guards Royal Ghost Lumberjack Mega Knight
Arrows Wizard
Arrows Valkyrie Mega Knight
Lumberjack
Guards Valkyrie Royal Ghost Lumberjack Mega Knight
Valkyrie Guards Arrows Wizard Royal Ghost Lumberjack Mega Knight
Arrows Wizard
Lumberjack Mega Knight Valkyrie Wizard Guards
Valkyrie Wizard Mega Knight Arrows Guards Royal Ghost Lumberjack
Lumberjack Mega Knight
Lumberjack Mega Knight
Wizard Mega Knight Arrows Valkyrie Lumberjack
Arrows Valkyrie Mega Knight Wizard Guards Royal Ghost Lumberjack
Arrows Valkyrie Wizard Guards Royal Ghost Lumberjack Mega Knight
Lumberjack
Valkyrie Wizard Royal Ghost Mega Knight Arrows Guards Lumberjack
Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Lumberjack Mega Knight Royal Ghost
Arrows Valkyrie Wizard Royal Ghost Lumberjack Mega Knight
Guards Lumberjack Mega Knight Valkyrie
Valkyrie Guards Lumberjack Mega Knight
Valkyrie Guards Lumberjack Mega Knight
Arrows Wizard
Guards Valkyrie Lumberjack
Mega Knight Valkyrie Lumberjack
Mega Knight Valkyrie
Guards
Mega Knight Valkyrie Guards Lumberjack
Mega Knight Arrows Valkyrie Guards
Mega Knight Valkyrie Wizard Guards Lumberjack
Wizard Valkyrie Mega Knight
Guards Valkyrie Lumberjack
Arrows Valkyrie Mega Knight Wizard Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards Royal Ghost
Arrows Royal Ghost
Arrows
Arrows Valkyrie Guards
Wizard Arrows Valkyrie Mega Knight
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Guards Lumberjack
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Mega Knight
Arrows Valkyrie Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Valkyrie Wizard Mega Knight
Arrows Wizard Royal Ghost
Arrows Wizard Mega Knight
Arrows
Arrows Wizard
Wizard Guards
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Guards
Arrows Wizard
Arrows
Valkyrie Wizard Lumberjack Mega Knight
Arrows Wizard
Arrows
Mega Knight
Guards
Royal Ghost Mega Knight
Wizard Mega Knight

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