My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

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Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

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Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Wizard Dark Prince Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Dark Prince Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince
Giant Snowball
Goblin Hut
Zap
Goblin Hut Dark Prince Prince
Barbarian Barrel
Valkyrie Goblin Hut Wizard Dark Prince
The Log
Goblin Hut Dark Prince Prince
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Valkyrie Goblin Hut Wizard Dark Prince Prince
Fireball
Goblin Hut Wizard
Poison
Goblin Hut Wizard
Lightning
Valkyrie Goblin Hut Wizard Dark Prince Prince
Rocket
Valkyrie Goblin Hut Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Dark Prince Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Valkyrie Dark Prince Goblin Hut Wizard Prince Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Valkyrie Dark Prince Goblin Hut

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Dark Prince Prince Lightning
Valkyrie
Prince Goblin Hut Wizard Dark Prince
Goblin Hut
Valkyrie Dark Prince Prince Golem
Wizard
Valkyrie Dark Prince Prince Golem
Dark Prince
Prince Arrows Valkyrie Goblin Hut Wizard Lightning Golem
Prince
Valkyrie Dark Prince Arrows Goblin Hut Wizard Lightning Golem
Lightning
Golem Arrows Dark Prince Prince
Golem
Arrows Lightning Goblin Hut Wizard Dark Prince Prince

Defense Synergies 0 13

Arrows
Valkyrie Goblin Hut Dark Prince Prince Lightning
Valkyrie
Arrows Goblin Hut Wizard Prince
Goblin Hut
Arrows Valkyrie Wizard Dark Prince
Wizard
Valkyrie Goblin Hut Dark Prince Prince
Dark Prince
Arrows Goblin Hut Wizard Prince
Prince
Arrows Valkyrie Wizard Dark Prince
Lightning
Arrows
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Goblin Hut Wizard
Valkyrie Goblin Hut Dark Prince Prince
Goblin Hut Prince Valkyrie Dark Prince Lightning
Goblin Hut Prince Valkyrie Dark Prince
Lightning Arrows Valkyrie Dark Prince Prince
Arrows Valkyrie Dark Prince
Lightning Arrows Goblin Hut Wizard
Lightning Arrows Valkyrie
Goblin Hut Prince
Valkyrie Dark Prince Prince
Valkyrie Arrows Goblin Hut Wizard Dark Prince
Arrows Goblin Hut Wizard
Goblin Hut Prince Valkyrie Wizard Dark Prince Lightning
Valkyrie Wizard Arrows Goblin Hut Dark Prince Prince
Goblin Hut Prince
Goblin Hut Prince Lightning
Wizard Arrows Valkyrie Goblin Hut Dark Prince Prince
Arrows Valkyrie Goblin Hut Wizard Dark Prince Prince
Arrows Valkyrie Wizard Goblin Hut Dark Prince
Goblin Hut Prince
Valkyrie Wizard Dark Prince Arrows Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblin Hut Dark Prince Prince
Arrows Valkyrie Wizard Prince Lightning
Valkyrie Goblin Hut Dark Prince Prince Lightning
Valkyrie Dark Prince Prince Lightning
Valkyrie Goblin Hut Dark Prince Prince
Arrows Wizard Goblin Hut
Dark Prince Prince Valkyrie Goblin Hut Lightning
Valkyrie Dark Prince Prince
Lightning Valkyrie Goblin Hut Dark Prince Prince
Goblin Hut
Valkyrie Goblin Hut Dark Prince Prince
Lightning Arrows Valkyrie Dark Prince Prince
Dark Prince Prince Lightning Valkyrie Wizard
Wizard Valkyrie
Goblin Hut Valkyrie Dark Prince Prince Lightning
Arrows Valkyrie Goblin Hut Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie
Arrows
Lightning Arrows Goblin Hut
Lightning Arrows Valkyrie Dark Prince Prince
Wizard Arrows Valkyrie Dark Prince
Arrows Wizard
Arrows Wizard
Arrows Wizard Lightning
Arrows Wizard Lightning
Lightning Prince
Lightning Arrows Valkyrie Wizard Dark Prince Prince
Lightning Arrows Wizard
Lightning Goblin Hut
Lightning Arrows
Lightning Arrows Goblin Hut Prince
Lightning Arrows Goblin Hut Wizard
Lightning Arrows Goblin Hut Wizard
Lightning Arrows
Lightning
Lightning Arrows Wizard Dark Prince Prince
Lightning Arrows Valkyrie Wizard
Lightning Prince
Lightning Arrows Wizard
Prince Lightning
Lightning Arrows
Arrows Valkyrie Wizard Dark Prince
Arrows Wizard Lightning
Lightning Arrows Wizard Prince
Lightning Arrows
Lightning Arrows Wizard
Lightning Goblin Hut Wizard
Lightning
Lightning Arrows Wizard
Lightning Arrows
Prince
Arrows Wizard Lightning
Lightning Goblin Hut Dark Prince Prince
Lightning Arrows Wizard
Arrows
Lightning Valkyrie Wizard Dark Prince Prince
Arrows Wizard Lightning
Lightning Arrows
Dark Prince Prince
Lightning
Lightning
Lightning Dark Prince Prince

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