My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Goblin Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Goblin Barrel
Giant Snowball
Goblin Curse Goblin Barrel
Zap
Goblin Curse Goblin Barrel Goblin Giant
Barbarian Barrel
Valkyrie Wizard Goblin Curse Goblin Barrel
The Log
Goblin Curse Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Goblin Curse Goblin Barrel
Royal Delivery
Valkyrie Wizard Goblin Barrel
Fireball
Wizard Goblin Barrel
Poison
Wizard Goblin Curse
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Goblin Curse Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse The Log Arrows Goblin Barrel Valkyrie Wizard Goblin Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblin Curse The Log Arrows Goblin Barrel

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Curse Goblin Barrel Goblin Giant Mega Knight
Valkyrie
Goblin Barrel Wizard
Wizard
Valkyrie Goblin Giant Mega Knight
Goblin Curse
Arrows The Log
Goblin Barrel
Valkyrie Arrows Goblin Giant Mega Knight
Goblin Giant
Arrows Wizard Goblin Barrel The Log
The Log
Goblin Curse Goblin Giant Mega Knight
Mega Knight
Arrows Wizard Goblin Barrel The Log

Defense Synergies 1 7

Arrows
Mega Knight Valkyrie
Valkyrie
Arrows Wizard The Log
Wizard
Valkyrie The Log Mega Knight
Goblin Curse
Goblin Barrel
Goblin Giant
The Log
The Log
Valkyrie Wizard Goblin Giant Mega Knight
Mega Knight
Arrows Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Goblin Giant The Log
Valkyrie Goblin Curse The Log Mega Knight
Mega Knight Valkyrie Goblin Curse
Valkyrie Goblin Curse Mega Knight
Arrows Valkyrie The Log Mega Knight
Arrows The Log Valkyrie Mega Knight
Arrows Wizard Goblin Curse
Arrows Valkyrie Goblin Giant The Log Mega Knight
Goblin Curse
Valkyrie Mega Knight
Valkyrie Goblin Curse Arrows Wizard Goblin Giant The Log Mega Knight
Arrows Wizard Goblin Curse
Mega Knight Valkyrie Wizard Goblin Curse The Log
Valkyrie Wizard Mega Knight Arrows Goblin Curse The Log
Goblin Curse Mega Knight
Goblin Curse The Log Mega Knight
Wizard Mega Knight Arrows Valkyrie
Arrows Mega Knight Valkyrie Wizard The Log
Arrows Valkyrie Wizard The Log Goblin Curse Mega Knight
Goblin Curse
Valkyrie Wizard Mega Knight Arrows Goblin Curse Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight
Arrows Valkyrie Wizard The Log Mega Knight
Mega Knight Valkyrie Goblin Giant The Log
Valkyrie Mega Knight Goblin Giant The Log
Valkyrie Goblin Curse Goblin Giant Mega Knight
Arrows Wizard Goblin Curse Goblin Giant
Valkyrie Goblin Giant
Mega Knight Valkyrie Goblin Curse Goblin Giant
Mega Knight Valkyrie The Log
Goblin Curse Goblin Giant
Mega Knight Valkyrie
Mega Knight Arrows Valkyrie Goblin Giant The Log
Mega Knight Valkyrie Wizard Goblin Curse Goblin Giant
Wizard Valkyrie Goblin Curse Mega Knight
Valkyrie Goblin Giant The Log
Arrows Valkyrie Mega Knight Wizard Goblin Curse The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows Goblin Curse The Log
Arrows Goblin Giant The Log
Arrows Valkyrie The Log
Wizard Arrows Valkyrie Goblin Curse The Log Mega Knight
Arrows Wizard Goblin Curse Goblin Giant
Arrows Wizard The Log
Arrows The Log Wizard Goblin Curse
Arrows The Log Wizard
Arrows Valkyrie Wizard The Log
Arrows Wizard Goblin Curse
The Log
Arrows
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log Mega Knight
Arrows
Arrows Wizard The Log Mega Knight
Arrows Valkyrie Wizard Goblin Curse The Log Mega Knight
The Log Mega Knight
Arrows Wizard
The Log
Arrows The Log
Arrows Goblin Curse The Log Valkyrie Wizard Mega Knight
Arrows The Log Wizard
Arrows Wizard The Log Mega Knight
Arrows Goblin Curse The Log
Arrows Wizard Goblin Curse
Wizard
Arrows Wizard The Log Mega Knight
Arrows
Mega Knight
Arrows Wizard Goblin Curse The Log
Arrows Wizard Goblin Curse
Arrows The Log
Valkyrie Wizard Mega Knight
Arrows The Log Wizard
Arrows
Mega Knight
The Log
Goblin Giant The Log Mega Knight

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