My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard X-Bow Sparky Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie X-Bow Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Sparky
Giant Snowball
Skeleton Army
Zap
Skeleton Army X-Bow Sparky
Barbarian Barrel
Valkyrie Wizard Skeleton Army X-Bow Sparky
The Log
Skeleton Army X-Bow Sparky
Earthquake
Skeleton Army X-Bow
Arrows
Skeleton Army
Royal Delivery
Valkyrie Wizard Skeleton Army Sparky
Fireball
Wizard Skeleton Army X-Bow Sparky
Poison
Wizard Skeleton Army X-Bow Sparky
Lightning
Valkyrie Wizard X-Bow Sparky
Rocket
Valkyrie Wizard X-Bow Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Valkyrie Golden Knight Wizard X-Bow Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Valkyrie Golden Knight

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky X-Bow Mega Knight
Valkyrie
Wizard X-Bow Sparky
Wizard
Valkyrie Sparky Mega Knight
Skeleton Army
X-Bow Sparky
X-Bow
Arrows Valkyrie Skeleton Army Golden Knight
Sparky
Arrows Valkyrie Wizard Skeleton Army Golden Knight
Mega Knight
Arrows Wizard
Golden Knight
X-Bow Sparky

Defense Synergies 1 12

Arrows
Mega Knight Valkyrie Sparky Golden Knight
Valkyrie
Arrows Wizard X-Bow Sparky
Wizard
Valkyrie Skeleton Army Mega Knight Golden Knight
Skeleton Army
Wizard X-Bow Sparky
X-Bow
Valkyrie Skeleton Army
Sparky
Arrows Valkyrie Skeleton Army Golden Knight
Mega Knight
Arrows Wizard
Golden Knight
Arrows Wizard Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard X-Bow Sparky Golden Knight
Skeleton Army Sparky Valkyrie X-Bow Mega Knight
Skeleton Army Sparky Mega Knight Valkyrie
Skeleton Army Sparky Valkyrie Mega Knight
Arrows Valkyrie Skeleton Army X-Bow Sparky Mega Knight
Arrows Skeleton Army Valkyrie X-Bow Mega Knight
Arrows Wizard X-Bow
Arrows Valkyrie X-Bow Sparky Mega Knight Golden Knight
Sparky Skeleton Army X-Bow
Skeleton Army Valkyrie Sparky Mega Knight
Valkyrie Skeleton Army Arrows Wizard X-Bow Mega Knight
Arrows Wizard
Skeleton Army Sparky Mega Knight Valkyrie Wizard X-Bow
Valkyrie Wizard Skeleton Army Sparky Mega Knight Arrows X-Bow Golden Knight
Skeleton Army Sparky X-Bow Mega Knight
Skeleton Army X-Bow Sparky Mega Knight
Wizard Sparky Mega Knight Arrows Valkyrie Skeleton Army X-Bow
Arrows Valkyrie Mega Knight Wizard Skeleton Army X-Bow Golden Knight
Arrows Valkyrie Wizard Mega Knight
Sparky
Valkyrie Wizard Skeleton Army Mega Knight Arrows Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight X-Bow Sparky
Arrows Valkyrie Wizard X-Bow Mega Knight
Skeleton Army Mega Knight Valkyrie Sparky Golden Knight
Valkyrie Skeleton Army Mega Knight X-Bow Sparky
Valkyrie Skeleton Army Sparky Mega Knight
Arrows Wizard
Skeleton Army Sparky Valkyrie
Mega Knight Valkyrie Skeleton Army Sparky
Mega Knight Valkyrie Skeleton Army X-Bow Sparky
Skeleton Army Sparky
Mega Knight Valkyrie Sparky Golden Knight
Skeleton Army Mega Knight Arrows Valkyrie
Skeleton Army Mega Knight Valkyrie Wizard Sparky Golden Knight
Wizard Valkyrie Skeleton Army Sparky Mega Knight
Skeleton Army Sparky Valkyrie X-Bow Golden Knight
Arrows Valkyrie Mega Knight Wizard Sparky Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie X-Bow Sparky Golden Knight
Arrows X-Bow Golden Knight
Arrows X-Bow Sparky
Arrows Valkyrie Sparky
Wizard Arrows Valkyrie Sparky Mega Knight
Arrows Wizard
Arrows Wizard Sparky
Arrows X-Bow Wizard
Arrows Wizard X-Bow Golden Knight
X-Bow Sparky
Arrows Valkyrie Wizard X-Bow Sparky Golden Knight
Arrows Wizard
Sparky Golden Knight
Arrows X-Bow
Arrows X-Bow Sparky
X-Bow Arrows Wizard Sparky Golden Knight
Arrows Wizard X-Bow Sparky Mega Knight
Arrows Sparky
Sparky
Arrows Wizard X-Bow Sparky Mega Knight
Arrows Valkyrie Wizard X-Bow Mega Knight Golden Knight
X-Bow Sparky Mega Knight
Arrows Wizard
X-Bow Sparky
Arrows X-Bow
Arrows Valkyrie Wizard Sparky Mega Knight
Arrows X-Bow Wizard Sparky Golden Knight
Arrows Wizard X-Bow Sparky Mega Knight Golden Knight
Arrows X-Bow Sparky Golden Knight
Arrows Wizard X-Bow Sparky
Wizard
Sparky
Arrows Wizard X-Bow Sparky Mega Knight
Arrows Sparky
Sparky Mega Knight
Arrows Wizard Sparky
Skeleton Army X-Bow
Arrows Wizard
Arrows
Valkyrie Wizard Sparky Mega Knight
Arrows Wizard
Arrows Sparky
Sparky Mega Knight
Sparky Golden Knight
X-Bow Sparky Mega Knight Golden Knight
Sparky
Wizard Sparky Mega Knight

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