My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Dart Goblin Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Dart Goblin
Zap
Goblin Gang Firecracker Dart Goblin Inferno Tower
Barbarian Barrel
Goblin Gang Firecracker Dart Goblin Valkyrie Inferno Tower Wizard
The Log
Goblin Gang Firecracker Dart Goblin
Earthquake
Goblin Gang Firecracker Inferno Tower
Arrows
Goblin Gang Firecracker Dart Goblin
Royal Delivery
Goblin Gang Firecracker Dart Goblin Valkyrie Wizard
Fireball
Goblin Gang Firecracker Dart Goblin Inferno Tower Wizard
Poison
Goblin Gang Firecracker Dart Goblin Inferno Tower Wizard
Lightning
Valkyrie Inferno Tower Wizard
Rocket
Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Firecracker Dart Goblin Valkyrie Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Firecracker Dart Goblin

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Knight
Goblin Gang
Firecracker Dart Goblin Valkyrie
Firecracker
Goblin Gang Dart Goblin Valkyrie Mega Knight
Dart Goblin
Valkyrie Goblin Gang Firecracker Mega Knight
Valkyrie
Dart Goblin Goblin Gang Firecracker Wizard
Inferno Tower
Wizard
Valkyrie Mega Knight
Mega Knight
Arrows Firecracker Dart Goblin Wizard

Defense Synergies 3 15

Arrows
Mega Knight Valkyrie Inferno Tower
Goblin Gang
Inferno Tower Firecracker Dart Goblin Valkyrie
Firecracker
Valkyrie Goblin Gang Dart Goblin Inferno Tower Mega Knight
Dart Goblin
Goblin Gang Firecracker Valkyrie Inferno Tower Mega Knight
Valkyrie
Firecracker Arrows Goblin Gang Dart Goblin Inferno Tower Wizard
Inferno Tower
Goblin Gang Arrows Firecracker Dart Goblin Valkyrie Mega Knight
Wizard
Valkyrie Mega Knight
Mega Knight
Arrows Firecracker Dart Goblin Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Valkyrie Inferno Tower Wizard
Inferno Tower Goblin Gang Firecracker Dart Goblin Valkyrie Mega Knight
Goblin Gang Inferno Tower Mega Knight Dart Goblin Valkyrie
Inferno Tower Goblin Gang Firecracker Dart Goblin Valkyrie Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Arrows Goblin Gang Firecracker Dart Goblin Valkyrie Mega Knight
Dart Goblin Inferno Tower Arrows Goblin Gang Firecracker Wizard
Arrows Dart Goblin Valkyrie Inferno Tower Mega Knight
Inferno Tower Goblin Gang
Goblin Gang Firecracker Dart Goblin Valkyrie Inferno Tower Mega Knight
Goblin Gang Dart Goblin Valkyrie Arrows Firecracker Wizard Mega Knight
Arrows Inferno Tower Goblin Gang Firecracker Dart Goblin Wizard
Inferno Tower Mega Knight Goblin Gang Valkyrie Wizard
Valkyrie Wizard Mega Knight Arrows Goblin Gang Firecracker Dart Goblin
Inferno Tower Goblin Gang Mega Knight
Inferno Tower Goblin Gang Mega Knight
Wizard Mega Knight Arrows Goblin Gang Firecracker Valkyrie Inferno Tower
Arrows Mega Knight Goblin Gang Firecracker Dart Goblin Valkyrie Wizard
Arrows Valkyrie Wizard Firecracker Dart Goblin Mega Knight
Dart Goblin Inferno Tower
Goblin Gang Valkyrie Wizard Mega Knight Arrows Firecracker Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Inferno Tower
Arrows Goblin Gang Firecracker Valkyrie Wizard Mega Knight
Goblin Gang Mega Knight Valkyrie Inferno Tower
Goblin Gang Valkyrie Mega Knight Inferno Tower
Inferno Tower Goblin Gang Valkyrie Mega Knight
Arrows Firecracker Wizard Goblin Gang Dart Goblin
Goblin Gang Dart Goblin Valkyrie Inferno Tower
Inferno Tower Mega Knight Valkyrie
Mega Knight Firecracker Valkyrie Inferno Tower
Inferno Tower Goblin Gang Dart Goblin
Mega Knight Dart Goblin Valkyrie Inferno Tower
Mega Knight Arrows Valkyrie
Mega Knight Goblin Gang Valkyrie Inferno Tower Wizard
Wizard Firecracker Dart Goblin Valkyrie Mega Knight
Goblin Gang Inferno Tower Firecracker Dart Goblin Valkyrie
Arrows Valkyrie Mega Knight Firecracker Dart Goblin Inferno Tower Wizard
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin Valkyrie
Arrows Firecracker Dart Goblin
Arrows Dart Goblin
Arrows Firecracker Dart Goblin Valkyrie
Wizard Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Wizard Dart Goblin
Arrows Firecracker Dart Goblin Wizard
Arrows Firecracker Dart Goblin Wizard
Arrows Firecracker Dart Goblin Wizard
Goblin Gang
Firecracker Arrows Dart Goblin Valkyrie Wizard
Arrows Firecracker Dart Goblin Wizard
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Wizard
Arrows Firecracker Dart Goblin Wizard Mega Knight
Arrows
Arrows Firecracker Dart Goblin Wizard Mega Knight
Arrows Firecracker Dart Goblin Valkyrie Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Firecracker Valkyrie Wizard Mega Knight
Arrows Firecracker Dart Goblin Wizard
Arrows Wizard Mega Knight
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Wizard
Firecracker Dart Goblin Wizard
Arrows Dart Goblin Wizard Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard
Goblin Gang Dart Goblin
Arrows Firecracker Dart Goblin Wizard
Arrows
Goblin Gang Firecracker Dart Goblin Valkyrie Wizard Mega Knight
Arrows Firecracker Dart Goblin Wizard
Arrows
Firecracker Dart Goblin Mega Knight
Goblin Gang Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Wizard Mega Knight

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