My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Baby Dragon Witch Inferno Dragon
Zap
Witch Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Witch
The Log
Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Wizard Baby Dragon Witch Inferno Dragon
Fireball
Wizard Baby Dragon Witch Inferno Dragon
Poison
Wizard Witch
Lightning
Valkyrie Wizard Baby Dragon Witch Inferno Dragon
Rocket
Valkyrie Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Rocket Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket Baby Dragon Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Valkyrie Baby Dragon Inferno Dragon Wizard Witch Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Valkyrie Baby Dragon Inferno Dragon

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Knight
Valkyrie
Wizard Baby Dragon Witch
Wizard
Valkyrie Mega Knight
Rocket
Baby Dragon
Valkyrie Witch Inferno Dragon Mega Knight
Witch
Valkyrie Baby Dragon Mega Knight
Inferno Dragon
Mega Knight Baby Dragon
Mega Knight
Inferno Dragon Arrows Wizard Baby Dragon Witch

Defense Synergies 1 10

Arrows
Mega Knight Valkyrie
Valkyrie
Arrows Wizard Baby Dragon Witch
Wizard
Valkyrie Mega Knight
Rocket
Baby Dragon
Valkyrie Witch Inferno Dragon Mega Knight
Witch
Valkyrie Baby Dragon Mega Knight
Inferno Dragon
Baby Dragon Mega Knight
Mega Knight
Arrows Wizard Baby Dragon Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Wizard Baby Dragon
Inferno Dragon Valkyrie Witch Mega Knight
Rocket Witch Mega Knight Valkyrie Inferno Dragon
Witch Inferno Dragon Valkyrie Mega Knight
Arrows Valkyrie Rocket Mega Knight
Arrows Valkyrie Baby Dragon Mega Knight
Rocket Inferno Dragon Arrows Wizard Baby Dragon Witch
Rocket Arrows Valkyrie Baby Dragon Mega Knight
Witch Inferno Dragon
Valkyrie Mega Knight
Valkyrie Witch Arrows Wizard Baby Dragon Mega Knight
Arrows Inferno Dragon Wizard Baby Dragon Witch
Mega Knight Valkyrie Wizard Rocket Witch
Valkyrie Wizard Rocket Mega Knight Arrows Baby Dragon Witch
Inferno Dragon Mega Knight
Rocket Inferno Dragon Mega Knight
Wizard Mega Knight Arrows Valkyrie Witch
Arrows Mega Knight Valkyrie Wizard Baby Dragon Witch
Arrows Valkyrie Wizard Baby Dragon Witch Inferno Dragon Mega Knight
Inferno Dragon
Valkyrie Wizard Mega Knight Arrows Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch
Arrows Valkyrie Wizard Rocket Baby Dragon Inferno Dragon Mega Knight
Mega Knight Valkyrie Rocket Witch
Valkyrie Rocket Mega Knight
Valkyrie Witch Inferno Dragon Mega Knight
Arrows Wizard Rocket Baby Dragon Witch
Rocket Valkyrie Witch
Mega Knight Valkyrie Inferno Dragon
Rocket Mega Knight Valkyrie Baby Dragon Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Valkyrie Witch
Rocket Mega Knight Arrows Valkyrie
Rocket Mega Knight Valkyrie Wizard Witch
Wizard Valkyrie Baby Dragon Witch Mega Knight
Witch Valkyrie Rocket Baby Dragon Inferno Dragon
Arrows Valkyrie Mega Knight Wizard Baby Dragon Witch Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket Baby Dragon
Arrows Baby Dragon
Rocket Arrows Baby Dragon
Arrows Valkyrie Rocket
Wizard Rocket Arrows Valkyrie Baby Dragon Mega Knight
Arrows Wizard Rocket Baby Dragon Witch
Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon
Arrows Wizard
Rocket
Rocket Arrows Valkyrie Wizard
Arrows Wizard Rocket Baby Dragon
Rocket Baby Dragon
Arrows Rocket Baby Dragon
Arrows Baby Dragon
Rocket Arrows Wizard Baby Dragon Witch
Arrows Wizard Rocket Baby Dragon Mega Knight
Arrows Rocket
Rocket
Rocket Arrows Wizard Baby Dragon Mega Knight
Rocket Arrows Valkyrie Wizard Baby Dragon Witch Mega Knight
Rocket Baby Dragon Mega Knight
Rocket Arrows Wizard
Rocket
Rocket Arrows Baby Dragon
Arrows Valkyrie Wizard Baby Dragon Witch Mega Knight
Witch Inferno Dragon
Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon Witch Mega Knight
Rocket Arrows Baby Dragon
Arrows Wizard Baby Dragon Witch
Rocket Wizard Witch
Arrows Wizard Rocket Mega Knight
Rocket Arrows
Mega Knight
Rocket Arrows Wizard
Rocket Witch
Rocket Arrows Wizard Baby Dragon Witch
Arrows
Valkyrie Wizard Rocket Baby Dragon Mega Knight
Arrows Wizard Baby Dragon
Rocket Arrows
Mega Knight
Rocket Baby Dragon Witch
Rocket Witch
Rocket Baby Dragon Witch Mega Knight

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