My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Dark Prince Witch Bowler Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Dark Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Dark Prince Witch Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Dark Prince Witch Royal Ghost
The Log
Dark Prince Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Wizard Dark Prince Witch Bowler Royal Ghost Inferno Dragon
Fireball
Wizard Witch Bowler Inferno Dragon
Poison
Wizard Witch
Lightning
Valkyrie Wizard Dark Prince Witch Bowler Inferno Dragon
Rocket
Valkyrie Wizard Witch Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Dark Prince Bowler Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Dark Prince Bowler Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Royal Ghost Valkyrie Dark Prince Inferno Dragon Wizard Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Royal Ghost Valkyrie Dark Prince

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Dark Prince Bowler
Valkyrie
Wizard Dark Prince Witch Royal Ghost
Wizard
Valkyrie Dark Prince Royal Ghost
Dark Prince
Arrows Valkyrie Wizard Witch Royal Ghost
Witch
Valkyrie Dark Prince Bowler Royal Ghost
Bowler
Arrows Witch
Royal Ghost
Valkyrie Wizard Dark Prince Witch
Inferno Dragon

Defense Synergies 0 13

Arrows
Valkyrie Dark Prince Bowler
Valkyrie
Arrows Wizard Witch Bowler
Wizard
Valkyrie Dark Prince Royal Ghost
Dark Prince
Arrows Wizard Witch Bowler Royal Ghost
Witch
Valkyrie Dark Prince Bowler Royal Ghost
Bowler
Arrows Valkyrie Dark Prince Witch
Royal Ghost
Wizard Dark Prince Witch
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Valkyrie Wizard
Inferno Dragon Valkyrie Dark Prince Witch
Witch Bowler Valkyrie Dark Prince Inferno Dragon
Witch Inferno Dragon Valkyrie Dark Prince Bowler
Arrows Valkyrie Dark Prince Bowler
Arrows Bowler Valkyrie Dark Prince Royal Ghost
Inferno Dragon Arrows Wizard Witch
Bowler Arrows Valkyrie
Witch Inferno Dragon
Valkyrie Dark Prince Bowler Royal Ghost
Valkyrie Witch Arrows Wizard Dark Prince Bowler Royal Ghost
Arrows Inferno Dragon Wizard Witch
Bowler Valkyrie Wizard Dark Prince Witch
Valkyrie Wizard Bowler Arrows Dark Prince Witch Royal Ghost
Inferno Dragon
Bowler Inferno Dragon
Wizard Arrows Valkyrie Dark Prince Witch Bowler
Arrows Valkyrie Wizard Dark Prince Witch Bowler Royal Ghost
Arrows Valkyrie Wizard Witch Dark Prince Bowler Royal Ghost Inferno Dragon
Inferno Dragon
Valkyrie Wizard Dark Prince Bowler Royal Ghost Arrows Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Dark Prince Witch Bowler Royal Ghost
Arrows Valkyrie Wizard Bowler Royal Ghost Inferno Dragon
Valkyrie Dark Prince Witch Bowler
Valkyrie Dark Prince Bowler
Valkyrie Dark Prince Witch Bowler Inferno Dragon
Arrows Wizard Witch
Dark Prince Valkyrie Witch Bowler
Valkyrie Dark Prince Inferno Dragon
Valkyrie Dark Prince Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Valkyrie Dark Prince Witch Bowler
Arrows Valkyrie Dark Prince Bowler
Dark Prince Bowler Valkyrie Wizard Witch
Wizard Valkyrie Witch Bowler
Witch Valkyrie Dark Prince Bowler Inferno Dragon
Arrows Valkyrie Bowler Wizard Dark Prince Witch Royal Ghost Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Royal Ghost
Arrows Bowler Royal Ghost
Arrows
Arrows Valkyrie Dark Prince
Wizard Arrows Valkyrie Dark Prince Bowler
Arrows Wizard Witch
Arrows Wizard Witch Bowler
Arrows Wizard Bowler
Arrows Wizard
Bowler
Arrows Valkyrie Wizard Dark Prince Bowler
Arrows Wizard
Bowler
Arrows
Arrows
Arrows Wizard Witch Bowler
Arrows Wizard Bowler
Arrows
Arrows Wizard Dark Prince Bowler
Arrows Valkyrie Wizard Witch Bowler
Bowler
Arrows Wizard
Bowler
Arrows
Arrows Valkyrie Wizard Dark Prince Witch Bowler
Witch Inferno Dragon
Arrows Wizard Witch Bowler Royal Ghost
Arrows Wizard Witch Bowler
Arrows
Arrows Wizard Witch
Wizard Witch
Bowler
Arrows Wizard
Arrows
Arrows Wizard Bowler
Dark Prince Witch
Arrows Wizard Witch
Arrows
Valkyrie Wizard Dark Prince Bowler
Arrows Wizard Bowler
Arrows
Dark Prince
Witch Bowler
Witch
Dark Prince Witch Bowler Royal Ghost
Inferno Dragon
Wizard Bowler

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