My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Miner Inferno Dragon
Giant Snowball
Goblin Barrel Witch Miner Inferno Dragon
Zap
Goblin Barrel Witch Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Goblin Barrel Witch
The Log
Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Valkyrie Wizard Goblin Barrel Witch P.E.K.K.A Miner Inferno Dragon
Fireball
Wizard Goblin Barrel Witch Inferno Dragon
Poison
Wizard Witch
Lightning
Valkyrie Wizard Witch Inferno Dragon
Rocket
Valkyrie Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie P.E.K.K.A Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Miner Valkyrie Inferno Dragon Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Barrel Miner Valkyrie

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Goblin Barrel Miner
Valkyrie
Goblin Barrel Wizard Witch P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A Miner
Goblin Barrel
Valkyrie Arrows P.E.K.K.A Miner
Witch
Valkyrie P.E.K.K.A Miner
P.E.K.K.A
Arrows Valkyrie Wizard Goblin Barrel Witch
Miner
Arrows Wizard Goblin Barrel Witch Inferno Dragon
Inferno Dragon
Miner

Defense Synergies 0 6

Arrows
Valkyrie P.E.K.K.A
Valkyrie
Arrows Wizard Witch P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
Goblin Barrel
Witch
Valkyrie
P.E.K.K.A
Arrows Valkyrie Wizard
Miner
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
P.E.K.K.A Inferno Dragon Valkyrie Witch
Witch P.E.K.K.A Valkyrie Inferno Dragon
Witch P.E.K.K.A Inferno Dragon Valkyrie
Arrows Valkyrie P.E.K.K.A
Arrows Valkyrie
Inferno Dragon Arrows Wizard Witch
Arrows Valkyrie P.E.K.K.A
Witch P.E.K.K.A Inferno Dragon
Valkyrie Miner
Valkyrie Witch Arrows Wizard
Arrows Inferno Dragon Wizard Witch
P.E.K.K.A Valkyrie Wizard Witch
Valkyrie Wizard Arrows Witch P.E.K.K.A
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
Wizard Arrows Valkyrie Witch P.E.K.K.A
Arrows Valkyrie Wizard Witch
Arrows Valkyrie Wizard Witch Inferno Dragon
P.E.K.K.A Inferno Dragon
Valkyrie Wizard Arrows Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch P.E.K.K.A
Arrows Valkyrie Wizard Miner Inferno Dragon
P.E.K.K.A Valkyrie Witch
Valkyrie P.E.K.K.A
P.E.K.K.A Valkyrie Witch Inferno Dragon
Arrows Wizard Witch
P.E.K.K.A Valkyrie Witch
P.E.K.K.A Valkyrie Inferno Dragon
P.E.K.K.A Valkyrie Witch Inferno Dragon
Witch P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Valkyrie Witch
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Valkyrie Wizard Witch
Wizard Valkyrie Witch
Witch Valkyrie P.E.K.K.A Inferno Dragon
Arrows Valkyrie Wizard Witch P.E.K.K.A Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Miner
Arrows Miner
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Miner Wizard
Miner Arrows Valkyrie Wizard
Arrows Wizard
Miner
Arrows
Arrows
Arrows Wizard Witch
Arrows Wizard
Arrows
Arrows Wizard
Arrows Valkyrie Wizard Witch Miner
Arrows Wizard
Arrows
Arrows Valkyrie Wizard Witch
Witch Inferno Dragon
Arrows Miner Wizard Witch
Arrows Wizard Witch Miner
Miner Arrows
Arrows Wizard Witch
Wizard Witch
Arrows Wizard Miner
Arrows
P.E.K.K.A
Arrows Wizard
Witch
Arrows Wizard Witch
Arrows
Miner Valkyrie Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Witch
Witch
Witch Miner
P.E.K.K.A Inferno Dragon
Wizard

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