My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Prince
Giant Snowball
Bats Royal Hogs
Zap
Bats Royal Hogs Prince
Barbarian Barrel
Valkyrie Wizard Royal Hogs
The Log
Royal Hogs Prince
Earthquake
Royal Hogs
Arrows
Bats Royal Hogs
Royal Delivery
Bats Valkyrie Wizard Royal Hogs Prince
Fireball
Wizard Royal Hogs
Poison
Bats Wizard Royal Hogs
Lightning
Valkyrie Wizard Prince
Rocket
Valkyrie Wizard Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Rage Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Valkyrie Wizard Royal Hogs Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Arrows Valkyrie

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Royal Hogs Rage Prince
Arrows
Royal Hogs Prince Mega Knight
Valkyrie
Bats Prince Wizard Royal Hogs
Wizard
Valkyrie Royal Hogs Rage Prince Mega Knight
Royal Hogs
Arrows Bats Valkyrie Wizard Mega Knight
Rage
Bats Wizard Prince
Prince
Valkyrie Mega Knight Bats Arrows Wizard Rage
Mega Knight
Bats Prince Arrows Wizard Royal Hogs

Defense Synergies 1 9

Bats
Valkyrie Prince Mega Knight
Arrows
Mega Knight Valkyrie Prince
Valkyrie
Bats Arrows Wizard Prince
Wizard
Valkyrie Prince Mega Knight
Royal Hogs
Rage
Prince
Bats Arrows Valkyrie Wizard
Mega Knight
Arrows Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Bats Valkyrie Prince Mega Knight
Prince Mega Knight Bats Valkyrie
Prince Bats Valkyrie Mega Knight
Arrows Valkyrie Prince Mega Knight
Arrows Bats Valkyrie Mega Knight
Bats Arrows Wizard
Arrows Valkyrie Mega Knight
Prince
Valkyrie Prince Mega Knight
Bats Valkyrie Arrows Wizard Mega Knight
Arrows Bats Wizard
Prince Mega Knight Bats Valkyrie Wizard
Valkyrie Wizard Mega Knight Bats Arrows Prince
Prince Mega Knight
Prince Mega Knight
Wizard Mega Knight Bats Arrows Valkyrie Prince
Arrows Valkyrie Mega Knight Bats Wizard Prince
Arrows Valkyrie Wizard Bats Mega Knight
Prince
Valkyrie Wizard Mega Knight Bats Arrows Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Prince
Arrows Valkyrie Wizard Prince Mega Knight
Mega Knight Bats Valkyrie Prince
Valkyrie Prince Mega Knight Bats
Valkyrie Prince Mega Knight
Arrows Wizard Bats
Prince Bats Valkyrie
Mega Knight Valkyrie Prince
Mega Knight Bats Valkyrie Prince
Mega Knight Bats Valkyrie Prince
Mega Knight Arrows Valkyrie Prince
Prince Mega Knight Valkyrie Wizard
Wizard Valkyrie Mega Knight
Bats Valkyrie Prince
Bats Arrows Valkyrie Mega Knight Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie Prince
Wizard Arrows Valkyrie Mega Knight
Arrows Wizard Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats Prince
Arrows Valkyrie Wizard Prince
Arrows Wizard
Arrows
Arrows Prince
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Bats
Arrows Wizard Prince Mega Knight
Arrows Valkyrie Wizard Mega Knight
Prince Mega Knight
Arrows Wizard
Prince
Arrows
Arrows Valkyrie Wizard Mega Knight
Arrows Wizard
Arrows Wizard Prince Mega Knight
Arrows
Bats Arrows Wizard
Bats Wizard
Arrows Wizard Mega Knight
Arrows
Prince Mega Knight
Arrows Wizard
Bats Prince
Arrows Wizard
Arrows
Valkyrie Wizard Prince Mega Knight
Arrows Wizard
Arrows
Prince Mega Knight
Bats
Bats
Prince Mega Knight
Prince
Wizard Mega Knight

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