My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Valkyrie Wizard Witch Electro Wizard
The Log
Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Wizard Witch P.E.K.K.A Electro Wizard
Fireball
Wizard Witch Electro Wizard
Poison
Wizard Witch Electro Wizard
Lightning
Valkyrie Wizard Witch Electro Wizard
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Valkyrie Electro Wizard Wizard Witch Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Valkyrie Electro Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Lightning
Valkyrie
Wizard Witch P.E.K.K.A Electro Wizard
Wizard
Valkyrie Rage P.E.K.K.A
Rage
Witch Wizard Electro Wizard
Witch
Rage Valkyrie P.E.K.K.A
Lightning
Arrows
P.E.K.K.A
Arrows Electro Wizard Valkyrie Wizard Witch
Electro Wizard
P.E.K.K.A Valkyrie Rage

Defense Synergies 0 11

Arrows
Valkyrie Lightning P.E.K.K.A
Valkyrie
Arrows Wizard Witch P.E.K.K.A Electro Wizard
Wizard
Valkyrie P.E.K.K.A Electro Wizard
Rage
Witch
Valkyrie Electro Wizard
Lightning
Arrows
P.E.K.K.A
Arrows Valkyrie Wizard Electro Wizard
Electro Wizard
Valkyrie Wizard Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Wizard Electro Wizard
P.E.K.K.A Valkyrie Witch Electro Wizard
Witch P.E.K.K.A Valkyrie Lightning Electro Wizard
Witch P.E.K.K.A Valkyrie Electro Wizard
Lightning Arrows Valkyrie P.E.K.K.A
Arrows Valkyrie Electro Wizard
Lightning Electro Wizard Arrows Wizard Witch
Lightning Arrows Valkyrie P.E.K.K.A Electro Wizard
Witch P.E.K.K.A
Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Arrows Wizard
Arrows Wizard Witch Electro Wizard
P.E.K.K.A Valkyrie Wizard Witch Lightning Electro Wizard
Valkyrie Wizard Arrows Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Lightning P.E.K.K.A Electro Wizard
Wizard Arrows Valkyrie Witch P.E.K.K.A Electro Wizard
Arrows Valkyrie Wizard Witch Electro Wizard
Arrows Valkyrie Wizard Witch Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Wizard Arrows Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch P.E.K.K.A Electro Wizard
Electro Wizard Arrows Valkyrie Wizard Lightning
P.E.K.K.A Valkyrie Witch Lightning Electro Wizard
Valkyrie Lightning P.E.K.K.A Electro Wizard
P.E.K.K.A Valkyrie Witch
Arrows Wizard Witch Electro Wizard
P.E.K.K.A Valkyrie Witch Lightning Electro Wizard
P.E.K.K.A Valkyrie
Lightning P.E.K.K.A Electro Wizard Valkyrie Witch
Witch P.E.K.K.A
P.E.K.K.A Valkyrie Witch
Lightning P.E.K.K.A Arrows Valkyrie Electro Wizard
Lightning P.E.K.K.A Valkyrie Wizard Witch
Wizard Valkyrie Witch
Witch Electro Wizard Valkyrie Lightning P.E.K.K.A
Arrows Valkyrie Wizard Witch P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie
Arrows Electro Wizard
Lightning Arrows
Lightning Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Witch
Arrows Wizard Witch
Arrows Wizard Lightning
Arrows Wizard Lightning
Lightning Electro Wizard
Lightning Arrows Valkyrie Wizard Electro Wizard
Lightning Arrows Wizard
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows Wizard Witch
Lightning Arrows Wizard
Lightning Arrows
Lightning
Lightning Arrows Wizard Electro Wizard
Lightning Arrows Valkyrie Wizard Witch
Lightning
Lightning Arrows Wizard
Lightning
Lightning Arrows
Arrows Valkyrie Wizard Witch
Witch
Arrows Wizard Witch Lightning Electro Wizard
Lightning Arrows Wizard Witch
Lightning Arrows
Lightning Arrows Wizard Witch Electro Wizard
Lightning Electro Wizard Wizard Witch
Lightning
Lightning Arrows Wizard
Lightning Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard Lightning
Lightning Electro Wizard Witch
Lightning Arrows Wizard Witch Electro Wizard
Arrows
Lightning Valkyrie Wizard Electro Wizard
Arrows Wizard Lightning
Lightning Arrows
P.E.K.K.A
Witch Lightning Electro Wizard
Witch Lightning Electro Wizard
Lightning Witch Electro Wizard
P.E.K.K.A
Lightning Wizard

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